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JUCE/extras/JuceDemo/Builds
2011-12-08 19:52:34 +00:00
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Android Introjucer fix for plugin builds in MSVC. 2011-10-24 22:02:48 +01:00
iOS New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
Linux Optimised and tidied up some ValueTree methods. Added a method to MultiDocumentPanel. 2011-11-17 12:57:44 +00:00
MacOSX Version number bump. 2011-12-08 19:52:34 +00:00
VisualStudio2005 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
VisualStudio2008 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
VisualStudio2010 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00