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JUCE
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39f12d3cc6
JUCE
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Introjucer
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jules
ea6df1c8f1
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
2011-12-08 19:50:45 +00:00
..
Linux
Revamped the introjucer's settings page, making it easier to navigate than the old tabbed layout. Also, tweaked Viewport to be more resilient to changes in its content's size.
2011-11-18 13:50:19 +00:00
MacOSX
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
2011-12-08 19:50:45 +00:00
VisualStudio2005
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
2011-12-08 19:50:45 +00:00
VisualStudio2008
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
2011-12-08 19:50:45 +00:00
VisualStudio2010
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
2011-12-08 19:50:45 +00:00