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JUCE/modules/juce_opengl/native
2011-12-23 10:33:05 +00:00
..
juce_android_OpenGLComponent.cpp New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
juce_ios_OpenGLComponent.mm Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 2011-12-23 10:33:05 +00:00
juce_linux_OpenGLComponent.cpp Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 2011-12-23 10:33:05 +00:00
juce_mac_OpenGLComponent.mm Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option. 2011-12-20 13:32:11 +00:00
juce_OpenGLExtensions.h Windows 64-bit GL fix. 2011-12-22 09:52:15 +00:00
juce_win32_OpenGLComponent.cpp Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 2011-12-23 10:33:05 +00:00