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67 lines
2 KiB
C++
67 lines
2 KiB
C++
/*
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==============================================================================
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ToggleLightGridComponent.h
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Created: 11 Feb 2015 9:57:34am
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Author: Felix Faire
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==============================================================================
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*/
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#ifndef TOGGLELIGHTGRIDCOMPONENT_H_INCLUDED
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#define TOGGLELIGHTGRIDCOMPONENT_H_INCLUDED
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#include "ToggleLightComponent.h"
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/**
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This is the parent class that holds multiple ToggleLightComponents in a grid.
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*/
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class ToggleLightGridComponent : public Component
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{
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public:
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ToggleLightGridComponent (String name = "grid")
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: Component (name)
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{
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// Adds the child light components and makes them visible
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// within this component.
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// (they currently rely on having a default constructor
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// so they dont have to be individually initialised)
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for (int i = 0; i < numX * numY; ++i)
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addAndMakeVisible (toggleLights[i]);
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}
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void resized() override
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{
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// This creates a grid of rectangles to use as the bounds
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// for all of our lights. The grid is defined with the
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// width and height of this component.
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int stepX = getWidth() / numX;
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int stepY = getHeight() / numY;
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for (int x = 0; x < numX; ++x)
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{
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for (int y = 0; y < numY; ++y)
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{
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// creates the rectangle (x, y, width, height)
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Rectangle<int> elementBounds (x * stepX, y * stepY, stepX, stepY);
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// set the size and position of the Toggle light to this rectangle.
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toggleLights[x + numX * y].setBounds (elementBounds);
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}
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}
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}
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private:
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// member variables for the Component
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static const int numX = 20;
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static const int numY = 20;
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ToggleLightComponent toggleLights [numX * numY];
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToggleLightGridComponent)
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};
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#endif // TOGGLELIGHTGRIDCOMPONENT_H_INCLUDED
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