mirror of
https://github.com/juce-framework/JUCE.git
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143 lines
5.2 KiB
C++
143 lines
5.2 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#pragma once
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#include "DSPDemo.h"
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#include "MainComponent.h"
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//==============================================================================
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class DSPSamplesApplication : public JUCEApplication,
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private TimeSliceThread,
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private Value::Listener,
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private ChangeListener
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{
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public:
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//==============================================================================
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DSPSamplesApplication();
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const String getApplicationName() override { return ProjectInfo::projectName; }
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const String getApplicationVersion() override { return ProjectInfo::versionString; }
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//==============================================================================
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void initialise (const String&) override;
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void shutdown() override;
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//==============================================================================
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static DSPSamplesApplication& getApp();
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//==============================================================================
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bool loadFile (const File&);
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void togglePlay();
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void stop();
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void init();
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void play();
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void setLooping (bool);
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//==============================================================================
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void setCurrentDemo (int index, bool force = false);
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int getCurrentDemoIndex() const { return demoIndex; }
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const std::vector<DSPDemoParameterBase*>& getCurrentDemoParameters() { return currentDemo->getParameters(); }
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AudioDeviceManager& getDeviceManager() { return audioDeviceManager; }
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AudioFormatManager& getFormatManager() { return formatManager; }
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AudioTransportSource* getTransportSource() { return transportSource; }
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Value& getPlayState() { return playState; }
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Value& getLoopState() { return loopState; }
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//==============================================================================
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struct MainWindow : public DocumentWindow
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{
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MainWindow (String name)
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: DocumentWindow (name,
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Desktop::getInstance().getDefaultLookAndFeel()
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.findColour (ResizableWindow::backgroundColourId),
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DocumentWindow::allButtons)
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{
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setUsingNativeTitleBar (true);
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setContentOwned (mainComponent = new MainContentComponent(), true);
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#if JUCE_ANDROID || JUCE_IOS
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setFullScreen (true);
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#else
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centreWithSize (getWidth(), getHeight());
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setResizable (true, false);
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setResizeLimits (500, 400, 32000, 32000);
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#endif
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setVisible (true);
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}
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void closeButtonPressed() override
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{
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JUCEApplication::getInstance()->systemRequestedQuit();
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}
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void setTransportSource (AudioTransportSource* source)
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{
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mainComponent->getThumbnailComponent().setTransportSource (source);
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}
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void initParameters()
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{
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mainComponent->initParameters();
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}
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private:
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ScopedPointer<MainContentComponent> mainComponent;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
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};
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private:
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//==============================================================================
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void valueChanged (Value&) override;
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void changeListenerCallback (ChangeBroadcaster*) override;
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//==============================================================================
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AudioDeviceManager audioDeviceManager;
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AudioFormatManager formatManager;
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Value playState { var (false) };
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Value loopState { var (false) };
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double currentSampleRate = 44100.0;
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uint32 currentBlockSize = 512;
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uint32 currentNumChannels = 2;
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ScopedPointer<AudioFormatReader> reader;
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ScopedPointer<AudioFormatReaderSource> readerSource;
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ScopedPointer<AudioTransportSource> transportSource;
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ScopedPointer<DSPDemoBase> currentDemo;
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AudioSourcePlayer audioSourcePlayer;
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ScopedPointer<MainWindow> mainWindow;
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int demoIndex = -1;
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AudioBuffer<float> fileReadBuffer;
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};
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