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The previous implementation could emit 'wildcard' channel layouts in too many scenarios. A wildcard channel count is -1 or -2, and indicates that any number of channels is supported on the bus. If the input and output layouts must match, then a layout of [-1, -1] should be returned. If any layout is valid in both directions, then a layout of [-1, -2] should be returned. In the case where we have a bus A and opposite bus B, we will now only emit a wildcard count for bus A if every bus standard bus layout up to a channel count of 16 can be applied successfully without changing the bus count of B. |
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| .. | ||
| AAX | ||
| AU/AudioUnitSDK | ||
| detail | ||
| LV2 | ||
| Standalone | ||
| Unity | ||
| VST3 | ||
| juce_audio_plugin_client.h | ||
| juce_audio_plugin_client_AAX.cpp | ||
| juce_audio_plugin_client_AAX.mm | ||
| juce_audio_plugin_client_AAX_utils.cpp | ||
| juce_audio_plugin_client_ARA.cpp | ||
| juce_audio_plugin_client_AU_1.mm | ||
| juce_audio_plugin_client_AU_2.mm | ||
| juce_audio_plugin_client_AUv3.mm | ||
| juce_audio_plugin_client_LV2.cpp | ||
| juce_audio_plugin_client_LV2.mm | ||
| juce_audio_plugin_client_Standalone.cpp | ||
| juce_audio_plugin_client_Unity.cpp | ||
| juce_audio_plugin_client_VST2.cpp | ||
| juce_audio_plugin_client_VST2.mm | ||
| juce_audio_plugin_client_VST3.cpp | ||
| juce_audio_plugin_client_VST3.mm | ||