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105 lines
4.1 KiB
C++
105 lines
4.1 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#ifndef __JUCE_SHAPEBUTTON_JUCEHEADER__
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#define __JUCE_SHAPEBUTTON_JUCEHEADER__
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#include "juce_Button.h"
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//==============================================================================
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/**
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A button that contains a filled shape.
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@see Button, ImageButton, TextButton, ArrowButton
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*/
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class JUCE_API ShapeButton : public Button
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{
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public:
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//==============================================================================
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/** Creates a ShapeButton.
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@param name a name to give the component - see Component::setName()
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@param normalColour the colour to fill the shape with when the mouse isn't over
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@param overColour the colour to use when the mouse is over the shape
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@param downColour the colour to use when the button is in the pressed-down state
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*/
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ShapeButton (const String& name,
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const Colour& normalColour,
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const Colour& overColour,
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const Colour& downColour);
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/** Destructor. */
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~ShapeButton();
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//==============================================================================
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/** Sets the shape to use.
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@param newShape the shape to use
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@param resizeNowToFitThisShape if true, the button will be resized to fit the shape's bounds
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@param maintainShapeProportions if true, the shape's proportions will be kept fixed when
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the button is resized
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@param hasDropShadow if true, the button will be given a drop-shadow effect
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*/
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void setShape (const Path& newShape,
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bool resizeNowToFitThisShape,
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bool maintainShapeProportions,
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bool hasDropShadow);
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/** Set the colours to use for drawing the shape.
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@param normalColour the colour to fill the shape with when the mouse isn't over
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@param overColour the colour to use when the mouse is over the shape
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@param downColour the colour to use when the button is in the pressed-down state
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*/
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void setColours (const Colour& normalColour,
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const Colour& overColour,
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const Colour& downColour);
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/** Sets up an outline to draw around the shape.
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@param outlineColour the colour to use
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@param outlineStrokeWidth the thickness of line to draw
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*/
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void setOutline (const Colour& outlineColour,
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float outlineStrokeWidth);
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/** @internal */
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void paintButton (Graphics&, bool isMouseOverButton, bool isButtonDown);
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private:
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//==============================================================================
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Colour normalColour, overColour, downColour, outlineColour;
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DropShadowEffect shadow;
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Path shape;
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bool maintainShapeProportions;
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float outlineWidth;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShapeButton);
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};
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#endif // __JUCE_SHAPEBUTTON_JUCEHEADER__
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