mirror of
https://github.com/juce-framework/JUCE.git
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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE 6 technical preview.
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Copyright (c) 2017 - ROLI Ltd.
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You may use this code under the terms of the GPL v3
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(see www.gnu.org/licenses).
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For this technical preview, this file is not subject to commercial licensing.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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PropertyComponent::PropertyComponent (const String& name, int height)
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: Component (name), preferredHeight (height)
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{
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jassert (name.isNotEmpty());
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}
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PropertyComponent::~PropertyComponent() {}
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void PropertyComponent::paint (Graphics& g)
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{
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auto& lf = getLookAndFeel();
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lf.drawPropertyComponentBackground (g, getWidth(), getHeight(), *this);
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lf.drawPropertyComponentLabel (g, getWidth(), getHeight(), *this);
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}
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void PropertyComponent::resized()
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{
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if (auto c = getChildComponent(0))
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c->setBounds (getLookAndFeel().getPropertyComponentContentPosition (*this));
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}
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void PropertyComponent::enablementChanged()
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{
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repaint();
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}
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} // namespace juce
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