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In the old implementation, because pushSample() could be called on the audio thread, and updated the levels array and the nextSample value non-atomically, other threads (e.g. the UI thread) were not guaranteed to see these updates in a consistent order.
275 lines
8.3 KiB
C++
275 lines
8.3 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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struct AudioVisualiserComponent::ChannelInfo
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{
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void setFifoSize (int numBlocks)
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{
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fifoStorage.clear();
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fifoStorage.resize ((size_t) numBlocks);
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fifo.setTotalSize (numBlocks);
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}
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void setBufferSize (int numBlocks)
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{
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levels.clear();
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levels.resize ((size_t) numBlocks);
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nextSample = 0;
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}
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void clear()
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{
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for (auto& c : levels)
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c = {};
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counter = 0;
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value = {};
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}
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void pushSamples (int blockSize, Span<const float> samples)
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{
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for (const auto& sample : samples)
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pushSample (blockSize, sample);
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}
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void pushSample (int blockSize, float sample)
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{
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if (++counter < blockSize)
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{
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value = value.getUnionWith (sample);
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return;
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}
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fifo.write (1).forEach ([this] (auto index)
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{
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fifoStorage[(size_t) index] = value;
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});
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counter = 0;
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value = Range (sample, sample);
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}
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void popPending()
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{
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fifo.read (fifo.getNumReady()).forEach ([this] (auto index)
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{
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levels[nextSample] = fifoStorage[(size_t) index];
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nextSample = (nextSample + 1) % levels.size();
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});
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}
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Range<float> value;
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int counter = 0;
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std::vector<Range<float>> fifoStorage;
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AbstractFifo fifo { 1 };
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std::vector<Range<float>> levels;
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size_t nextSample = 0;
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};
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//==============================================================================
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AudioVisualiserComponent::AudioVisualiserComponent (int initialNumChannels)
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: numSamples (1024),
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inputSamplesPerBlock (256),
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backgroundColour (Colours::black),
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waveformColour (Colours::white)
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{
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setOpaque (true);
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setNumChannels (initialNumChannels);
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setRepaintRate (60);
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}
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AudioVisualiserComponent::~AudioVisualiserComponent() = default;
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void AudioVisualiserComponent::setNumChannels (int numChannels)
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{
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channels.clear();
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for (int i = 0; i < numChannels; ++i)
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channels.add (new ChannelInfo);
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for (auto* channel : channels)
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channel->setBufferSize (numSamples);
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updateChannelFifoSizes();
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}
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void AudioVisualiserComponent::setBufferSize (int newNumSamples)
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{
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numSamples = newNumSamples;
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for (auto* c : channels)
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c->setBufferSize (newNumSamples);
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}
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void AudioVisualiserComponent::clear()
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{
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for (auto* c : channels)
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c->clear();
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}
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void AudioVisualiserComponent::pushBuffer (const float* const* d, int numChannels, int num)
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{
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numChannels = jmin (numChannels, channels.size());
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for (auto i = 0; i < numChannels; ++i)
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channels.getUnchecked (i)->pushSamples (inputSamplesPerBlock, { d[i], (size_t) num });
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}
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void AudioVisualiserComponent::pushBuffer (const AudioBuffer<float>& buffer)
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{
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pushBuffer (buffer.getArrayOfReadPointers(),
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buffer.getNumChannels(),
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buffer.getNumSamples());
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}
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void AudioVisualiserComponent::pushBuffer (const AudioSourceChannelInfo& buffer)
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{
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auto numChannels = jmin (buffer.buffer->getNumChannels(), channels.size());
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for (auto i = 0; i < numChannels; ++i)
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{
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channels.getUnchecked (i)->pushSamples (inputSamplesPerBlock,
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{ buffer.buffer->getReadPointer (i, buffer.startSample), (size_t) buffer.numSamples });
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}
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}
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void AudioVisualiserComponent::pushSample (const float* d, int numChannels)
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{
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numChannels = jmin (numChannels, channels.size());
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for (auto i = 0; i < numChannels; ++i)
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channels.getUnchecked (i)->pushSample (inputSamplesPerBlock, d[i]);
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}
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void AudioVisualiserComponent::setSamplesPerBlock (int newSamplesPerPixel) noexcept
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{
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jassert (newSamplesPerPixel > 0);
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inputSamplesPerBlock = newSamplesPerPixel;
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}
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void AudioVisualiserComponent::setRepaintRate (int frequencyInHz)
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{
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startTimerHz (frequencyInHz);
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updateChannelFifoSizes();
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}
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void AudioVisualiserComponent::timerCallback()
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{
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for (auto* channel : channels)
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channel->popPending();
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repaint();
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}
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void AudioVisualiserComponent::setColours (Colour bk, Colour fg) noexcept
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{
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backgroundColour = bk;
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waveformColour = fg;
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repaint();
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}
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void AudioVisualiserComponent::paint (Graphics& g)
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{
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g.fillAll (backgroundColour);
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auto r = getLocalBounds().toFloat();
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auto channelHeight = r.getHeight() / (float) channels.size();
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g.setColour (waveformColour);
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for (auto* c : channels)
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{
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paintChannel (g,
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r.removeFromTop (channelHeight),
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c->levels.data(),
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(int) c->levels.size(),
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(int) c->nextSample);
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}
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}
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void AudioVisualiserComponent::getChannelAsPath (Path& path, const Range<float>* levels,
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int numLevels, int nextSample)
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{
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path.preallocateSpace (4 * numLevels + 8);
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for (int i = 0; i < numLevels; ++i)
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{
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auto level = -(levels[(nextSample + i) % numLevels].getEnd());
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if (i == 0)
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path.startNewSubPath (0.0f, level);
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else
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path.lineTo ((float) i, level);
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}
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for (int i = numLevels; --i >= 0;)
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path.lineTo ((float) i, -(levels[(nextSample + i) % numLevels].getStart()));
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path.closeSubPath();
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}
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void AudioVisualiserComponent::paintChannel (Graphics& g, Rectangle<float> area,
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const Range<float>* levels, int numLevels, int nextSample)
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{
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Path p;
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getChannelAsPath (p, levels, numLevels, nextSample);
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g.fillPath (p, AffineTransform::fromTargetPoints (0.0f, -1.0f, area.getX(), area.getY(),
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0.0f, 1.0f, area.getX(), area.getBottom(),
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(float) numLevels, -1.0f, area.getRight(), area.getY()));
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}
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void AudioVisualiserComponent::updateChannelFifoSizes()
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{
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// This is intended to make sure that the fifo for each channel is large enough to store
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// at least one frame's incoming blocks with some extra padding to avoid dropping too much info
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// if a frame is delayed.
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const auto maxSampleRate = 192'000;
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const auto maxBlocksPerSecond = inputSamplesPerBlock > 0
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? ((maxSampleRate + inputSamplesPerBlock - 1) / inputSamplesPerBlock)
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: 1;
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const auto maxBlocksPerRepaint = (maxBlocksPerSecond * getTimerInterval() + 999) / 1000;
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const auto paddedBlocksPerRepaint = 10 + maxBlocksPerRepaint;
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for (auto* channel : channels)
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channel->setFifoSize (paddedBlocksPerRepaint);
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}
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} // namespace juce
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