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https://github.com/juce-framework/JUCE.git
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81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 7 End-User License
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Agreement and JUCE Privacy Policy.
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End User License Agreement: www.juce.com/juce-7-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#pragma once
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#include "jucer_PaintElement.h"
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#include "../jucer_ObjectTypes.h"
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//==============================================================================
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class PaintElementGroup : public PaintElement
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{
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public:
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PaintElementGroup (PaintRoutine*);
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~PaintElementGroup() override;
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void ungroup (const bool);
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static void groupSelected (PaintRoutine* const);
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int getNumElements() const noexcept;
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PaintElement* getElement (const int index) const noexcept;
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int indexOfElement (const PaintElement* element) const noexcept;
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bool containsElement (const PaintElement* element) const;
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//==============================================================================
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void setInitialBounds (int, int) override;
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Rectangle<int> getCurrentBounds (const Rectangle<int>&) const override;
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void setCurrentBounds (const Rectangle<int>&, const Rectangle<int>&, const bool) override;
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//==============================================================================
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void draw (Graphics&, const ComponentLayout*, const Rectangle<int>&) override;
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void getEditableProperties (Array<PropertyComponent*>&, bool) override;
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void fillInGeneratedCode (GeneratedCode&, String&) override;
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static const char* getTagName() noexcept;
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XmlElement* createXml() const override;
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bool loadFromXml (const XmlElement&) override;
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void applyCustomPaintSnippets (StringArray&) override;
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private:
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OwnedArray<PaintElement> subElements;
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struct UngroupProperty : public ButtonPropertyComponent
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{
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UngroupProperty (PaintElementGroup* const);
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void buttonClicked();
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String getButtonText() const;
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PaintElementGroup* element;
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};
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};
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