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63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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OpenGLAppComponent::OpenGLAppComponent() : frameCounter (0)
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{
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setOpaque (true);
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openGLContext.setRenderer (this);
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openGLContext.attachTo (*this);
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openGLContext.setContinuousRepainting (true);
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}
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OpenGLAppComponent::~OpenGLAppComponent()
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{
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// Before your subclass's destructor has completed, you must call
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// shutdownOpenGL() to release the GL context. (Otherwise there's
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// a danger that it may invoke a GL callback on your class while
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// it's in the process of being deleted.
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jassert (! openGLContext.isAttached());
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shutdownOpenGL();
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}
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void OpenGLAppComponent::shutdownOpenGL()
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{
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openGLContext.detach();
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}
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void OpenGLAppComponent::newOpenGLContextCreated()
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{
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initialise();
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}
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void OpenGLAppComponent::renderOpenGL()
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{
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++frameCounter;
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render();
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}
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void OpenGLAppComponent::openGLContextClosing()
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{
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shutdown();
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}
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