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https://github.com/juce-framework/JUCE.git
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239 lines
7.6 KiB
Text
239 lines
7.6 KiB
Text
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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END_JUCE_NAMESPACE
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@interface JuceGLView : UIView
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{
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}
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+ (Class) layerClass;
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@end
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@implementation JuceGLView
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+ (Class) layerClass
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{
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return [CAEAGLLayer class];
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}
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@end
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BEGIN_JUCE_NAMESPACE
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//==============================================================================
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class GLESContext : public OpenGLContext
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{
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public:
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GLESContext (UIView* parentView,
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Component* const component_,
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const OpenGLPixelFormat& pixelFormat_,
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const GLESContext* const sharedContext,
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NSUInteger apiType)
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: component (component_), pixelFormat (pixelFormat_), glLayer (nil), context (nil),
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useDepthBuffer (pixelFormat_.depthBufferBits > 0), frameBufferHandle (0), colorBufferHandle (0),
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depthBufferHandle (0), lastWidth (0), lastHeight (0)
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{
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view = [[JuceGLView alloc] initWithFrame: CGRectMake (0, 0, 64, 64)];
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view.opaque = YES;
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view.hidden = NO;
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view.backgroundColor = [UIColor blackColor];
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view.userInteractionEnabled = NO;
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glLayer = (CAEAGLLayer*) [view layer];
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[parentView addSubview: view];
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if (sharedContext != nullptr)
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context = [[EAGLContext alloc] initWithAPI: apiType
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sharegroup: [sharedContext->context sharegroup]];
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else
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context = [[EAGLContext alloc] initWithAPI: apiType];
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createGLBuffers();
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}
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~GLESContext()
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{
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deleteContext();
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[view removeFromSuperview];
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[view release];
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freeGLBuffers();
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}
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void deleteContext()
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{
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makeInactive();
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[context release];
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context = nil;
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}
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bool makeActive() const noexcept
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{
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jassert (context != nil);
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[EAGLContext setCurrentContext: context];
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glBindFramebufferOES (GL_FRAMEBUFFER_OES, frameBufferHandle);
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return true;
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}
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void swapBuffers()
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{
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glBindRenderbufferOES (GL_RENDERBUFFER_OES, colorBufferHandle);
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[context presentRenderbuffer: GL_RENDERBUFFER_OES];
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}
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bool makeInactive() const noexcept
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{
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return [EAGLContext setCurrentContext: nil];
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}
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bool isActive() const noexcept
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{
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return [EAGLContext currentContext] == context;
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}
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OpenGLPixelFormat getPixelFormat() const { return pixelFormat; }
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void* getRawContext() const noexcept { return glLayer; }
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void updateWindowPosition (const Rectangle<int>& bounds)
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{
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view.frame = CGRectMake ((CGFloat) bounds.getX(), (CGFloat) bounds.getY(),
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(CGFloat) bounds.getWidth(), (CGFloat) bounds.getHeight());
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if (lastWidth != bounds.getWidth() || lastHeight != bounds.getHeight())
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{
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lastWidth = bounds.getWidth();
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lastHeight = bounds.getHeight();
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freeGLBuffers();
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createGLBuffers();
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}
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}
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bool setSwapInterval (const int numFramesPerSwap)
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{
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numFrames = numFramesPerSwap;
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return true;
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}
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int getSwapInterval() const
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{
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return numFrames;
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}
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void repaint()
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{
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}
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//==============================================================================
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void createGLBuffers()
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{
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makeActive();
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glGenFramebuffersOES (1, &frameBufferHandle);
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glGenRenderbuffersOES (1, &colorBufferHandle);
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glGenRenderbuffersOES (1, &depthBufferHandle);
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glBindRenderbufferOES (GL_RENDERBUFFER_OES, colorBufferHandle);
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[context renderbufferStorage: GL_RENDERBUFFER_OES fromDrawable: glLayer];
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GLint width, height;
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glGetRenderbufferParameterivOES (GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &width);
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glGetRenderbufferParameterivOES (GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &height);
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if (useDepthBuffer)
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{
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glBindRenderbufferOES (GL_RENDERBUFFER_OES, depthBufferHandle);
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glRenderbufferStorageOES (GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, width, height);
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}
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glBindRenderbufferOES (GL_RENDERBUFFER_OES, colorBufferHandle);
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glBindFramebufferOES (GL_FRAMEBUFFER_OES, frameBufferHandle);
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glFramebufferRenderbufferOES (GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, colorBufferHandle);
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if (useDepthBuffer)
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glFramebufferRenderbufferOES (GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthBufferHandle);
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jassert (glCheckFramebufferStatusOES (GL_FRAMEBUFFER_OES) == GL_FRAMEBUFFER_COMPLETE_OES);
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}
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void freeGLBuffers()
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{
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if (frameBufferHandle != 0)
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{
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glDeleteFramebuffersOES (1, &frameBufferHandle);
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frameBufferHandle = 0;
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}
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if (colorBufferHandle != 0)
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{
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glDeleteRenderbuffersOES (1, &colorBufferHandle);
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colorBufferHandle = 0;
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}
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if (depthBufferHandle != 0)
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{
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glDeleteRenderbuffersOES (1, &depthBufferHandle);
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depthBufferHandle = 0;
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}
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}
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//==============================================================================
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private:
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WeakReference<Component> component;
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OpenGLPixelFormat pixelFormat;
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JuceGLView* view;
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CAEAGLLayer* glLayer;
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EAGLContext* context;
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bool useDepthBuffer;
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GLuint frameBufferHandle, colorBufferHandle, depthBufferHandle;
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int numFrames;
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int lastWidth, lastHeight;
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//==============================================================================
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (GLESContext);
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};
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OpenGLContext* OpenGLComponent::createContext()
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{
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JUCE_AUTORELEASEPOOL
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ComponentPeer* peer = getPeer();
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if (peer != nullptr)
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return new GLESContext ((UIView*) peer->getNativeHandle(), this, preferredPixelFormat,
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dynamic_cast <const GLESContext*> (contextToShareListsWith),
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type == openGLES2 ? kEAGLRenderingAPIOpenGLES2 : kEAGLRenderingAPIOpenGLES1);
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return nullptr;
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}
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void OpenGLPixelFormat::getAvailablePixelFormats (Component* /*component*/,
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OwnedArray <OpenGLPixelFormat>& /*results*/)
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{
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}
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void juce_glViewport (const int w, const int h)
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{
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glViewport (0, 0, w, h);
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}
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