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JUCE/modules/juce_graphics/contexts/juce_LowLevelGraphicsContext.h

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C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#ifndef __JUCE_LOWLEVELGRAPHICSCONTEXT_JUCEHEADER__
#define __JUCE_LOWLEVELGRAPHICSCONTEXT_JUCEHEADER__
#include "../images/juce_Image.h"
#include "../geometry/juce_Path.h"
#include "../geometry/juce_RectangleList.h"
#include "../colour/juce_ColourGradient.h"
#include "../colour/juce_FillType.h"
//==============================================================================
/**
Interface class for graphics context objects, used internally by the Graphics class.
Users are not supposed to create instances of this class directly - do your drawing
via the Graphics object instead.
It's a base class for different types of graphics context, that may perform software-based
or OS-accelerated rendering.
E.g. the LowLevelGraphicsSoftwareRenderer renders onto an image in memory, but other
subclasses could render directly to a windows HDC, a Quartz context, or an OpenGL
context.
*/
class JUCE_API LowLevelGraphicsContext
{
protected:
//==============================================================================
LowLevelGraphicsContext();
public:
virtual ~LowLevelGraphicsContext();
/** Returns true if this device is vector-based, e.g. a printer. */
virtual bool isVectorDevice() const = 0;
//==============================================================================
/** Moves the origin to a new position.
The co-ords are relative to the current origin, and indicate the new position
of (0, 0).
*/
virtual void setOrigin (int x, int y) = 0;
virtual void addTransform (const AffineTransform& transform) = 0;
virtual float getScaleFactor() = 0;
virtual bool clipToRectangle (const Rectangle<int>& r) = 0;
virtual bool clipToRectangleList (const RectangleList& clipRegion) = 0;
virtual void excludeClipRectangle (const Rectangle<int>& r) = 0;
virtual void clipToPath (const Path& path, const AffineTransform& transform) = 0;
virtual void clipToImageAlpha (const Image& sourceImage, const AffineTransform& transform) = 0;
virtual bool clipRegionIntersects (const Rectangle<int>& r) = 0;
virtual Rectangle<int> getClipBounds() const = 0;
virtual bool isClipEmpty() const = 0;
virtual void saveState() = 0;
virtual void restoreState() = 0;
virtual void beginTransparencyLayer (float opacity) = 0;
virtual void endTransparencyLayer() = 0;
//==============================================================================
virtual void setFill (const FillType& fillType) = 0;
virtual void setOpacity (float newOpacity) = 0;
virtual void setInterpolationQuality (Graphics::ResamplingQuality quality) = 0;
//==============================================================================
virtual void fillRect (const Rectangle<int>& r, bool replaceExistingContents) = 0;
virtual void fillPath (const Path& path, const AffineTransform& transform) = 0;
virtual void drawImage (const Image& sourceImage, const AffineTransform& transform, bool fillEntireClipAsTiles) = 0;
virtual void drawLine (const Line <float>& line) = 0;
virtual void drawVerticalLine (int x, float top, float bottom) = 0;
virtual void drawHorizontalLine (int y, float left, float right) = 0;
virtual void setFont (const Font& newFont) = 0;
virtual Font getFont() = 0;
virtual void drawGlyph (int glyphNumber, const AffineTransform& transform) = 0;
};
#endif // __JUCE_LOWLEVELGRAPHICSCONTEXT_JUCEHEADER__