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JUCE/modules/juce_gui_basics/menus/juce_MenuBarComponent.h

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C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#ifndef __JUCE_MENUBARCOMPONENT_JUCEHEADER__
#define __JUCE_MENUBARCOMPONENT_JUCEHEADER__
#include "juce_MenuBarModel.h"
//==============================================================================
/**
A menu bar component.
@see MenuBarModel
*/
class JUCE_API MenuBarComponent : public Component,
private MenuBarModel::Listener,
private Timer
{
public:
//==============================================================================
/** Creates a menu bar.
@param model the model object to use to control this bar. You can
pass 0 into this if you like, and set the model later
using the setModel() method
*/
MenuBarComponent (MenuBarModel* model);
/** Destructor. */
~MenuBarComponent();
//==============================================================================
/** Changes the model object to use to control the bar.
This can be a null pointer, in which case the bar will be empty. Don't delete the object
that is passed-in while it's still being used by this MenuBar.
*/
void setModel (MenuBarModel* newModel);
/** Returns the current menu bar model being used.
*/
MenuBarModel* getModel() const noexcept;
//==============================================================================
/** Pops up one of the menu items.
This lets you manually open one of the menus - it could be triggered by a
key shortcut, for example.
*/
void showMenu (int menuIndex);
//==============================================================================
/** @internal */
void paint (Graphics& g);
/** @internal */
void resized();
/** @internal */
void mouseEnter (const MouseEvent& e);
/** @internal */
void mouseExit (const MouseEvent& e);
/** @internal */
void mouseDown (const MouseEvent& e);
/** @internal */
void mouseDrag (const MouseEvent& e);
/** @internal */
void mouseUp (const MouseEvent& e);
/** @internal */
void mouseMove (const MouseEvent& e);
/** @internal */
void handleCommandMessage (int commandId);
/** @internal */
bool keyPressed (const KeyPress& key);
/** @internal */
void menuBarItemsChanged (MenuBarModel* menuBarModel);
/** @internal */
void menuCommandInvoked (MenuBarModel* menuBarModel,
const ApplicationCommandTarget::InvocationInfo& info);
private:
//==============================================================================
MenuBarModel* model;
StringArray menuNames;
Array<int> xPositions;
Point<int> lastMousePos;
int itemUnderMouse, currentPopupIndex, topLevelIndexClicked;
int getItemAt (const Point<int>&);
void setItemUnderMouse (int index);
void setOpenItem (int index);
void updateItemUnderMouse (const Point<int>&);
void timerCallback();
void repaintMenuItem (int index);
void menuDismissed (int topLevelIndex, int itemId);
static void menuBarMenuDismissedCallback (int, MenuBarComponent*, int);
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MenuBarComponent);
};
#endif // __JUCE_MENUBARCOMPONENT_JUCEHEADER__