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123 lines
4.5 KiB
C++
123 lines
4.5 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#ifndef __JUCE_MENUBARCOMPONENT_JUCEHEADER__
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#define __JUCE_MENUBARCOMPONENT_JUCEHEADER__
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#include "juce_MenuBarModel.h"
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//==============================================================================
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/**
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A menu bar component.
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@see MenuBarModel
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*/
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class JUCE_API MenuBarComponent : public Component,
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private MenuBarModel::Listener,
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private Timer
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{
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public:
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//==============================================================================
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/** Creates a menu bar.
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@param model the model object to use to control this bar. You can
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pass 0 into this if you like, and set the model later
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using the setModel() method
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*/
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MenuBarComponent (MenuBarModel* model);
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/** Destructor. */
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~MenuBarComponent();
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//==============================================================================
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/** Changes the model object to use to control the bar.
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This can be a null pointer, in which case the bar will be empty. Don't delete the object
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that is passed-in while it's still being used by this MenuBar.
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*/
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void setModel (MenuBarModel* newModel);
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/** Returns the current menu bar model being used.
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*/
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MenuBarModel* getModel() const noexcept;
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//==============================================================================
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/** Pops up one of the menu items.
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This lets you manually open one of the menus - it could be triggered by a
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key shortcut, for example.
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*/
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void showMenu (int menuIndex);
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//==============================================================================
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/** @internal */
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void paint (Graphics& g);
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/** @internal */
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void resized();
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/** @internal */
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void mouseEnter (const MouseEvent& e);
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/** @internal */
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void mouseExit (const MouseEvent& e);
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/** @internal */
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void mouseDown (const MouseEvent& e);
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/** @internal */
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void mouseDrag (const MouseEvent& e);
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/** @internal */
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void mouseUp (const MouseEvent& e);
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/** @internal */
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void mouseMove (const MouseEvent& e);
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/** @internal */
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void handleCommandMessage (int commandId);
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/** @internal */
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bool keyPressed (const KeyPress& key);
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/** @internal */
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void menuBarItemsChanged (MenuBarModel* menuBarModel);
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/** @internal */
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void menuCommandInvoked (MenuBarModel* menuBarModel,
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const ApplicationCommandTarget::InvocationInfo& info);
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private:
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//==============================================================================
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MenuBarModel* model;
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StringArray menuNames;
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Array<int> xPositions;
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Point<int> lastMousePos;
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int itemUnderMouse, currentPopupIndex, topLevelIndexClicked;
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int getItemAt (const Point<int>&);
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void setItemUnderMouse (int index);
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void setOpenItem (int index);
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void updateItemUnderMouse (const Point<int>&);
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void timerCallback();
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void repaintMenuItem (int index);
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void menuDismissed (int topLevelIndex, int itemId);
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static void menuBarMenuDismissedCallback (int, MenuBarComponent*, int);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MenuBarComponent);
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};
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#endif // __JUCE_MENUBARCOMPONENT_JUCEHEADER__
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