1
0
Fork 0
mirror of https://github.com/juce-framework/JUCE.git synced 2026-01-10 23:44:24 +00:00
JUCE/modules/juce_gui_basics/windows/juce_CallOutBox.cpp

262 lines
9.7 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
CallOutBox::CallOutBox (Component& contentComponent,
Component& componentToPointTo,
Component* const parent)
: borderSpace (20), arrowSize (16.0f), content (contentComponent)
{
addAndMakeVisible (&content);
if (parent != nullptr)
{
parent->addChildComponent (this);
updatePosition (parent->getLocalArea (&componentToPointTo, componentToPointTo.getLocalBounds()),
parent->getLocalBounds());
setVisible (true);
}
else
{
if (! JUCEApplication::isStandaloneApp())
setAlwaysOnTop (true); // for a plugin, make it always-on-top because the host windows are often top-level
updatePosition (componentToPointTo.getScreenBounds(),
componentToPointTo.getParentMonitorArea());
addToDesktop (ComponentPeer::windowIsTemporary);
}
}
CallOutBox::~CallOutBox()
{
}
//==============================================================================
void CallOutBox::setArrowSize (const float newSize)
{
arrowSize = newSize;
borderSpace = jmax (20, (int) arrowSize);
refreshPath();
}
void CallOutBox::paint (Graphics& g)
{
if (background.isNull())
{
background = Image (Image::ARGB, getWidth(), getHeight(), true);
Graphics g2 (background);
getLookAndFeel().drawCallOutBoxBackground (*this, g2, outline);
}
g.setColour (Colours::black);
g.drawImageAt (background, 0, 0);
}
void CallOutBox::resized()
{
content.setTopLeftPosition (borderSpace, borderSpace);
refreshPath();
}
void CallOutBox::moved()
{
refreshPath();
}
void CallOutBox::childBoundsChanged (Component*)
{
updatePosition (targetArea, availableArea);
}
bool CallOutBox::hitTest (int x, int y)
{
return outline.contains ((float) x, (float) y);
}
enum { callOutBoxDismissCommandId = 0x4f83a04b };
void CallOutBox::inputAttemptWhenModal()
{
const Point<int> mousePos (getMouseXYRelative() + getBounds().getPosition());
if (targetArea.contains (mousePos))
{
// if you click on the area that originally popped-up the callout, you expect it
// to get rid of the box, but deleting the box here allows the click to pass through and
// probably re-trigger it, so we need to dismiss the box asynchronously to consume the click..
postCommandMessage (callOutBoxDismissCommandId);
}
else
{
exitModalState (0);
setVisible (false);
}
}
void CallOutBox::handleCommandMessage (int commandId)
{
Component::handleCommandMessage (commandId);
if (commandId == callOutBoxDismissCommandId)
{
exitModalState (0);
setVisible (false);
}
}
bool CallOutBox::keyPressed (const KeyPress& key)
{
if (key.isKeyCode (KeyPress::escapeKey))
{
inputAttemptWhenModal();
return true;
}
return false;
}
void CallOutBox::updatePosition (const Rectangle<int>& newAreaToPointTo, const Rectangle<int>& newAreaToFitIn)
{
targetArea = newAreaToPointTo;
availableArea = newAreaToFitIn;
Rectangle<int> newBounds (0, 0,
content.getWidth() + borderSpace * 2,
content.getHeight() + borderSpace * 2);
const int hw = newBounds.getWidth() / 2;
const int hh = newBounds.getHeight() / 2;
const float hwReduced = (float) (hw - borderSpace * 3);
const float hhReduced = (float) (hh - borderSpace * 3);
const float arrowIndent = borderSpace - arrowSize;
Point<float> targets[4] = { Point<float> ((float) targetArea.getCentreX(), (float) targetArea.getBottom()),
Point<float> ((float) targetArea.getRight(), (float) targetArea.getCentreY()),
Point<float> ((float) targetArea.getX(), (float) targetArea.getCentreY()),
Point<float> ((float) targetArea.getCentreX(), (float) targetArea.getY()) };
Line<float> lines[4] = { Line<float> (targets[0].translated (-hwReduced, hh - arrowIndent), targets[0].translated (hwReduced, hh - arrowIndent)),
Line<float> (targets[1].translated (hw - arrowIndent, -hhReduced), targets[1].translated (hw - arrowIndent, hhReduced)),
Line<float> (targets[2].translated (-(hw - arrowIndent), -hhReduced), targets[2].translated (-(hw - arrowIndent), hhReduced)),
Line<float> (targets[3].translated (-hwReduced, -(hh - arrowIndent)), targets[3].translated (hwReduced, -(hh - arrowIndent))) };
const Rectangle<float> centrePointArea (newAreaToFitIn.reduced (hw, hh).toFloat());
float nearest = 1.0e9f;
for (int i = 0; i < 4; ++i)
{
Line<float> constrainedLine (centrePointArea.getConstrainedPoint (lines[i].getStart()),
centrePointArea.getConstrainedPoint (lines[i].getEnd()));
const Point<float> centre (constrainedLine.findNearestPointTo (centrePointArea.getCentre()));
float distanceFromCentre = centre.getDistanceFrom (centrePointArea.getCentre());
if (! (centrePointArea.contains (lines[i].getStart()) || centrePointArea.contains (lines[i].getEnd())))
distanceFromCentre *= 2.0f;
if (distanceFromCentre < nearest)
{
nearest = distanceFromCentre;
targetPoint = targets[i];
newBounds.setPosition ((int) (centre.getX() - hw),
(int) (centre.getY() - hh));
}
}
setBounds (newBounds);
}
void CallOutBox::refreshPath()
{
repaint();
background = Image::null;
outline.clear();
const float gap = 4.5f;
const float cornerSize = 9.0f;
const float cornerSize2 = 2.0f * cornerSize;
const float arrowBaseWidth = arrowSize * 0.7f;
const Rectangle<float> area (content.getBounds().toFloat().expanded (gap, gap));
const Point<float> target (targetPoint - getPosition().toFloat());
outline.startNewSubPath (area.getX() + cornerSize, area.getY());
const float targetLimitX = area.getX() + cornerSize + arrowBaseWidth;
const float targetLimitW = area.getWidth() - cornerSize2 - arrowBaseWidth * 2.0f;
const float targetLimitY = area.getY() + cornerSize + arrowBaseWidth;
const float targetLimitH = area.getHeight() - cornerSize2 - arrowBaseWidth * 2.0f;
if (Rectangle<float> (targetLimitX, 1.0f,
targetLimitW, area.getY() - 2.0f).contains (target))
{
outline.lineTo (target.x - arrowBaseWidth, area.getY());
outline.lineTo (target.x, target.y);
outline.lineTo (target.x + arrowBaseWidth, area.getY());
}
outline.lineTo (area.getRight() - cornerSize, area.getY());
outline.addArc (area.getRight() - cornerSize2, area.getY(), cornerSize2, cornerSize2, 0, float_Pi * 0.5f);
if (Rectangle<float> (area.getRight() + 1.0f, targetLimitY,
getWidth() - area.getRight() - 2.0f, targetLimitH).contains (target))
{
outline.lineTo (area.getRight(), target.y - arrowBaseWidth);
outline.lineTo (target.x, target.y);
outline.lineTo (area.getRight(), target.y + arrowBaseWidth);
}
outline.lineTo (area.getRight(), area.getBottom() - cornerSize);
outline.addArc (area.getRight() - cornerSize2, area.getBottom() - cornerSize2, cornerSize2, cornerSize2, float_Pi * 0.5f, float_Pi);
if (Rectangle<float> (targetLimitX, area.getBottom() + 1.0f,
targetLimitW, getHeight() - area.getBottom() - 2.0f).contains (target))
{
outline.lineTo (target.x + arrowBaseWidth, area.getBottom());
outline.lineTo (target.x, target.y);
outline.lineTo (target.x - arrowBaseWidth, area.getBottom());
}
outline.lineTo (area.getX() + cornerSize, area.getBottom());
outline.addArc (area.getX(), area.getBottom() - cornerSize2, cornerSize2, cornerSize2, float_Pi, float_Pi * 1.5f);
if (Rectangle<float> (1.0f, targetLimitY, area.getX() - 2.0f, targetLimitH).contains (target))
{
outline.lineTo (area.getX(), target.y + arrowBaseWidth);
outline.lineTo (target.x, target.y);
outline.lineTo (area.getX(), target.y - arrowBaseWidth);
}
outline.lineTo (area.getX(), area.getY() + cornerSize);
outline.addArc (area.getX(), area.getY(), cornerSize2, cornerSize2, float_Pi * 1.5f, float_Pi * 2.0f - 0.05f);
outline.closeSubPath();
}