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106 lines
3.8 KiB
C++
106 lines
3.8 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-7 by Raw Material Software ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the
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GNU General Public License, as published by the Free Software Foundation;
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either version 2 of the License, or (at your option) any later version.
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JUCE is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with JUCE; if not, visit www.gnu.org/licenses or write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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------------------------------------------------------------------------------
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If you'd like to release a closed-source product which uses JUCE, commercial
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licenses are also available: visit www.rawmaterialsoftware.com/juce for
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more information.
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==============================================================================
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*/
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#ifndef __JUCE_INTERPROCESSCONNECTIONSERVER_JUCEHEADER__
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#define __JUCE_INTERPROCESSCONNECTIONSERVER_JUCEHEADER__
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#include "juce_InterprocessConnection.h"
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//==============================================================================
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/**
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An object that waits for client sockets to connect to a port on this host, and
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creates InterprocessConnection objects for each one.
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To use this, create a class derived from it which implements the createConnectionObject()
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method, so that it creates suitable connection objects for each client that tries
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to connect.
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@see InterprocessConnection
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*/
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class JUCE_API InterprocessConnectionServer : private Thread
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{
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public:
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//==============================================================================
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/** Creates an uninitialised server object.
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*/
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InterprocessConnectionServer();
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/** Destructor. */
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~InterprocessConnectionServer();
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//==============================================================================
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/** Starts an internal thread which listens on the given port number.
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While this is running, in another process tries to connect with the
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InterprocessConnection::connectToSocket() method, this object will call
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createConnectionObject() to create a connection to that client.
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Use stop() to stop the thread running.
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@see createConnectionObject, stop
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*/
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bool beginWaitingForSocket (const int portNumber);
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/** Terminates the listener thread, if it's active.
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@see beginWaitingForSocket
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*/
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void stop();
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protected:
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/** Creates a suitable connection object for a client process that wants to
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connect to this one.
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This will be called by the listener thread when a client process tries
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to connect, and must return a new InterprocessConnection object that will
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then run as this end of the connection.
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@see InterprocessConnection
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*/
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virtual InterprocessConnection* createConnectionObject() = 0;
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public:
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//==============================================================================
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juce_UseDebuggingNewOperator
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private:
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StreamingSocket* volatile socket;
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void run();
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InterprocessConnectionServer (const InterprocessConnectionServer&);
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const InterprocessConnectionServer& operator= (const InterprocessConnectionServer&);
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};
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#endif // __JUCE_INTERPROCESSCONNECTIONSERVER_JUCEHEADER__
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