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JUCE/modules/juce_audio_utils/players/juce_AudioProcessorPlayer.h
2024-04-16 11:39:35 +01:00

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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
An AudioIODeviceCallback object which streams audio through an AudioProcessor.
To use one of these, just make it the callback used by your AudioIODevice, and
give it a processor to use by calling setProcessor().
It's also a MidiInputCallback, so you can connect it to both an audio and midi
input to send both streams through the processor. To set a MidiOutput for the processor,
use the setMidiOutput() method.
@see AudioProcessor, AudioProcessorGraph
@tags{Audio}
*/
class JUCE_API AudioProcessorPlayer : public AudioIODeviceCallback,
public MidiInputCallback
{
public:
//==============================================================================
AudioProcessorPlayer (bool doDoublePrecisionProcessing = false);
/** Destructor. */
~AudioProcessorPlayer() override;
//==============================================================================
/** Sets the processor that should be played.
The processor that is passed in will not be deleted or owned by this object.
To stop anything playing, pass a nullptr to this method.
*/
void setProcessor (AudioProcessor* processorToPlay);
/** Returns the current audio processor that is being played. */
AudioProcessor* getCurrentProcessor() const noexcept { return processor; }
/** Returns a midi message collector that you can pass midi messages to if you
want them to be injected into the midi stream that is being sent to the
processor.
*/
MidiMessageCollector& getMidiMessageCollector() noexcept { return messageCollector; }
/** Sets the MIDI output that should be used, if required.
The MIDI output will not be deleted or owned by this object. If the MIDI output is
deleted, pass a nullptr to this method.
*/
void setMidiOutput (MidiOutput* midiOutputToUse);
/** Switch between double and single floating point precisions processing.
The audio IO callbacks will still operate in single floating point precision,
however, all internal processing including the AudioProcessor will be processed in
double floating point precision if the AudioProcessor supports it (see
AudioProcessor::supportsDoublePrecisionProcessing()). Otherwise, the processing will
remain single precision irrespective of the parameter doublePrecision.
*/
void setDoublePrecisionProcessing (bool doublePrecision);
/** Returns true if this player processes internally processes the samples with
double floating point precision.
*/
inline bool getDoublePrecisionProcessing() { return isDoublePrecision; }
//==============================================================================
/** @internal */
void audioDeviceIOCallbackWithContext (const float* const*, int, float* const*, int, int, const AudioIODeviceCallbackContext&) override;
/** @internal */
void audioDeviceAboutToStart (AudioIODevice*) override;
/** @internal */
void audioDeviceStopped() override;
/** @internal */
void handleIncomingMidiMessage (MidiInput*, const MidiMessage&) override;
private:
struct NumChannels
{
NumChannels() = default;
NumChannels (int numIns, int numOuts) : ins (numIns), outs (numOuts) {}
explicit NumChannels (const AudioProcessor::BusesLayout& layout)
: ins (layout.getNumChannels (true, 0)), outs (layout.getNumChannels (false, 0)) {}
AudioProcessor::BusesLayout toLayout() const
{
return { { AudioChannelSet::canonicalChannelSet (ins) },
{ AudioChannelSet::canonicalChannelSet (outs) } };
}
int ins = 0, outs = 0;
};
//==============================================================================
NumChannels findMostSuitableLayout (const AudioProcessor&) const;
void resizeChannels();
//==============================================================================
AudioProcessor* processor = nullptr;
CriticalSection lock;
double sampleRate = 0;
int blockSize = 0;
bool isPrepared = false, isDoublePrecision = false;
NumChannels deviceChannels, defaultProcessorChannels, actualProcessorChannels;
std::vector<float*> channels;
AudioBuffer<float> tempBuffer;
AudioBuffer<double> conversionBuffer;
MidiBuffer incomingMidi;
MidiMessageCollector messageCollector;
MidiOutput* midiOutput = nullptr;
uint64_t sampleCount = 0;
AudioIODevice* currentDevice = nullptr;
AudioWorkgroup currentWorkgroup;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioProcessorPlayer)
};
} // namespace juce