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JUCE/src/io/streams/juce_OutputStream.h

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/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-10 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#ifndef __JUCE_OUTPUTSTREAM_JUCEHEADER__
#define __JUCE_OUTPUTSTREAM_JUCEHEADER__
#include "../../text/juce_String.h"
#include "juce_InputStream.h"
class File;
//==============================================================================
/**
The base class for streams that write data to some kind of destination.
Input and output streams are used throughout the library - subclasses can override
some or all of the virtual functions to implement their behaviour.
@see InputStream, MemoryOutputStream, FileOutputStream
*/
class JUCE_API OutputStream
{
protected:
//==============================================================================
OutputStream();
public:
/** Destructor.
Some subclasses might want to do things like call flush() during their
destructors.
*/
virtual ~OutputStream();
//==============================================================================
/** If the stream is using a buffer, this will ensure it gets written
out to the destination. */
virtual void flush() = 0;
/** Tries to move the stream's output position.
Not all streams will be able to seek to a new position - this will return
false if it fails to work.
@see getPosition
*/
virtual bool setPosition (int64 newPosition) = 0;
/** Returns the stream's current position.
@see setPosition
*/
virtual int64 getPosition() = 0;
//==============================================================================
/** Writes a block of data to the stream.
When creating a subclass of OutputStream, this is the only write method
that needs to be overloaded - the base class has methods for writing other
types of data which use this to do the work.
@returns false if the write operation fails for some reason
*/
virtual bool write (const void* dataToWrite,
int howManyBytes) = 0;
//==============================================================================
/** Writes a single byte to the stream.
@see InputStream::readByte
*/
virtual void writeByte (char byte);
/** Writes a boolean to the stream as a single byte.
This is encoded as a binary byte (not as text) with a value of 1 or 0.
@see InputStream::readBool
*/
virtual void writeBool (bool boolValue);
/** Writes a 16-bit integer to the stream in a little-endian byte order.
This will write two bytes to the stream: (value & 0xff), then (value >> 8).
@see InputStream::readShort
*/
virtual void writeShort (short value);
/** Writes a 16-bit integer to the stream in a big-endian byte order.
This will write two bytes to the stream: (value >> 8), then (value & 0xff).
@see InputStream::readShortBigEndian
*/
virtual void writeShortBigEndian (short value);
/** Writes a 32-bit integer to the stream in a little-endian byte order.
@see InputStream::readInt
*/
virtual void writeInt (int value);
/** Writes a 32-bit integer to the stream in a big-endian byte order.
@see InputStream::readIntBigEndian
*/
virtual void writeIntBigEndian (int value);
/** Writes a 64-bit integer to the stream in a little-endian byte order.
@see InputStream::readInt64
*/
virtual void writeInt64 (int64 value);
/** Writes a 64-bit integer to the stream in a big-endian byte order.
@see InputStream::readInt64BigEndian
*/
virtual void writeInt64BigEndian (int64 value);
/** Writes a 32-bit floating point value to the stream in a binary format.
The binary 32-bit encoding of the float is written as a little-endian int.
@see InputStream::readFloat
*/
virtual void writeFloat (float value);
/** Writes a 32-bit floating point value to the stream in a binary format.
The binary 32-bit encoding of the float is written as a big-endian int.
@see InputStream::readFloatBigEndian
*/
virtual void writeFloatBigEndian (float value);
/** Writes a 64-bit floating point value to the stream in a binary format.
The eight raw bytes of the double value are written out as a little-endian 64-bit int.
@see InputStream::readDouble
*/
virtual void writeDouble (double value);
/** Writes a 64-bit floating point value to the stream in a binary format.
The eight raw bytes of the double value are written out as a big-endian 64-bit int.
@see InputStream::readDoubleBigEndian
*/
virtual void writeDoubleBigEndian (double value);
/** Writes a condensed binary encoding of a 32-bit integer.
If you're storing a lot of integers which are unlikely to have very large values,
this can save a lot of space, because values under 0xff will only take up 2 bytes,
under 0xffff only 3 bytes, etc.
The format used is: number of significant bytes + up to 4 bytes in little-endian order.
@see InputStream::readCompressedInt
*/
virtual void writeCompressedInt (int value);
/** Stores a string in the stream in a binary format.
This isn't the method to use if you're trying to append text to the end of a
text-file! It's intended for storing a string so that it can be retrieved later
by InputStream::readString().
It writes the string to the stream as UTF8, including the null termination character.
For appending text to a file, instead use writeText, or operator<<
@see InputStream::readString, writeText, operator<<
*/
virtual void writeString (const String& text);
/** Writes a string of text to the stream.
It can either write it as UTF8 characters or as unicode, and
can also add unicode header bytes (0xff, 0xfe) to indicate the endianness (this
should only be done at the start of a file).
The method also replaces '\\n' characters in the text with '\\r\\n'.
*/
virtual void writeText (const String& text,
bool asUnicode,
bool writeUnicodeHeaderBytes);
/** Reads data from an input stream and writes it to this stream.
@param source the stream to read from
@param maxNumBytesToWrite the number of bytes to read from the stream (if this is
less than zero, it will keep reading until the input
is exhausted)
*/
virtual int writeFromInputStream (InputStream& source, int64 maxNumBytesToWrite);
//==============================================================================
juce_UseDebuggingNewOperator
};
//==============================================================================
/** Writes a number to a stream as 8-bit characters in the default system encoding. */
OutputStream& JUCE_CALLTYPE operator<< (OutputStream& stream, int number);
/** Writes a number to a stream as 8-bit characters in the default system encoding. */
OutputStream& JUCE_CALLTYPE operator<< (OutputStream& stream, double number);
/** Writes a character to a stream. */
OutputStream& JUCE_CALLTYPE operator<< (OutputStream& stream, char character);
/** Writes a null-terminated text string to a stream. */
OutputStream& JUCE_CALLTYPE operator<< (OutputStream& stream, const char* text);
/** Writes a block of data from a MemoryBlock to a stream. */
OutputStream& JUCE_CALLTYPE operator<< (OutputStream& stream, const MemoryBlock& data);
/** Writes the contents of a file to a stream. */
OutputStream& JUCE_CALLTYPE operator<< (OutputStream& stream, const File& fileToRead);
#endif // __JUCE_OUTPUTSTREAM_JUCEHEADER__