mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-27 02:20:05 +00:00
696 lines
24 KiB
C++
696 lines
24 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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BEGIN_JUCE_NAMESPACE
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#if JUCE_WINDOWS
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enum
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{
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GL_FRAMEBUFFER_EXT = 0x8D40,
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GL_RENDERBUFFER_EXT = 0x8D41,
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GL_COLOR_ATTACHMENT0_EXT = 0x8CE0,
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GL_DEPTH_ATTACHMENT_EXT = 0x8D00,
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GL_STENCIL_ATTACHMENT_EXT = 0x8D20,
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GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5,
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GL_DEPTH24_STENCIL8_EXT = 0x88F0,
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GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
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};
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#endif
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#if JUCE_WINDOWS || JUCE_LINUX
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#define FRAMEBUFFER_FUNCTION_LIST(USE_FUNCTION) \
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USE_FUNCTION (glIsRenderbufferEXT, GLboolean, (GLuint renderbuffer))\
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USE_FUNCTION (glBindRenderbufferEXT, void, (GLenum target, GLuint renderbuffer))\
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USE_FUNCTION (glDeleteRenderbuffersEXT, void, (GLsizei n, const GLuint *renderbuffers))\
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USE_FUNCTION (glGenRenderbuffersEXT, void, (GLsizei n, GLuint *renderbuffers))\
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USE_FUNCTION (glRenderbufferStorageEXT, void, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height))\
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USE_FUNCTION (glGetRenderbufferParameterivEXT, void, (GLenum target, GLenum pname, GLint* params))\
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USE_FUNCTION (glIsFramebufferEXT, GLboolean, (GLuint framebuffer))\
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USE_FUNCTION (glBindFramebufferEXT, void, (GLenum target, GLuint framebuffer))\
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USE_FUNCTION (glDeleteFramebuffersEXT, void, (GLsizei n, const GLuint *framebuffers))\
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USE_FUNCTION (glGenFramebuffersEXT, void, (GLsizei n, GLuint *framebuffers))\
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USE_FUNCTION (glCheckFramebufferStatusEXT, GLenum, (GLenum target))\
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USE_FUNCTION (glFramebufferTexture1DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))\
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USE_FUNCTION (glFramebufferTexture2DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))\
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USE_FUNCTION (glFramebufferTexture3DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))\
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USE_FUNCTION (glFramebufferRenderbufferEXT, void, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer))\
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USE_FUNCTION (glGetFramebufferAttachmentParameterivEXT, void, (GLenum target, GLenum attachment, GLenum pname, GLint *params))\
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USE_FUNCTION (glGenerateMipmapEXT, void, (GLenum target))\
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#if JUCE_WINDOWS
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#define APICALLTYPE __stdcall
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#else
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#define APICALLTYPE
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#endif
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#define DECLARE_FUNCTION(name, returnType, params) \
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typedef returnType (APICALLTYPE * type_ ## name) params; static type_ ## name name;
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FRAMEBUFFER_FUNCTION_LIST (DECLARE_FUNCTION)
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#undef DECLARE_FUNCTION
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static bool framebufferFunctionsInitialised = false;
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static void initialiseFrameBufferFunctions()
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{
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if (! framebufferFunctionsInitialised)
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{
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framebufferFunctionsInitialised = true;
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#if JUCE_LINUX
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#define JUCE_LOOKUP_FUNCTION(name) glXGetProcAddress ((const GLubyte*) name)
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#else
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#define JUCE_LOOKUP_FUNCTION(name) wglGetProcAddress (name)
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#endif
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#define FIND_FUNCTION(name, returnType, params) name = (type_ ## name) JUCE_LOOKUP_FUNCTION (#name);
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FRAMEBUFFER_FUNCTION_LIST (FIND_FUNCTION)
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#undef FIND_FUNCTION
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#undef JUCE_LOOKUP_FUNCTION
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}
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}
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#undef FRAMEBUFFER_FUNCTION_LIST
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//==============================================================================
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#elif JUCE_OPENGL_ES
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#define glIsRenderbufferEXT glIsRenderbufferOES
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#define glBindRenderbufferEXT glBindRenderbufferOES
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#define glDeleteRenderbuffersEXT glDeleteRenderbuffersOES
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#define glGenRenderbuffersEXT glGenRenderbuffersOES
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#define glRenderbufferStorageEXT glRenderbufferStorageOES
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#define glGetRenderbufferParameterivEXT glGetRenderbufferParameterivOES
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#define glIsFramebufferEXT glIsFramebufferOES
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#define glBindFramebufferEXT glBindFramebufferOES
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#define glDeleteFramebuffersEXT glDeleteFramebuffersOES
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#define glGenFramebuffersEXT glGenFramebuffersOES
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#define glCheckFramebufferStatusEXT glCheckFramebufferStatusOES
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#define glFramebufferTexture1DEXT glFramebufferTexture1DOES
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#define glFramebufferTexture2DEXT glFramebufferTexture2DOES
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#define glFramebufferTexture3DEXT glFramebufferTexture3DOES
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#define glFramebufferRenderbufferEXT glFramebufferRenderbufferOES
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#define glGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameterivOES
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#define glGenerateMipmapEXT glGenerateMipmapOES
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#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER_OES
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#define GL_RGBA8 GL_RGBA
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#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0_OES
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#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER_OES
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#define GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8_OES
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#define GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_DEPTH_SIZE_OES
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#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT_OES
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#define GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT_OES
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#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE_OES
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#define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED_OES
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES
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#endif
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//==============================================================================
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class OpenGLFrameBuffer::Pimpl
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{
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public:
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Pimpl (const int width_, const int height_,
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const bool wantsDepthBuffer, const bool wantsStencilBuffer,
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const GLenum textureType = GL_TEXTURE_2D)
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: width (width_),
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height (height_),
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textureID (0),
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frameBufferHandle (0),
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depthOrStencilBuffer (0),
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hasDepthBuffer (false),
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hasStencilBuffer (false),
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ok (false)
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{
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#if JUCE_WINDOWS || JUCE_LINUX
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initialiseFrameBufferFunctions();
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if (glGenFramebuffersEXT == nullptr)
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return;
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#endif
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OpenGLHelpers::resetErrorState();
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glGenFramebuffersEXT (1, &frameBufferHandle);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, frameBufferHandle);
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glGenTextures (1, &textureID);
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glBindTexture (textureType, textureID);
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glTexImage2D (textureType, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexParameterf (textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf (textureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf (textureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf (textureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, textureType, textureID, 0);
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if (wantsDepthBuffer || wantsStencilBuffer)
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{
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glGenRenderbuffersEXT (1, &depthOrStencilBuffer);
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glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
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jassert (glIsRenderbufferEXT (depthOrStencilBuffer));
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if (wantsDepthBuffer && wantsStencilBuffer)
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{
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glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height);
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GLint params = 0;
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glGetRenderbufferParameterivEXT (GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, ¶ms);
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
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hasDepthBuffer = true;
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hasStencilBuffer = true;
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}
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else
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{
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#if JUCE_OPENGL_ES
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glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, width, height);
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#else
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glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height);
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#endif
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GLint params = 0;
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glGetRenderbufferParameterivEXT (GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, ¶ms);
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
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hasDepthBuffer = true;
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}
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}
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ok = checkStatus();
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
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}
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~Pimpl()
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{
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if (textureID != 0)
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glDeleteTextures (1, &textureID);
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if (depthOrStencilBuffer != 0)
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glDeleteRenderbuffersEXT (1, &depthOrStencilBuffer);
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if (frameBufferHandle != 0)
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glDeleteFramebuffersEXT (1, &frameBufferHandle);
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}
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bool bind() { return bind (frameBufferHandle); }
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bool unbind() { return bind (0); }
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const int width, height;
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GLuint textureID, frameBufferHandle, depthOrStencilBuffer;
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bool hasDepthBuffer, hasStencilBuffer, ok;
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private:
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bool bind (GLuint buffer)
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{
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if (ok)
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{
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, buffer);
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ok = checkStatus();
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}
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return ok;
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}
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static bool checkStatus() noexcept
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{
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const GLenum status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
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return status == GL_NO_ERROR
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|| status == GL_FRAMEBUFFER_COMPLETE_EXT;
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}
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JUCE_DECLARE_NON_COPYABLE (Pimpl);
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};
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//==============================================================================
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OpenGLFrameBuffer::OpenGLFrameBuffer() {}
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OpenGLFrameBuffer::~OpenGLFrameBuffer() {}
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bool OpenGLFrameBuffer::initialise (int width, int height)
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{
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release();
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pimpl = new Pimpl (width, height, true, false);
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if (! pimpl->ok)
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pimpl = nullptr;
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return pimpl != nullptr;
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}
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void OpenGLFrameBuffer::release()
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{
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pimpl = nullptr;
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}
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int OpenGLFrameBuffer::getWidth() const noexcept { return pimpl != nullptr ? pimpl->width : 0; }
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int OpenGLFrameBuffer::getHeight() const noexcept { return pimpl != nullptr ? pimpl->height : 0; }
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GLuint OpenGLFrameBuffer::getTextureID() const noexcept { return pimpl != nullptr ? pimpl->textureID : 0; }
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bool OpenGLFrameBuffer::makeCurrentTarget()
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{
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return pimpl != nullptr && pimpl->bind();
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}
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void OpenGLFrameBuffer::releaseCurrentTarget()
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{
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if (pimpl != nullptr)
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pimpl->unbind();
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}
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void OpenGLFrameBuffer::clear (const Colour& colour)
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{
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if (makeCurrentTarget())
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{
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OpenGLHelpers::clear (colour);
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releaseCurrentTarget();
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}
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}
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void OpenGLFrameBuffer::draw2D (float x1, float y1,
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float x2, float y2,
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float x3, float y3,
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float x4, float y4,
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const Colour& colour) const
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{
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if (pimpl != nullptr)
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{
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glBindTexture (GL_TEXTURE_2D, pimpl->textureID);
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OpenGLHelpers::drawQuad2D (x1, y1, x2, y2, x3, y3, x4, y4, colour);
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glBindTexture (GL_TEXTURE_2D, 0);
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}
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}
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void OpenGLFrameBuffer::draw3D (float x1, float y1, float z1,
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float x2, float y2, float z2,
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float x3, float y3, float z3,
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float x4, float y4, float z4,
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const Colour& colour) const
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{
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if (pimpl != nullptr)
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{
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glBindTexture (GL_TEXTURE_2D, pimpl->textureID);
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OpenGLHelpers::drawQuad3D (x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, colour);
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glBindTexture (GL_TEXTURE_2D, 0);
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}
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}
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//==============================================================================
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// This breaks down a path into a series of horizontal strips of trapezoids..
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class TrapezoidedPath
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{
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public:
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TrapezoidedPath (const Path& p)
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: firstSlice (nullptr),
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windingMask (p.isUsingNonZeroWinding() ? -1 : 1)
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{
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PathFlatteningIterator iter (p);
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while (iter.next())
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addLine (floatToInt (iter.x1), floatToInt (iter.y1),
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floatToInt (iter.x2), floatToInt (iter.y2));
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}
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~TrapezoidedPath()
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{
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delete firstSlice;
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}
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template <class Consumer>
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void iterate (Consumer& consumer) const
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{
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for (HorizontalSlice* s = firstSlice; s != nullptr; s = s->next)
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s->iterate (consumer, windingMask);
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}
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private:
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void addLine (int x1, int y1, int x2, int y2)
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{
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int winding = 1;
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if (y2 < y1)
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{
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std::swap (x1, x2);
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std::swap (y1, y2);
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winding = -1;
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}
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HorizontalSlice* last = nullptr;
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HorizontalSlice* s = firstSlice;
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while (y2 > y1)
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{
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if (s == nullptr)
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{
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insert (last, new HorizontalSlice (nullptr, x1, y1, x2, y2, winding));
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break;
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}
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if (s->y2 > y1)
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{
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if (y1 < s->y1)
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{
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if (y2 <= s->y1)
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{
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insert (last, new HorizontalSlice (s, x1, y1, x2, y2, winding));
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break;
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}
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else
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{
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const int newX = x1 + (s->y1 - y1) * (x2 - x1) / (y2 - y1);
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insert (last, new HorizontalSlice (s, x1, y1, newX, s->y1, winding));
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x1 = newX;
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y1 = s->y1;
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continue;
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}
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}
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else if (y1 > s->y1)
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{
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s->split (y1);
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s = s->next;
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jassert (s != nullptr);
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}
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jassert (y1 == s->y1);
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if (y2 > s->y2)
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{
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const int newY = s->y2;
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const int newX = x1 + (newY - y1) * (x2 - x1) / (y2 - y1);
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s->addLine (x1, newX, winding);
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x1 = newX;
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y1 = newY;
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}
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else
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{
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if (y2 < s->y2)
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s->split (y2);
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jassert (y2 == s->y2);
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s->addLine (x1, x2, winding);
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break;
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}
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}
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last = s;
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s = s->next;
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}
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}
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struct HorizontalSlice
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{
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HorizontalSlice (const HorizontalSlice& other, HorizontalSlice* next_, int y1_, int y2_)
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: next (next_), y1 (y1_), y2 (y2_), segments (other.segments)
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{
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}
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HorizontalSlice (HorizontalSlice* next_, int x1, int y1_, int x2, int y2_, int winding)
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: next (next_), y1 (y1_), y2 (y2_)
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{
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jassert (next != this);
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jassert (y2 > y1);
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segments.ensureStorageAllocated (32);
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segments.add (LineSegment (x1, x2, winding));
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}
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~HorizontalSlice()
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{
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delete next;
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}
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void addLine (const int x1, const int x2, int winding)
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{
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const int dy = y2 - y1;
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for (int i = 0; i < segments.size(); ++i)
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{
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const LineSegment& l = segments.getReference (i);
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const int diff1 = x1 - l.x1;
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const int diff2 = x2 - l.x2;
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if ((diff1 < 0) == (diff2 > 0))
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{
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const int dx1 = l.x2 - l.x1;
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const int dx2 = x2 - x1;
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const int dxDiff = dx2 - dx1;
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if (dxDiff != 0)
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{
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const int intersectionY = (dy * (l.x1 - x1)) / dxDiff;
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if (intersectionY > 0 && intersectionY < dy)
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{
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const int intersectionX = x1 + (intersectionY * dx2) / dy;
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split (intersectionY + y1);
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next->addLine (intersectionX, x2, winding);
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addLine (x1, intersectionX, winding);
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return;
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}
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}
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}
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if (diff1 + diff2 < 0)
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{
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segments.insert (i, LineSegment (x1, x2, winding));
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return;
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}
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}
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segments.add (LineSegment (x1, x2, winding));
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}
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void split (const int newY)
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{
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jassert (newY > y1 && newY < y2);
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const int dy1 = newY - y1;
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const int dy2 = y2 - y1;
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next = new HorizontalSlice (*this, next, newY, y2);
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y2 = newY;
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|
|
|
LineSegment* const oldSegments = segments.getRawDataPointer();
|
|
LineSegment* const newSegments = next->segments.getRawDataPointer();
|
|
|
|
for (int i = 0; i < segments.size(); ++i)
|
|
{
|
|
LineSegment& l = oldSegments[i];
|
|
const int newX = l.x1 + dy1 * (l.x2 - l.x1) / dy2;
|
|
newSegments[i].x1 = newX;
|
|
l.x2 = newX;
|
|
}
|
|
}
|
|
|
|
template <class Consumer>
|
|
void iterate (Consumer& consumer, const int windingMask)
|
|
{
|
|
jassert (segments.size() > 0);
|
|
|
|
const float fy1 = intToFloat (y1);
|
|
const float fy2 = intToFloat (y2);
|
|
|
|
const LineSegment* s1 = segments.getRawDataPointer();
|
|
const LineSegment* s2 = s1;
|
|
int winding = s1->winding;
|
|
|
|
for (int i = segments.size(); --i > 0;)
|
|
{
|
|
++s2;
|
|
winding += s2->winding;
|
|
|
|
if ((winding & windingMask) == 0)
|
|
{
|
|
const float ax1 = intToFloat (s1->x1);
|
|
const float ax2 = intToFloat (s1->x2);
|
|
const float bx1 = intToFloat (s2->x1);
|
|
const float bx2 = intToFloat (s2->x2);
|
|
|
|
if (s1->x1 == s2->x1)
|
|
consumer.useTriangle (ax1, fy1, ax2, fy2, bx2, fy2);
|
|
else if (s1->x2 == s2->x2)
|
|
consumer.useTriangle (ax1, fy1, bx1, fy1, ax2, fy2);
|
|
else
|
|
consumer.useTrapezoid (fy1, fy2, ax1, ax2, bx1, bx2);
|
|
|
|
s1 = s2 + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
HorizontalSlice* next;
|
|
int y1, y2;
|
|
|
|
private:
|
|
struct LineSegment
|
|
{
|
|
LineSegment (int x1_, int x2_, int winding_) noexcept
|
|
: x1 (x1_), x2 (x2_), winding (winding_) {}
|
|
|
|
int x1, x2;
|
|
int winding;
|
|
};
|
|
|
|
Array<LineSegment> segments;
|
|
};
|
|
|
|
HorizontalSlice* firstSlice; // note: this cannot be a ScopedPointer!
|
|
const int windingMask;
|
|
|
|
void insert (HorizontalSlice*& last, HorizontalSlice* const newOne)
|
|
{
|
|
if (last == nullptr)
|
|
{
|
|
firstSlice = newOne;
|
|
}
|
|
else
|
|
{
|
|
jassert (newOne != last);
|
|
last->next = newOne;
|
|
}
|
|
|
|
last = newOne;
|
|
}
|
|
|
|
enum { factor = 128 };
|
|
static inline int floatToInt (float n) noexcept { return roundToInt (n * (float) factor); }
|
|
static inline float intToFloat (int n) noexcept { return n * (1.0f/ (float) factor); }
|
|
|
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TrapezoidedPath);
|
|
};
|
|
|
|
//==============================================================================
|
|
class TrapezoidConsumer
|
|
{
|
|
public:
|
|
TrapezoidConsumer()
|
|
{
|
|
startNewBlock();
|
|
}
|
|
|
|
void draw (const int oversamplingLevel)
|
|
{
|
|
glColor4f (1.0f, 1.0f, 1.0f, 1.0f / (oversamplingLevel * oversamplingLevel));
|
|
|
|
glTranslatef (-0.5f, -0.5f, 0.0f);
|
|
const float inc = 1.0f / oversamplingLevel;
|
|
|
|
for (int y = oversamplingLevel; --y >= 0;)
|
|
{
|
|
for (int x = oversamplingLevel; --x >= 0;)
|
|
{
|
|
glTranslatef (inc, 0.0f, 0.0f);
|
|
|
|
for (int i = 0; i < blocks.size(); ++i)
|
|
blocks.getUnchecked(i)->draw();
|
|
}
|
|
|
|
glTranslatef (-1.0f, inc, 0.0f);
|
|
}
|
|
}
|
|
|
|
void useTriangle (float x1, float y1, float x2, float y2, float x3, float y3)
|
|
{
|
|
if (currentBlock->numDone >= trianglesPerBlock)
|
|
startNewBlock();
|
|
|
|
GLfloat* t = currentBlock->getNextTriangle();
|
|
*t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y3;
|
|
|
|
currentBlock->numDone++;
|
|
}
|
|
|
|
void useTrapezoid (float y1, float y2, float x1, float x2, float x3, float x4)
|
|
{
|
|
if (currentBlock->numDone >= trianglesPerBlock - 1)
|
|
startNewBlock();
|
|
|
|
GLfloat* t = currentBlock->getNextTriangle();
|
|
*t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
|
|
*t++ = x4; *t++ = y2; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
|
|
|
|
currentBlock->numDone += 2;
|
|
}
|
|
|
|
private:
|
|
// Some GL implementations can't take very large triangle lists, so store
|
|
// the list as a series of blocks containing this max number of triangles.
|
|
enum { trianglesPerBlock = 2048 };
|
|
|
|
struct TriangleBlock
|
|
{
|
|
TriangleBlock() noexcept : numDone (0) {}
|
|
|
|
void draw() const
|
|
{
|
|
glVertexPointer (2, GL_FLOAT, 0, triangles);
|
|
glDrawArrays (GL_TRIANGLES, 0, numDone * 3);
|
|
}
|
|
|
|
inline GLfloat* getNextTriangle() noexcept { return triangles + numDone * 6; }
|
|
|
|
int numDone;
|
|
GLfloat triangles [trianglesPerBlock * 6];
|
|
};
|
|
|
|
void startNewBlock()
|
|
{
|
|
currentBlock = new TriangleBlock();
|
|
blocks.add (currentBlock);
|
|
}
|
|
|
|
OwnedArray<TriangleBlock> blocks;
|
|
TriangleBlock* currentBlock;
|
|
};
|
|
|
|
void OpenGLFrameBuffer::createAlphaChannelFromPath (const Path& path, const int oversamplingLevel)
|
|
{
|
|
makeCurrentTarget();
|
|
|
|
glEnableClientState (GL_VERTEX_ARRAY);
|
|
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
glDisableClientState (GL_COLOR_ARRAY);
|
|
glDisableClientState (GL_NORMAL_ARRAY);
|
|
glDisable (GL_TEXTURE_2D);
|
|
glDisable (GL_DEPTH_TEST);
|
|
glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
|
|
glEnable (GL_BLEND);
|
|
glBlendFunc (GL_ONE, GL_ONE);
|
|
|
|
OpenGLHelpers::prepareFor2D (getWidth(), getHeight());
|
|
|
|
TrapezoidedPath trapezoidedPath (path);
|
|
TrapezoidConsumer consumer;
|
|
|
|
trapezoidedPath.iterate (consumer);
|
|
consumer.draw (oversamplingLevel);
|
|
}
|
|
|
|
END_JUCE_NAMESPACE
|