1
0
Fork 0
mirror of https://github.com/juce-framework/JUCE.git synced 2026-01-27 02:20:05 +00:00
JUCE/modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.cpp
2011-10-06 21:51:54 +01:00

696 lines
24 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
BEGIN_JUCE_NAMESPACE
#if JUCE_WINDOWS
enum
{
GL_FRAMEBUFFER_EXT = 0x8D40,
GL_RENDERBUFFER_EXT = 0x8D41,
GL_COLOR_ATTACHMENT0_EXT = 0x8CE0,
GL_DEPTH_ATTACHMENT_EXT = 0x8D00,
GL_STENCIL_ATTACHMENT_EXT = 0x8D20,
GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5,
GL_DEPTH24_STENCIL8_EXT = 0x88F0,
GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
};
#endif
#if JUCE_WINDOWS || JUCE_LINUX
#define FRAMEBUFFER_FUNCTION_LIST(USE_FUNCTION) \
USE_FUNCTION (glIsRenderbufferEXT, GLboolean, (GLuint renderbuffer))\
USE_FUNCTION (glBindRenderbufferEXT, void, (GLenum target, GLuint renderbuffer))\
USE_FUNCTION (glDeleteRenderbuffersEXT, void, (GLsizei n, const GLuint *renderbuffers))\
USE_FUNCTION (glGenRenderbuffersEXT, void, (GLsizei n, GLuint *renderbuffers))\
USE_FUNCTION (glRenderbufferStorageEXT, void, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height))\
USE_FUNCTION (glGetRenderbufferParameterivEXT, void, (GLenum target, GLenum pname, GLint* params))\
USE_FUNCTION (glIsFramebufferEXT, GLboolean, (GLuint framebuffer))\
USE_FUNCTION (glBindFramebufferEXT, void, (GLenum target, GLuint framebuffer))\
USE_FUNCTION (glDeleteFramebuffersEXT, void, (GLsizei n, const GLuint *framebuffers))\
USE_FUNCTION (glGenFramebuffersEXT, void, (GLsizei n, GLuint *framebuffers))\
USE_FUNCTION (glCheckFramebufferStatusEXT, GLenum, (GLenum target))\
USE_FUNCTION (glFramebufferTexture1DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))\
USE_FUNCTION (glFramebufferTexture2DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))\
USE_FUNCTION (glFramebufferTexture3DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))\
USE_FUNCTION (glFramebufferRenderbufferEXT, void, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer))\
USE_FUNCTION (glGetFramebufferAttachmentParameterivEXT, void, (GLenum target, GLenum attachment, GLenum pname, GLint *params))\
USE_FUNCTION (glGenerateMipmapEXT, void, (GLenum target))\
#if JUCE_WINDOWS
#define APICALLTYPE __stdcall
#else
#define APICALLTYPE
#endif
#define DECLARE_FUNCTION(name, returnType, params) \
typedef returnType (APICALLTYPE * type_ ## name) params; static type_ ## name name;
FRAMEBUFFER_FUNCTION_LIST (DECLARE_FUNCTION)
#undef DECLARE_FUNCTION
static bool framebufferFunctionsInitialised = false;
static void initialiseFrameBufferFunctions()
{
if (! framebufferFunctionsInitialised)
{
framebufferFunctionsInitialised = true;
#if JUCE_LINUX
#define JUCE_LOOKUP_FUNCTION(name) glXGetProcAddress ((const GLubyte*) name)
#else
#define JUCE_LOOKUP_FUNCTION(name) wglGetProcAddress (name)
#endif
#define FIND_FUNCTION(name, returnType, params) name = (type_ ## name) JUCE_LOOKUP_FUNCTION (#name);
FRAMEBUFFER_FUNCTION_LIST (FIND_FUNCTION)
#undef FIND_FUNCTION
#undef JUCE_LOOKUP_FUNCTION
}
}
#undef FRAMEBUFFER_FUNCTION_LIST
//==============================================================================
#elif JUCE_OPENGL_ES
#define glIsRenderbufferEXT glIsRenderbufferOES
#define glBindRenderbufferEXT glBindRenderbufferOES
#define glDeleteRenderbuffersEXT glDeleteRenderbuffersOES
#define glGenRenderbuffersEXT glGenRenderbuffersOES
#define glRenderbufferStorageEXT glRenderbufferStorageOES
#define glGetRenderbufferParameterivEXT glGetRenderbufferParameterivOES
#define glIsFramebufferEXT glIsFramebufferOES
#define glBindFramebufferEXT glBindFramebufferOES
#define glDeleteFramebuffersEXT glDeleteFramebuffersOES
#define glGenFramebuffersEXT glGenFramebuffersOES
#define glCheckFramebufferStatusEXT glCheckFramebufferStatusOES
#define glFramebufferTexture1DEXT glFramebufferTexture1DOES
#define glFramebufferTexture2DEXT glFramebufferTexture2DOES
#define glFramebufferTexture3DEXT glFramebufferTexture3DOES
#define glFramebufferRenderbufferEXT glFramebufferRenderbufferOES
#define glGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameterivOES
#define glGenerateMipmapEXT glGenerateMipmapOES
#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER_OES
#define GL_RGBA8 GL_RGBA
#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0_OES
#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER_OES
#define GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8_OES
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_DEPTH_SIZE_OES
#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT_OES
#define GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT_OES
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE_OES
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED_OES
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES
#endif
//==============================================================================
class OpenGLFrameBuffer::Pimpl
{
public:
Pimpl (const int width_, const int height_,
const bool wantsDepthBuffer, const bool wantsStencilBuffer,
const GLenum textureType = GL_TEXTURE_2D)
: width (width_),
height (height_),
textureID (0),
frameBufferHandle (0),
depthOrStencilBuffer (0),
hasDepthBuffer (false),
hasStencilBuffer (false),
ok (false)
{
#if JUCE_WINDOWS || JUCE_LINUX
initialiseFrameBufferFunctions();
if (glGenFramebuffersEXT == nullptr)
return;
#endif
OpenGLHelpers::resetErrorState();
glGenFramebuffersEXT (1, &frameBufferHandle);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, frameBufferHandle);
glGenTextures (1, &textureID);
glBindTexture (textureType, textureID);
glTexImage2D (textureType, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexParameterf (textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (textureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf (textureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf (textureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, textureType, textureID, 0);
if (wantsDepthBuffer || wantsStencilBuffer)
{
glGenRenderbuffersEXT (1, &depthOrStencilBuffer);
glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
jassert (glIsRenderbufferEXT (depthOrStencilBuffer));
if (wantsDepthBuffer && wantsStencilBuffer)
{
glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height);
GLint params = 0;
glGetRenderbufferParameterivEXT (GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &params);
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
hasDepthBuffer = true;
hasStencilBuffer = true;
}
else
{
#if JUCE_OPENGL_ES
glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, width, height);
#else
glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height);
#endif
GLint params = 0;
glGetRenderbufferParameterivEXT (GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &params);
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
hasDepthBuffer = true;
}
}
ok = checkStatus();
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
}
~Pimpl()
{
if (textureID != 0)
glDeleteTextures (1, &textureID);
if (depthOrStencilBuffer != 0)
glDeleteRenderbuffersEXT (1, &depthOrStencilBuffer);
if (frameBufferHandle != 0)
glDeleteFramebuffersEXT (1, &frameBufferHandle);
}
bool bind() { return bind (frameBufferHandle); }
bool unbind() { return bind (0); }
const int width, height;
GLuint textureID, frameBufferHandle, depthOrStencilBuffer;
bool hasDepthBuffer, hasStencilBuffer, ok;
private:
bool bind (GLuint buffer)
{
if (ok)
{
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, buffer);
ok = checkStatus();
}
return ok;
}
static bool checkStatus() noexcept
{
const GLenum status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
return status == GL_NO_ERROR
|| status == GL_FRAMEBUFFER_COMPLETE_EXT;
}
JUCE_DECLARE_NON_COPYABLE (Pimpl);
};
//==============================================================================
OpenGLFrameBuffer::OpenGLFrameBuffer() {}
OpenGLFrameBuffer::~OpenGLFrameBuffer() {}
bool OpenGLFrameBuffer::initialise (int width, int height)
{
release();
pimpl = new Pimpl (width, height, true, false);
if (! pimpl->ok)
pimpl = nullptr;
return pimpl != nullptr;
}
void OpenGLFrameBuffer::release()
{
pimpl = nullptr;
}
int OpenGLFrameBuffer::getWidth() const noexcept { return pimpl != nullptr ? pimpl->width : 0; }
int OpenGLFrameBuffer::getHeight() const noexcept { return pimpl != nullptr ? pimpl->height : 0; }
GLuint OpenGLFrameBuffer::getTextureID() const noexcept { return pimpl != nullptr ? pimpl->textureID : 0; }
bool OpenGLFrameBuffer::makeCurrentTarget()
{
return pimpl != nullptr && pimpl->bind();
}
void OpenGLFrameBuffer::releaseCurrentTarget()
{
if (pimpl != nullptr)
pimpl->unbind();
}
void OpenGLFrameBuffer::clear (const Colour& colour)
{
if (makeCurrentTarget())
{
OpenGLHelpers::clear (colour);
releaseCurrentTarget();
}
}
void OpenGLFrameBuffer::draw2D (float x1, float y1,
float x2, float y2,
float x3, float y3,
float x4, float y4,
const Colour& colour) const
{
if (pimpl != nullptr)
{
glBindTexture (GL_TEXTURE_2D, pimpl->textureID);
OpenGLHelpers::drawQuad2D (x1, y1, x2, y2, x3, y3, x4, y4, colour);
glBindTexture (GL_TEXTURE_2D, 0);
}
}
void OpenGLFrameBuffer::draw3D (float x1, float y1, float z1,
float x2, float y2, float z2,
float x3, float y3, float z3,
float x4, float y4, float z4,
const Colour& colour) const
{
if (pimpl != nullptr)
{
glBindTexture (GL_TEXTURE_2D, pimpl->textureID);
OpenGLHelpers::drawQuad3D (x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, colour);
glBindTexture (GL_TEXTURE_2D, 0);
}
}
//==============================================================================
// This breaks down a path into a series of horizontal strips of trapezoids..
class TrapezoidedPath
{
public:
TrapezoidedPath (const Path& p)
: firstSlice (nullptr),
windingMask (p.isUsingNonZeroWinding() ? -1 : 1)
{
PathFlatteningIterator iter (p);
while (iter.next())
addLine (floatToInt (iter.x1), floatToInt (iter.y1),
floatToInt (iter.x2), floatToInt (iter.y2));
}
~TrapezoidedPath()
{
delete firstSlice;
}
template <class Consumer>
void iterate (Consumer& consumer) const
{
for (HorizontalSlice* s = firstSlice; s != nullptr; s = s->next)
s->iterate (consumer, windingMask);
}
private:
void addLine (int x1, int y1, int x2, int y2)
{
int winding = 1;
if (y2 < y1)
{
std::swap (x1, x2);
std::swap (y1, y2);
winding = -1;
}
HorizontalSlice* last = nullptr;
HorizontalSlice* s = firstSlice;
while (y2 > y1)
{
if (s == nullptr)
{
insert (last, new HorizontalSlice (nullptr, x1, y1, x2, y2, winding));
break;
}
if (s->y2 > y1)
{
if (y1 < s->y1)
{
if (y2 <= s->y1)
{
insert (last, new HorizontalSlice (s, x1, y1, x2, y2, winding));
break;
}
else
{
const int newX = x1 + (s->y1 - y1) * (x2 - x1) / (y2 - y1);
insert (last, new HorizontalSlice (s, x1, y1, newX, s->y1, winding));
x1 = newX;
y1 = s->y1;
continue;
}
}
else if (y1 > s->y1)
{
s->split (y1);
s = s->next;
jassert (s != nullptr);
}
jassert (y1 == s->y1);
if (y2 > s->y2)
{
const int newY = s->y2;
const int newX = x1 + (newY - y1) * (x2 - x1) / (y2 - y1);
s->addLine (x1, newX, winding);
x1 = newX;
y1 = newY;
}
else
{
if (y2 < s->y2)
s->split (y2);
jassert (y2 == s->y2);
s->addLine (x1, x2, winding);
break;
}
}
last = s;
s = s->next;
}
}
struct HorizontalSlice
{
HorizontalSlice (const HorizontalSlice& other, HorizontalSlice* next_, int y1_, int y2_)
: next (next_), y1 (y1_), y2 (y2_), segments (other.segments)
{
}
HorizontalSlice (HorizontalSlice* next_, int x1, int y1_, int x2, int y2_, int winding)
: next (next_), y1 (y1_), y2 (y2_)
{
jassert (next != this);
jassert (y2 > y1);
segments.ensureStorageAllocated (32);
segments.add (LineSegment (x1, x2, winding));
}
~HorizontalSlice()
{
delete next;
}
void addLine (const int x1, const int x2, int winding)
{
const int dy = y2 - y1;
for (int i = 0; i < segments.size(); ++i)
{
const LineSegment& l = segments.getReference (i);
const int diff1 = x1 - l.x1;
const int diff2 = x2 - l.x2;
if ((diff1 < 0) == (diff2 > 0))
{
const int dx1 = l.x2 - l.x1;
const int dx2 = x2 - x1;
const int dxDiff = dx2 - dx1;
if (dxDiff != 0)
{
const int intersectionY = (dy * (l.x1 - x1)) / dxDiff;
if (intersectionY > 0 && intersectionY < dy)
{
const int intersectionX = x1 + (intersectionY * dx2) / dy;
split (intersectionY + y1);
next->addLine (intersectionX, x2, winding);
addLine (x1, intersectionX, winding);
return;
}
}
}
if (diff1 + diff2 < 0)
{
segments.insert (i, LineSegment (x1, x2, winding));
return;
}
}
segments.add (LineSegment (x1, x2, winding));
}
void split (const int newY)
{
jassert (newY > y1 && newY < y2);
const int dy1 = newY - y1;
const int dy2 = y2 - y1;
next = new HorizontalSlice (*this, next, newY, y2);
y2 = newY;
LineSegment* const oldSegments = segments.getRawDataPointer();
LineSegment* const newSegments = next->segments.getRawDataPointer();
for (int i = 0; i < segments.size(); ++i)
{
LineSegment& l = oldSegments[i];
const int newX = l.x1 + dy1 * (l.x2 - l.x1) / dy2;
newSegments[i].x1 = newX;
l.x2 = newX;
}
}
template <class Consumer>
void iterate (Consumer& consumer, const int windingMask)
{
jassert (segments.size() > 0);
const float fy1 = intToFloat (y1);
const float fy2 = intToFloat (y2);
const LineSegment* s1 = segments.getRawDataPointer();
const LineSegment* s2 = s1;
int winding = s1->winding;
for (int i = segments.size(); --i > 0;)
{
++s2;
winding += s2->winding;
if ((winding & windingMask) == 0)
{
const float ax1 = intToFloat (s1->x1);
const float ax2 = intToFloat (s1->x2);
const float bx1 = intToFloat (s2->x1);
const float bx2 = intToFloat (s2->x2);
if (s1->x1 == s2->x1)
consumer.useTriangle (ax1, fy1, ax2, fy2, bx2, fy2);
else if (s1->x2 == s2->x2)
consumer.useTriangle (ax1, fy1, bx1, fy1, ax2, fy2);
else
consumer.useTrapezoid (fy1, fy2, ax1, ax2, bx1, bx2);
s1 = s2 + 1;
}
}
}
HorizontalSlice* next;
int y1, y2;
private:
struct LineSegment
{
LineSegment (int x1_, int x2_, int winding_) noexcept
: x1 (x1_), x2 (x2_), winding (winding_) {}
int x1, x2;
int winding;
};
Array<LineSegment> segments;
};
HorizontalSlice* firstSlice; // note: this cannot be a ScopedPointer!
const int windingMask;
void insert (HorizontalSlice*& last, HorizontalSlice* const newOne)
{
if (last == nullptr)
{
firstSlice = newOne;
}
else
{
jassert (newOne != last);
last->next = newOne;
}
last = newOne;
}
enum { factor = 128 };
static inline int floatToInt (float n) noexcept { return roundToInt (n * (float) factor); }
static inline float intToFloat (int n) noexcept { return n * (1.0f/ (float) factor); }
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TrapezoidedPath);
};
//==============================================================================
class TrapezoidConsumer
{
public:
TrapezoidConsumer()
{
startNewBlock();
}
void draw (const int oversamplingLevel)
{
glColor4f (1.0f, 1.0f, 1.0f, 1.0f / (oversamplingLevel * oversamplingLevel));
glTranslatef (-0.5f, -0.5f, 0.0f);
const float inc = 1.0f / oversamplingLevel;
for (int y = oversamplingLevel; --y >= 0;)
{
for (int x = oversamplingLevel; --x >= 0;)
{
glTranslatef (inc, 0.0f, 0.0f);
for (int i = 0; i < blocks.size(); ++i)
blocks.getUnchecked(i)->draw();
}
glTranslatef (-1.0f, inc, 0.0f);
}
}
void useTriangle (float x1, float y1, float x2, float y2, float x3, float y3)
{
if (currentBlock->numDone >= trianglesPerBlock)
startNewBlock();
GLfloat* t = currentBlock->getNextTriangle();
*t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y3;
currentBlock->numDone++;
}
void useTrapezoid (float y1, float y2, float x1, float x2, float x3, float x4)
{
if (currentBlock->numDone >= trianglesPerBlock - 1)
startNewBlock();
GLfloat* t = currentBlock->getNextTriangle();
*t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
*t++ = x4; *t++ = y2; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
currentBlock->numDone += 2;
}
private:
// Some GL implementations can't take very large triangle lists, so store
// the list as a series of blocks containing this max number of triangles.
enum { trianglesPerBlock = 2048 };
struct TriangleBlock
{
TriangleBlock() noexcept : numDone (0) {}
void draw() const
{
glVertexPointer (2, GL_FLOAT, 0, triangles);
glDrawArrays (GL_TRIANGLES, 0, numDone * 3);
}
inline GLfloat* getNextTriangle() noexcept { return triangles + numDone * 6; }
int numDone;
GLfloat triangles [trianglesPerBlock * 6];
};
void startNewBlock()
{
currentBlock = new TriangleBlock();
blocks.add (currentBlock);
}
OwnedArray<TriangleBlock> blocks;
TriangleBlock* currentBlock;
};
void OpenGLFrameBuffer::createAlphaChannelFromPath (const Path& path, const int oversamplingLevel)
{
makeCurrentTarget();
glEnableClientState (GL_VERTEX_ARRAY);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glDisableClientState (GL_COLOR_ARRAY);
glDisableClientState (GL_NORMAL_ARRAY);
glDisable (GL_TEXTURE_2D);
glDisable (GL_DEPTH_TEST);
glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
glEnable (GL_BLEND);
glBlendFunc (GL_ONE, GL_ONE);
OpenGLHelpers::prepareFor2D (getWidth(), getHeight());
TrapezoidedPath trapezoidedPath (path);
TrapezoidConsumer consumer;
trapezoidedPath.iterate (consumer);
consumer.draw (oversamplingLevel);
}
END_JUCE_NAMESPACE