mirror of
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163 lines
5.9 KiB
C++
163 lines
5.9 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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This class acts as a wrapper around a property inside a ValueTree.
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If the property inside the ValueTree is missing or empty the ValueWithDefault will automatically
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return a default value, which can be specified when initialising the ValueWithDefault.
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*/
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class ValueWithDefault
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{
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public:
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//==============================================================================
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/** Creates an unitialised ValueWithDefault. Initialise it using one of the referTo() methods. */
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ValueWithDefault() : undoManager (nullptr) {}
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/** Creates an ValueWithDefault object. The default value will be an empty var. */
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ValueWithDefault (ValueTree& tree, const Identifier& propertyID,
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UndoManager* um)
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: targetTree (tree),
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targetProperty (propertyID),
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undoManager (um),
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defaultValue()
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{
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}
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/** Creates an ValueWithDefault object. The default value will be defaultToUse. */
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ValueWithDefault (ValueTree& tree, const Identifier& propertyID,
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UndoManager* um, const var& defaultToUse)
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: targetTree (tree),
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targetProperty (propertyID),
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undoManager (um),
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defaultValue (defaultToUse)
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{
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}
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/** Creates a ValueWithDefault object from another ValueWithDefault object. */
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ValueWithDefault (const ValueWithDefault& other)
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: targetTree (other.targetTree),
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targetProperty (other.targetProperty),
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undoManager (other.undoManager),
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defaultValue (other.defaultValue)
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{
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}
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//==============================================================================
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/** Returns the current value of the property. If the property does not exist or is empty,
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returns the default value.
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*/
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var get() const noexcept
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{
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if (isUsingDefault())
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return defaultValue;
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return targetTree[targetProperty];
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}
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/** Returns the current property as a Value object. */
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Value getPropertyAsValue() { return targetTree.getPropertyAsValue (targetProperty, undoManager); }
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/** Returns the current default value. */
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var getDefault() const { return defaultValue; }
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/** Sets the default value to a new var. */
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void setDefault (const var& newDefault)
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{
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if (defaultValue != newDefault)
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defaultValue = newDefault;
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}
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/** Returns true if the property does not exist or is empty. */
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bool isUsingDefault() const
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{
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return ! targetTree.hasProperty (targetProperty);
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}
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/** Resets the property to an empty var. */
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void resetToDefault() noexcept
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{
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targetTree.removeProperty (targetProperty, nullptr);
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}
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//==============================================================================
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/** Sets the property and returns the new ValueWithDefault. This will modify the property in the referenced ValueTree. */
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ValueWithDefault& operator= (const var& newValue)
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{
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setValue (newValue, undoManager);
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return *this;
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}
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/** Sets the property. This will actually modify the property in the referenced ValueTree. */
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void setValue (const var& newValue, UndoManager* undoManagerToUse)
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{
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targetTree.setProperty (targetProperty, newValue, undoManagerToUse);
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}
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//==============================================================================
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/** Makes the ValueWithDefault refer to the specified property inside the given ValueTree. */
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void referTo (ValueTree& tree, const Identifier& property, UndoManager* um)
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{
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referToWithDefault (tree, property, um, var());
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}
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/** Makes the ValueWithDefault refer to the specified property inside the given ValueTree,
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and specifies a default value to use.
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*/
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void referTo (ValueTree& tree, const Identifier& property, UndoManager* um, const var& defaultVal)
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{
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referToWithDefault (tree, property, um, defaultVal);
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}
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//==============================================================================
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/** Returns a reference to the ValueTree containing the referenced property. */
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ValueTree& getValueTree() noexcept { return targetTree; }
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/** Returns the property ID of the referenced property. */
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Identifier& getPropertyID() noexcept { return targetProperty; }
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private:
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//==============================================================================
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ValueTree targetTree;
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Identifier targetProperty;
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UndoManager* undoManager;
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var defaultValue;
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//==============================================================================
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void referToWithDefault (ValueTree& v, const Identifier& i, UndoManager* um, const var& defaultVal)
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{
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targetTree = v;
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targetProperty = i;
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undoManager = um;
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defaultValue = defaultVal;
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}
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};
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} // namespace juce
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