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JUCE/modules/juce_data_structures/values/juce_ValueWithDefault.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
This class acts as a wrapper around a property inside a ValueTree.
If the property inside the ValueTree is missing or empty the ValueWithDefault will automatically
return a default value, which can be specified when initialising the ValueWithDefault.
*/
class ValueWithDefault
{
public:
//==============================================================================
/** Creates an unitialised ValueWithDefault. Initialise it using one of the referTo() methods. */
ValueWithDefault() : undoManager (nullptr) {}
/** Creates an ValueWithDefault object. The default value will be an empty var. */
ValueWithDefault (ValueTree& tree, const Identifier& propertyID,
UndoManager* um)
: targetTree (tree),
targetProperty (propertyID),
undoManager (um),
defaultValue()
{
}
/** Creates an ValueWithDefault object. The default value will be defaultToUse. */
ValueWithDefault (ValueTree& tree, const Identifier& propertyID,
UndoManager* um, const var& defaultToUse)
: targetTree (tree),
targetProperty (propertyID),
undoManager (um),
defaultValue (defaultToUse)
{
}
/** Creates a ValueWithDefault object from another ValueWithDefault object. */
ValueWithDefault (const ValueWithDefault& other)
: targetTree (other.targetTree),
targetProperty (other.targetProperty),
undoManager (other.undoManager),
defaultValue (other.defaultValue)
{
}
//==============================================================================
/** Returns the current value of the property. If the property does not exist or is empty,
returns the default value.
*/
var get() const noexcept
{
if (isUsingDefault())
return defaultValue;
return targetTree[targetProperty];
}
/** Returns the current property as a Value object. */
Value getPropertyAsValue() { return targetTree.getPropertyAsValue (targetProperty, undoManager); }
/** Returns the current default value. */
var getDefault() const { return defaultValue; }
/** Sets the default value to a new var. */
void setDefault (const var& newDefault)
{
if (defaultValue != newDefault)
defaultValue = newDefault;
}
/** Returns true if the property does not exist or is empty. */
bool isUsingDefault() const
{
return ! targetTree.hasProperty (targetProperty);
}
/** Resets the property to an empty var. */
void resetToDefault() noexcept
{
targetTree.removeProperty (targetProperty, nullptr);
}
//==============================================================================
/** Sets the property and returns the new ValueWithDefault. This will modify the property in the referenced ValueTree. */
ValueWithDefault& operator= (const var& newValue)
{
setValue (newValue, undoManager);
return *this;
}
/** Sets the property. This will actually modify the property in the referenced ValueTree. */
void setValue (const var& newValue, UndoManager* undoManagerToUse)
{
targetTree.setProperty (targetProperty, newValue, undoManagerToUse);
}
//==============================================================================
/** Makes the ValueWithDefault refer to the specified property inside the given ValueTree. */
void referTo (ValueTree& tree, const Identifier& property, UndoManager* um)
{
referToWithDefault (tree, property, um, var());
}
/** Makes the ValueWithDefault refer to the specified property inside the given ValueTree,
and specifies a default value to use.
*/
void referTo (ValueTree& tree, const Identifier& property, UndoManager* um, const var& defaultVal)
{
referToWithDefault (tree, property, um, defaultVal);
}
//==============================================================================
/** Returns a reference to the ValueTree containing the referenced property. */
ValueTree& getValueTree() noexcept { return targetTree; }
/** Returns the property ID of the referenced property. */
Identifier& getPropertyID() noexcept { return targetProperty; }
private:
//==============================================================================
ValueTree targetTree;
Identifier targetProperty;
UndoManager* undoManager;
var defaultValue;
//==============================================================================
void referToWithDefault (ValueTree& v, const Identifier& i, UndoManager* um, const var& defaultVal)
{
targetTree = v;
targetProperty = i;
undoManager = um;
defaultValue = defaultVal;
}
};
} // namespace juce