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JUCE/modules/juce_opengl/native/juce_win32_OpenGLComponent.cpp

354 lines
12 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
enum
{
WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000,
WGL_DRAW_TO_WINDOW_ARB = 0x2001,
WGL_ACCELERATION_ARB = 0x2003,
WGL_SWAP_METHOD_ARB = 0x2007,
WGL_SUPPORT_OPENGL_ARB = 0x2010,
WGL_PIXEL_TYPE_ARB = 0x2013,
WGL_DOUBLE_BUFFER_ARB = 0x2011,
WGL_COLOR_BITS_ARB = 0x2014,
WGL_RED_BITS_ARB = 0x2015,
WGL_GREEN_BITS_ARB = 0x2017,
WGL_BLUE_BITS_ARB = 0x2019,
WGL_ALPHA_BITS_ARB = 0x201B,
WGL_DEPTH_BITS_ARB = 0x2022,
WGL_STENCIL_BITS_ARB = 0x2023,
WGL_FULL_ACCELERATION_ARB = 0x2027,
WGL_ACCUM_RED_BITS_ARB = 0x201E,
WGL_ACCUM_GREEN_BITS_ARB = 0x201F,
WGL_ACCUM_BLUE_BITS_ARB = 0x2020,
WGL_ACCUM_ALPHA_BITS_ARB = 0x2021,
WGL_STEREO_ARB = 0x2012,
WGL_SAMPLE_BUFFERS_ARB = 0x2041,
WGL_SAMPLES_ARB = 0x2042,
WGL_TYPE_RGBA_ARB = 0x202B
};
typedef BOOL (WINAPI* PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC, const int*, const FLOAT*, UINT, int*, UINT*);
typedef BOOL (WINAPI* PFNWGLSWAPINTERVALEXTPROC) (int);
typedef int (WINAPI* PFNWGLGETSWAPINTERVALEXTPROC)();
static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = 0;
static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = 0;
static PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = 0;
static void initialiseGLExtensions()
{
if (wglChoosePixelFormatARB == 0)
{
wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC) OpenGLHelpers::getExtensionFunction ("wglChoosePixelFormatARB");
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) OpenGLHelpers::getExtensionFunction ("wglSwapIntervalEXT");
wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) OpenGLHelpers::getExtensionFunction ("wglGetSwapIntervalEXT");
}
}
extern ComponentPeer* createNonRepaintingEmbeddedWindowsPeer (Component* component, void* parent);
//==============================================================================
class WindowedGLContext : public OpenGLContext
{
public:
WindowedGLContext (Component* const component_,
HGLRC contextToShareWith,
const OpenGLPixelFormat& pixelFormat)
: renderContext (0),
component (component_),
dc (0)
{
initialiseGLExtensions();
jassert (component != nullptr);
createNativeWindow();
PIXELFORMATDESCRIPTOR pfd;
initialisePixelFormatDescriptor (pfd, pixelFormat);
const int format = ChoosePixelFormat (dc, &pfd);
if (format != 0)
SetPixelFormat (dc, format, &pfd);
renderContext = wglCreateContext (dc);
if (renderContext != 0)
{
makeActive();
setPixelFormat (pixelFormat);
if (contextToShareWith != 0)
wglShareLists (contextToShareWith, renderContext);
}
}
~WindowedGLContext()
{
deleteContext();
ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc);
nativeWindow = nullptr;
}
void deleteContext()
{
makeInactive();
if (renderContext != 0)
{
wglDeleteContext (renderContext);
renderContext = 0;
}
}
bool makeActive() const noexcept
{
jassert (renderContext != 0);
return wglMakeCurrent (dc, renderContext) != 0;
}
bool makeInactive() const noexcept
{
return (! isActive()) || (wglMakeCurrent (0, 0) != 0);
}
bool isActive() const noexcept
{
return wglGetCurrentContext() == renderContext;
}
void* getRawContext() const noexcept
{
return renderContext;
}
unsigned int getFrameBufferID() const
{
return 0;
}
bool setPixelFormat (const OpenGLPixelFormat& pixelFormat)
{
makeActive();
PIXELFORMATDESCRIPTOR pfd;
initialisePixelFormatDescriptor (pfd, pixelFormat);
int format = 0;
if (wglChoosePixelFormatARB != nullptr)
{
int atts[64];
int n = 0;
atts[n++] = WGL_DRAW_TO_WINDOW_ARB;
atts[n++] = GL_TRUE;
atts[n++] = WGL_SUPPORT_OPENGL_ARB;
atts[n++] = GL_TRUE;
atts[n++] = WGL_ACCELERATION_ARB;
atts[n++] = WGL_FULL_ACCELERATION_ARB;
atts[n++] = WGL_DOUBLE_BUFFER_ARB;
atts[n++] = GL_TRUE;
atts[n++] = WGL_PIXEL_TYPE_ARB;
atts[n++] = WGL_TYPE_RGBA_ARB;
atts[n++] = WGL_COLOR_BITS_ARB;
atts[n++] = pfd.cColorBits;
atts[n++] = WGL_RED_BITS_ARB;
atts[n++] = pixelFormat.redBits;
atts[n++] = WGL_GREEN_BITS_ARB;
atts[n++] = pixelFormat.greenBits;
atts[n++] = WGL_BLUE_BITS_ARB;
atts[n++] = pixelFormat.blueBits;
atts[n++] = WGL_ALPHA_BITS_ARB;
atts[n++] = pixelFormat.alphaBits;
atts[n++] = WGL_DEPTH_BITS_ARB;
atts[n++] = pixelFormat.depthBufferBits;
atts[n++] = WGL_STENCIL_BITS_ARB;
atts[n++] = pixelFormat.stencilBufferBits;
atts[n++] = WGL_ACCUM_RED_BITS_ARB;
atts[n++] = pixelFormat.accumulationBufferRedBits;
atts[n++] = WGL_ACCUM_GREEN_BITS_ARB;
atts[n++] = pixelFormat.accumulationBufferGreenBits;
atts[n++] = WGL_ACCUM_BLUE_BITS_ARB;
atts[n++] = pixelFormat.accumulationBufferBlueBits;
atts[n++] = WGL_ACCUM_ALPHA_BITS_ARB;
atts[n++] = pixelFormat.accumulationBufferAlphaBits;
if (pixelFormat.multisamplingLevel > 0
&& OpenGLHelpers::isExtensionSupported ("WGL_ARB_multisample"))
{
atts[n++] = WGL_SAMPLE_BUFFERS_ARB;
atts[n++] = 1;
atts[n++] = WGL_SAMPLES_ARB;
atts[n++] = pixelFormat.multisamplingLevel;
}
atts[n++] = 0;
jassert (n <= numElementsInArray (atts));
UINT formatsCount;
wglChoosePixelFormatARB (dc, atts, nullptr, 1, &format, &formatsCount);
}
if (format == 0)
format = ChoosePixelFormat (dc, &pfd);
if (format != 0)
{
makeInactive();
// win32 can't change the pixel format of a window, so need to delete the
// old one and create a new one..
jassert (nativeWindow != 0);
ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc);
nativeWindow = nullptr;
createNativeWindow();
if (SetPixelFormat (dc, format, &pfd))
{
wglDeleteContext (renderContext);
renderContext = wglCreateContext (dc);
jassert (renderContext != 0);
return renderContext != 0;
}
}
return false;
}
void swapBuffers()
{
SwapBuffers (dc);
}
bool setSwapInterval (int numFramesPerSwap)
{
makeActive();
return wglSwapIntervalEXT != nullptr && wglSwapIntervalEXT (numFramesPerSwap) != FALSE;
}
int getSwapInterval() const
{
makeActive();
return wglGetSwapIntervalEXT != nullptr ? wglGetSwapIntervalEXT() : 0;
}
void* getNativeWindowHandle() const
{
return nativeWindow != nullptr ? nativeWindow->getNativeHandle() : nullptr;
}
//==============================================================================
HGLRC renderContext;
ScopedPointer<ComponentPeer> nativeWindow;
private:
Component* const component;
HDC dc;
//==============================================================================
void createNativeWindow()
{
nativeWindow = createNonRepaintingEmbeddedWindowsPeer (component, component->getTopLevelComponent()->getWindowHandle());
nativeWindow->setVisible (true);
dc = GetDC ((HWND) nativeWindow->getNativeHandle());
}
static void initialisePixelFormatDescriptor (PIXELFORMATDESCRIPTOR& pfd, const OpenGLPixelFormat& pixelFormat)
{
zerostruct (pfd);
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.cColorBits = (BYTE) (pixelFormat.redBits + pixelFormat.greenBits + pixelFormat.blueBits);
pfd.cRedBits = (BYTE) pixelFormat.redBits;
pfd.cGreenBits = (BYTE) pixelFormat.greenBits;
pfd.cBlueBits = (BYTE) pixelFormat.blueBits;
pfd.cAlphaBits = (BYTE) pixelFormat.alphaBits;
pfd.cDepthBits = (BYTE) pixelFormat.depthBufferBits;
pfd.cStencilBits = (BYTE) pixelFormat.stencilBufferBits;
pfd.cAccumBits = (BYTE) (pixelFormat.accumulationBufferRedBits + pixelFormat.accumulationBufferGreenBits
+ pixelFormat.accumulationBufferBlueBits + pixelFormat.accumulationBufferAlphaBits);
pfd.cAccumRedBits = (BYTE) pixelFormat.accumulationBufferRedBits;
pfd.cAccumGreenBits = (BYTE) pixelFormat.accumulationBufferGreenBits;
pfd.cAccumBlueBits = (BYTE) pixelFormat.accumulationBufferBlueBits;
pfd.cAccumAlphaBits = (BYTE) pixelFormat.accumulationBufferAlphaBits;
}
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (WindowedGLContext);
};
//==============================================================================
OpenGLContext* OpenGLComponent::createContext()
{
ScopedPointer<WindowedGLContext> c (new WindowedGLContext (this,
contextToShareListsWith != nullptr ? (HGLRC) contextToShareListsWith->getRawContext() : 0,
preferredPixelFormat));
return (c->renderContext != 0) ? c.release() : nullptr;
}
void* OpenGLComponent::getNativeWindowHandle() const
{
return context != nullptr ? static_cast<WindowedGLContext*> (context.get())->getNativeWindowHandle() : nullptr;
}
void OpenGLComponent::internalRepaint (int x, int y, int w, int h)
{
Component::internalRepaint (x, y, w, h);
if (context != nullptr)
{
ComponentPeer* peer = static_cast<WindowedGLContext*> (context.get())->nativeWindow;
peer->repaint (peer->getBounds().withPosition (Point<int>()));
}
}
void OpenGLComponent::updateEmbeddedPosition (const Rectangle<int>& bounds)
{
if (context != nullptr)
{
ComponentPeer* peer = static_cast<WindowedGLContext*> (context.get())->nativeWindow;
SetWindowPos ((HWND) peer->getNativeHandle(), 0,
bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight(),
SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOOWNERZORDER);
}
}
//==============================================================================
bool OpenGLHelpers::isContextActive()
{
return wglGetCurrentContext() != 0;
}