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151 lines
5.5 KiB
C++
151 lines
5.5 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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DropShadow::DropShadow (Colour shadowColour, const int r, Point<int> o) noexcept
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: colour (shadowColour), radius (r), offset (o)
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{
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jassert (radius > 0);
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}
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void DropShadow::drawForImage (Graphics& g, const Image& srcImage) const
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{
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jassert (radius > 0);
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if (! srcImage.isValid())
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return;
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Image blurred;
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srcImage.convertedToFormat (Image::SingleChannel)
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.applyGaussianBlurEffect ((float) radius, blurred);
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g.setColour (colour);
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g.drawImageAt (blurred, offset.x, offset.y, true);
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}
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void DropShadow::drawForPath (Graphics& g, const Path& path) const
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{
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jassert (radius > 0);
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auto area = (path.getBounds().getSmallestIntegerContainer() + offset)
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.expanded (radius + 1)
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.getIntersection (g.getClipBounds().expanded (radius + 1));
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if (area.getWidth() > 2 && area.getHeight() > 2)
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{
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Image pathImage { Image::SingleChannel, area.getWidth(), area.getHeight(), true };
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{
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Graphics g2 (pathImage);
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g2.setColour (Colours::white);
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g2.fillPath (path, AffineTransform::translation ((float) (offset.x - area.getX()),
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(float) (offset.y - area.getY())));
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}
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Image blurred;
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pathImage.applyGaussianBlurEffect ((float) radius, blurred);
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g.setColour (colour);
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g.drawImageAt (blurred, area.getX(), area.getY(), true);
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}
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}
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static void drawShadowSection (Graphics& g, ColourGradient& cg, Rectangle<float> area,
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bool isCorner, float centreX, float centreY, float edgeX, float edgeY)
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{
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cg.point1 = area.getRelativePoint (centreX, centreY);
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cg.point2 = area.getRelativePoint (edgeX, edgeY);
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cg.isRadial = isCorner;
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g.setGradientFill (cg);
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g.fillRect (area);
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}
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void DropShadow::drawForRectangle (Graphics& g, const Rectangle<int>& targetArea) const
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{
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ColourGradient cg (colour, 0, 0, colour.withAlpha (0.0f), 0, 0, false);
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for (float i = 0.05f; i < 1.0f; i += 0.1f)
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cg.addColour (1.0 - i, colour.withMultipliedAlpha (i * i));
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const float radiusInset = (float) radius / 2.0f;
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const float expandedRadius = (float) radius + radiusInset;
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auto area = targetArea.toFloat().reduced (radiusInset) + offset.toFloat();
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auto r = area.expanded (expandedRadius);
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auto top = r.removeFromTop (expandedRadius);
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auto bottom = r.removeFromBottom (expandedRadius);
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drawShadowSection (g, cg, top.removeFromLeft (expandedRadius), true, 1.0f, 1.0f, 0, 1.0f);
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drawShadowSection (g, cg, top.removeFromRight (expandedRadius), true, 0, 1.0f, 1.0f, 1.0f);
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drawShadowSection (g, cg, top, false, 0, 1.0f, 0, 0);
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drawShadowSection (g, cg, bottom.removeFromLeft (expandedRadius), true, 1.0f, 0, 0, 0);
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drawShadowSection (g, cg, bottom.removeFromRight (expandedRadius), true, 0, 0, 1.0f, 0);
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drawShadowSection (g, cg, bottom, false, 0, 0, 0, 1.0f);
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drawShadowSection (g, cg, r.removeFromLeft (expandedRadius), false, 1.0f, 0, 0, 0);
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drawShadowSection (g, cg, r.removeFromRight (expandedRadius), false, 0, 0, 1.0f, 0);
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g.setColour (colour);
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g.fillRect (area);
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}
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//==============================================================================
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DropShadowEffect::DropShadowEffect() = default;
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DropShadowEffect::~DropShadowEffect() = default;
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void DropShadowEffect::setShadowProperties (const DropShadow& newShadow)
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{
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shadow = newShadow;
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}
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void DropShadowEffect::applyEffect (Image& image, Graphics& g, float scaleFactor, float alpha)
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{
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DropShadow s (shadow);
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s.radius = roundToInt ((float) s.radius * scaleFactor);
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s.colour = s.colour.withMultipliedAlpha (alpha);
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s.offset.x = roundToInt ((float) s.offset.x * scaleFactor);
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s.offset.y = roundToInt ((float) s.offset.y * scaleFactor);
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s.drawForImage (g, image);
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g.setOpacity (alpha);
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g.drawImageAt (image, 0, 0);
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}
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} // namespace juce
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