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JUCE/src/core/juce_Random.h
2010-02-13 15:06:45 +00:00

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4.4 KiB
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/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-9 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#ifndef __JUCE_RANDOM_JUCEHEADER__
#define __JUCE_RANDOM_JUCEHEADER__
#include "../containers/juce_BitArray.h"
//==============================================================================
/**
A simple pseudo-random number generator.
*/
class JUCE_API Random
{
public:
//==============================================================================
/** Creates a Random object based on a seed value.
For a given seed value, the subsequent numbers generated by this object
will be predictable, so a good idea is to set this value based
on the time, e.g.
new Random (Time::currentTimeMillis())
*/
Random (const int64 seedValue) throw();
/** Destructor. */
~Random() throw();
/** Returns the next random 32 bit integer.
@returns a random integer from the full range 0x80000000 to 0x7fffffff
*/
int nextInt() throw();
/** Returns the next random number, limited to a given range.
@returns a random integer between 0 (inclusive) and maxValue (exclusive).
*/
int nextInt (const int maxValue) throw();
/** Returns the next 64-bit random number.
@returns a random integer from the full range 0x8000000000000000 to 0x7fffffffffffffff
*/
int64 nextInt64() throw();
/** Returns the next random floating-point number.
@returns a random value in the range 0 to 1.0
*/
float nextFloat() throw();
/** Returns the next random floating-point number.
@returns a random value in the range 0 to 1.0
*/
double nextDouble() throw();
/** Returns the next random boolean value.
*/
bool nextBool() throw();
/** Returns a BitArray containing a random number.
@returns a random value in the range 0 to (maximumValue - 1).
*/
const BitArray nextLargeNumber (const BitArray& maximumValue) throw();
/** Sets a range of bits in a BitArray to random values. */
void fillBitsRandomly (BitArray& arrayToChange, int startBit, int numBits) throw();
//==============================================================================
/** To avoid the overhead of having to create a new Random object whenever
you need a number, this is a shared application-wide object that
can be used.
It's not thread-safe though, so threads should use their own Random object.
*/
static Random& getSystemRandom() throw();
/** Resets this Random object to a given seed value. */
void setSeed (const int64 newSeed) throw();
/** Merges this object's seed with another value.
This sets the seed to be a value created by combining the current seed and this
new value.
*/
void combineSeed (const int64 seedValue) throw();
/** Reseeds this generator using a value generated from various semi-random system
properties like the current time, etc.
Because this function convolves the time with the last seed value, calling
it repeatedly will increase the randomness of the final result.
*/
void setSeedRandomly();
//==============================================================================
juce_UseDebuggingNewOperator
private:
int64 seed;
};
#endif // __JUCE_RANDOM_JUCEHEADER__