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JUCE/extras/Introjucer/Source/ComponentEditor/documents/jucer_ComponentDocument.h

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C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#ifndef __JUCER_COMPONENTDOCUMENT_JUCEHEADER__
#define __JUCER_COMPONENTDOCUMENT_JUCEHEADER__
#include "../jucer_JucerDocument.h"
//==============================================================================
class ComponentDocument : public JucerDocument
{
public:
ComponentDocument (SourceCodeDocument* cpp);
~ComponentDocument();
//==============================================================================
String getTypeName() const;
JucerDocument* createCopy();
Component* createTestComponent (const bool alwaysFillBackground);
int getNumPaintRoutines() const { return 1; }
StringArray getPaintRoutineNames() const { return StringArray ("Graphics"); }
PaintRoutine* getPaintRoutine (const int index) const { return index == 0 ? backgroundGraphics.get() : nullptr; }
ComponentLayout* getComponentLayout() const { return components; }
//==============================================================================
XmlElement* createXml() const;
bool loadFromXml (const XmlElement& xml);
void fillInGeneratedCode (GeneratedCode& code) const;
private:
ScopedPointer<ComponentLayout> components;
ScopedPointer<PaintRoutine> backgroundGraphics;
};
#endif // __JUCER_COMPONENTDOCUMENT_JUCEHEADER__