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The issue was caused by DropShadower using the ComponentListener interface to listen to its target Component's changes and creating shadow Components only if the target was visible during the event callbacks. However it was possible that during the events the target was not yet visible because one of its parents was not visible. When the parent became visible it would not trigger a callback for the observed child component. The fix attaches a ComponentListener recursively to all parents starting from the target and responds to each componentVisibilityChanged() event.
303 lines
9.1 KiB
C++
303 lines
9.1 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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class DropShadower::ShadowWindow : public Component
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{
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public:
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ShadowWindow (Component* comp, const DropShadow& ds)
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: target (comp), shadow (ds)
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{
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setVisible (true);
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setAccessible (false);
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setInterceptsMouseClicks (false, false);
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if (comp->isOnDesktop())
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{
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setSize (1, 1); // to keep the OS happy by not having zero-size windows
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addToDesktop (ComponentPeer::windowIgnoresMouseClicks
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| ComponentPeer::windowIsTemporary
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| ComponentPeer::windowIgnoresKeyPresses);
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}
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else if (Component* const parent = comp->getParentComponent())
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{
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parent->addChildComponent (this);
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}
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}
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void paint (Graphics& g) override
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{
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if (Component* c = target)
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shadow.drawForRectangle (g, getLocalArea (c, c->getLocalBounds()));
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}
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void resized() override
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{
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repaint(); // (needed for correct repainting)
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}
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float getDesktopScaleFactor() const override
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{
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if (target != nullptr)
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return target->getDesktopScaleFactor();
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return Component::getDesktopScaleFactor();
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}
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private:
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WeakReference<Component> target;
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DropShadow shadow;
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JUCE_DECLARE_NON_COPYABLE (ShadowWindow)
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};
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class ParentVisibilityChangedListener : public ComponentListener
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{
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public:
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ParentVisibilityChangedListener (Component& r, ComponentListener& l)
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: root (&r), listener (&l)
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{
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if (auto* firstParent = root->getParentComponent())
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updateParentHierarchy (firstParent);
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}
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~ParentVisibilityChangedListener() override
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{
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for (auto& compEntry : observedComponents)
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if (auto* comp = compEntry.get())
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comp->removeComponentListener (this);
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}
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void componentVisibilityChanged (Component&) override
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{
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listener->componentVisibilityChanged (*root);
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}
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void componentParentHierarchyChanged (Component& component) override
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{
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if (root == &component)
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if (auto* firstParent = root->getParentComponent())
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updateParentHierarchy (firstParent);
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}
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private:
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class ComponentWithWeakReference
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{
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public:
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explicit ComponentWithWeakReference (Component& c)
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: ptr (&c), ref (&c) {}
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Component* get() const { return ref.get(); }
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bool operator< (const ComponentWithWeakReference& other) const { return ptr < other.ptr; }
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private:
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Component* ptr;
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WeakReference<Component> ref;
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};
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void updateParentHierarchy (Component* rootComponent)
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{
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const auto lastSeenComponents = std::exchange (observedComponents, [&]
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{
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std::set<ComponentWithWeakReference> result;
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for (auto node = rootComponent; node != nullptr; node = node->getParentComponent())
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result.emplace (*node);
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return result;
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}());
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const auto withDifference = [] (const auto& rangeA, const auto& rangeB, auto&& callback)
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{
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std::vector<ComponentWithWeakReference> result;
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std::set_difference (rangeA.begin(), rangeA.end(), rangeB.begin(), rangeB.end(), std::back_inserter (result));
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for (const auto& item : result)
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if (auto* c = item.get())
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callback (*c);
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};
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withDifference (lastSeenComponents, observedComponents, [this] (auto& comp) { comp.removeComponentListener (this); });
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withDifference (observedComponents, lastSeenComponents, [this] (auto& comp) { comp.addComponentListener (this); });
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}
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Component* root = nullptr;
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ComponentListener* listener = nullptr;
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std::set<ComponentWithWeakReference> observedComponents;
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JUCE_DECLARE_NON_COPYABLE (ParentVisibilityChangedListener)
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JUCE_DECLARE_NON_MOVEABLE (ParentVisibilityChangedListener)
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};
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//==============================================================================
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DropShadower::DropShadower (const DropShadow& ds) : shadow (ds) {}
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DropShadower::~DropShadower()
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{
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if (owner != nullptr)
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{
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owner->removeComponentListener (this);
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owner = nullptr;
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}
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updateParent();
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const ScopedValueSetter<bool> setter (reentrant, true);
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shadowWindows.clear();
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}
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void DropShadower::setOwner (Component* componentToFollow)
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{
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if (componentToFollow != owner)
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{
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if (owner != nullptr)
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owner->removeComponentListener (this);
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// (the component can't be null)
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jassert (componentToFollow != nullptr);
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owner = componentToFollow;
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jassert (owner != nullptr);
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updateParent();
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owner->addComponentListener (this);
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// The visibility of `owner` is transitively affected by the visibility of its parents. Thus we need to trigger the
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// componentVisibilityChanged() event in case it changes for any of the parents.
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visibilityChangedListener = std::make_unique<ParentVisibilityChangedListener> (*owner,
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static_cast<ComponentListener&> (*this));
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updateShadows();
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}
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}
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void DropShadower::updateParent()
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{
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if (Component* p = lastParentComp)
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p->removeComponentListener (this);
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lastParentComp = owner != nullptr ? owner->getParentComponent() : nullptr;
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if (Component* p = lastParentComp)
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p->addComponentListener (this);
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}
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void DropShadower::componentMovedOrResized (Component& c, bool /*wasMoved*/, bool /*wasResized*/)
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{
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if (owner == &c)
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updateShadows();
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}
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void DropShadower::componentBroughtToFront (Component& c)
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{
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if (owner == &c)
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updateShadows();
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}
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void DropShadower::componentChildrenChanged (Component&)
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{
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updateShadows();
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}
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void DropShadower::componentParentHierarchyChanged (Component& c)
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{
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if (owner == &c)
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{
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updateParent();
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updateShadows();
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}
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}
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void DropShadower::componentVisibilityChanged (Component& c)
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{
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if (owner == &c)
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updateShadows();
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}
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void DropShadower::updateShadows()
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{
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if (reentrant)
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return;
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const ScopedValueSetter<bool> setter (reentrant, true);
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if (owner == nullptr)
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{
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shadowWindows.clear();
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return;
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}
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if (owner->isShowing()
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&& owner->getWidth() > 0 && owner->getHeight() > 0
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&& (Desktop::canUseSemiTransparentWindows() || owner->getParentComponent() != nullptr))
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{
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while (shadowWindows.size() < 4)
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shadowWindows.add (new ShadowWindow (owner, shadow));
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const int shadowEdge = jmax (shadow.offset.x, shadow.offset.y) + shadow.radius;
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const int x = owner->getX();
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const int y = owner->getY() - shadowEdge;
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const int w = owner->getWidth();
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const int h = owner->getHeight() + shadowEdge + shadowEdge;
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for (int i = 4; --i >= 0;)
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{
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// there seem to be rare situations where the dropshadower may be deleted by
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// callbacks during this loop, so use a weak ref to watch out for this..
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WeakReference<Component> sw (shadowWindows[i]);
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if (sw != nullptr)
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{
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sw->setAlwaysOnTop (owner->isAlwaysOnTop());
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if (sw == nullptr)
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return;
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switch (i)
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{
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case 0: sw->setBounds (x - shadowEdge, y, shadowEdge, h); break;
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case 1: sw->setBounds (x + w, y, shadowEdge, h); break;
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case 2: sw->setBounds (x, y, w, shadowEdge); break;
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case 3: sw->setBounds (x, owner->getBottom(), w, shadowEdge); break;
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default: break;
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}
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if (sw == nullptr)
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return;
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sw->toBehind (i == 3 ? owner.get() : shadowWindows.getUnchecked (i + 1));
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}
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}
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}
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else
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{
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shadowWindows.clear();
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}
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}
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} // namespace juce
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