mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-21 01:24:21 +00:00
220 lines
8 KiB
C++
220 lines
8 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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class OpenGLContext::NativeContext
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{
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public:
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NativeContext (Component& component,
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const OpenGLPixelFormat& pixFormat,
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void* contextToShare,
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bool /*useMultisampling*/)
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: lastSwapTime (0), minSwapTimeMs (0), underrunCounter (0)
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{
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NSOpenGLPixelFormatAttribute attribs[] =
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{
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAMPSafe,
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NSOpenGLPFAClosestPolicy,
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NSOpenGLPFANoRecovery,
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NSOpenGLPFAColorSize, (NSOpenGLPixelFormatAttribute) (pixFormat.redBits + pixFormat.greenBits + pixFormat.blueBits),
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NSOpenGLPFAAlphaSize, (NSOpenGLPixelFormatAttribute) pixFormat.alphaBits,
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NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute) pixFormat.depthBufferBits,
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NSOpenGLPFAStencilSize, (NSOpenGLPixelFormatAttribute) pixFormat.stencilBufferBits,
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NSOpenGLPFAAccumSize, (NSOpenGLPixelFormatAttribute) (pixFormat.accumulationBufferRedBits + pixFormat.accumulationBufferGreenBits
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+ pixFormat.accumulationBufferBlueBits + pixFormat.accumulationBufferAlphaBits),
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pixFormat.multisamplingLevel > 0 ? NSOpenGLPFASamples : (NSOpenGLPixelFormatAttribute) 0,
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(NSOpenGLPixelFormatAttribute) pixFormat.multisamplingLevel,
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0
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};
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NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes: attribs];
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static MouseForwardingNSOpenGLViewClass cls;
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view = [cls.createInstance() initWithFrame: NSMakeRect (0, 0, 100.0f, 100.0f)
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pixelFormat: format];
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#if defined (MAC_OS_X_VERSION_10_7) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7)
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if ([view respondsToSelector: @selector (setWantsBestResolutionOpenGLSurface:)])
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[view setWantsBestResolutionOpenGLSurface: YES];
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#endif
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[[NSNotificationCenter defaultCenter] addObserver: view
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selector: @selector (_surfaceNeedsUpdate:)
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name: NSViewGlobalFrameDidChangeNotification
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object: view];
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renderContext = [[[NSOpenGLContext alloc] initWithFormat: format
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shareContext: (NSOpenGLContext*) contextToShare] autorelease];
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[view setOpenGLContext: renderContext];
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[format release];
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viewAttachment = NSViewComponent::attachViewToComponent (component, view);
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}
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~NativeContext()
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{
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[[NSNotificationCenter defaultCenter] removeObserver: view];
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[renderContext clearDrawable];
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[renderContext setView: nil];
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[view setOpenGLContext: nil];
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renderContext = nil;
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}
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void initialiseOnRenderThread (OpenGLContext&) {}
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void shutdownOnRenderThread() { deactivateCurrentContext(); }
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bool createdOk() const noexcept { return getRawContext() != nullptr; }
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void* getRawContext() const noexcept { return static_cast <void*> (renderContext); }
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GLuint getFrameBufferID() const noexcept { return 0; }
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bool makeActive() const noexcept
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{
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jassert (renderContext != nil);
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if ([renderContext view] != view)
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[renderContext setView: view];
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if (NSOpenGLContext* context = [view openGLContext])
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{
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[context makeCurrentContext];
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return true;
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}
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return false;
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}
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bool isActive() const noexcept
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{
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return [NSOpenGLContext currentContext] == renderContext;
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}
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static void deactivateCurrentContext()
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{
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[NSOpenGLContext clearCurrentContext];
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}
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struct Locker
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{
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Locker (NativeContext& nc) : cglContext ((CGLContextObj) [nc.renderContext CGLContextObj])
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{
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CGLLockContext (cglContext);
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}
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~Locker()
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{
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CGLUnlockContext (cglContext);
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}
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private:
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CGLContextObj cglContext;
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};
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void swapBuffers()
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{
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[renderContext flushBuffer];
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sleepIfRenderingTooFast();
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}
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void updateWindowPosition (const Rectangle<int>&) {}
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bool setSwapInterval (int numFramesPerSwap)
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{
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minSwapTimeMs = (numFramesPerSwap * 1000) / 60;
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[renderContext setValues: (const GLint*) &numFramesPerSwap
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forParameter: NSOpenGLCPSwapInterval];
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return true;
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}
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int getSwapInterval() const
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{
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GLint numFrames = 0;
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[renderContext getValues: &numFrames
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forParameter: NSOpenGLCPSwapInterval];
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return numFrames;
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}
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void sleepIfRenderingTooFast()
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{
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// When our window is entirely occluded by other windows, the system
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// fails to correctly implement the swap interval time, so the render
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// loop spins at full speed, burning CPU. This hack detects when things
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// are going too fast and slows things down if necessary.
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if (minSwapTimeMs > 0)
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{
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const double now = Time::getMillisecondCounterHiRes();
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const int elapsed = (int) (now - lastSwapTime);
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lastSwapTime = now;
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if (isPositiveAndBelow (elapsed, minSwapTimeMs - 3))
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{
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if (underrunCounter > 3)
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Thread::sleep (minSwapTimeMs - elapsed);
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else
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++underrunCounter;
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}
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else
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{
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underrunCounter = 0;
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}
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}
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}
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NSOpenGLContext* renderContext;
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NSOpenGLView* view;
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ReferenceCountedObjectPtr<ReferenceCountedObject> viewAttachment;
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double lastSwapTime;
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int minSwapTimeMs, underrunCounter;
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//==============================================================================
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struct MouseForwardingNSOpenGLViewClass : public ObjCClass <NSOpenGLView>
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{
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MouseForwardingNSOpenGLViewClass() : ObjCClass <NSOpenGLView> ("JUCEGLView_")
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{
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addMethod (@selector (rightMouseDown:), rightMouseDown, "v@:@");
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addMethod (@selector (rightMouseUp:), rightMouseUp, "v@:@");
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addMethod (@selector (acceptsFirstMouse:), acceptsFirstMouse, "v@:@");
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registerClass();
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}
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private:
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static void rightMouseDown (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseDown: ev]; }
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static void rightMouseUp (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseUp: ev]; }
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static BOOL acceptsFirstMouse (id, SEL, NSEvent*) { return YES; }
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};
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
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};
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//==============================================================================
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bool OpenGLHelpers::isContextActive()
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{
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return CGLGetCurrentContext() != 0;
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}
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