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JUCE/modules/juce_opengl/native/juce_OpenGL_linux.h

194 lines
6.5 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
extern Display* display;
extern XContext windowHandleXContext;
//==============================================================================
class OpenGLContext::NativeContext
{
public:
NativeContext (Component& component,
const OpenGLPixelFormat& pixelFormat,
void* shareContext,
bool /*useMultisampling*/)
: renderContext (0), embeddedWindow (0), swapFrames (0), bestVisual (0),
contextToShareWith (shareContext)
{
ScopedXLock xlock;
XSync (display, False);
GLint attribs[] =
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_RED_SIZE, pixelFormat.redBits,
GLX_GREEN_SIZE, pixelFormat.greenBits,
GLX_BLUE_SIZE, pixelFormat.blueBits,
GLX_ALPHA_SIZE, pixelFormat.alphaBits,
GLX_DEPTH_SIZE, pixelFormat.depthBufferBits,
GLX_STENCIL_SIZE, pixelFormat.stencilBufferBits,
GLX_ACCUM_RED_SIZE, pixelFormat.accumulationBufferRedBits,
GLX_ACCUM_GREEN_SIZE, pixelFormat.accumulationBufferGreenBits,
GLX_ACCUM_BLUE_SIZE, pixelFormat.accumulationBufferBlueBits,
GLX_ACCUM_ALPHA_SIZE, pixelFormat.accumulationBufferAlphaBits,
None
};
bestVisual = glXChooseVisual (display, DefaultScreen (display), attribs);
if (bestVisual == nullptr)
return;
ComponentPeer* const peer = component.getPeer();
Window windowH = (Window) peer->getNativeHandle();
Colormap colourMap = XCreateColormap (display, windowH, bestVisual->visual, AllocNone);
XSetWindowAttributes swa;
swa.colormap = colourMap;
swa.border_pixel = 0;
swa.event_mask = ExposureMask | StructureNotifyMask;
const Rectangle<int> bounds (component.getTopLevelComponent()
->getLocalArea (&component, component.getLocalBounds()));
embeddedWindow = XCreateWindow (display, windowH,
bounds.getX(), bounds.getY(),
jmax (1, bounds.getWidth()),
jmax (1, bounds.getHeight()),
0, bestVisual->depth,
InputOutput,
bestVisual->visual,
CWBorderPixel | CWColormap | CWEventMask,
&swa);
XSaveContext (display, (XID) embeddedWindow, windowHandleXContext, (XPointer) peer);
XMapWindow (display, embeddedWindow);
XFreeColormap (display, colourMap);
XSync (display, False);
}
~NativeContext()
{
if (embeddedWindow != 0)
{
ScopedXLock xlock;
XUnmapWindow (display, embeddedWindow);
XDestroyWindow (display, embeddedWindow);
}
if (bestVisual != nullptr)
XFree (bestVisual);
}
void initialiseOnRenderThread (OpenGLContext& context)
{
ScopedXLock xlock;
renderContext = glXCreateContext (display, bestVisual, (GLXContext) contextToShareWith, GL_TRUE);
context.makeActive();
}
void shutdownOnRenderThread()
{
deactivateCurrentContext();
glXDestroyContext (display, renderContext);
renderContext = nullptr;
}
bool makeActive() const noexcept
{
return renderContext != 0
&& glXMakeCurrent (display, embeddedWindow, renderContext);
}
bool isActive() const noexcept
{
return glXGetCurrentContext() == renderContext && renderContext != 0;
}
static void deactivateCurrentContext()
{
glXMakeCurrent (display, None, 0);
}
void swapBuffers()
{
glXSwapBuffers (display, embeddedWindow);
}
void updateWindowPosition (const Rectangle<int>& newBounds)
{
bounds = newBounds;
ScopedXLock xlock;
XMoveResizeWindow (display, embeddedWindow,
bounds.getX(), bounds.getY(),
jmax (1, bounds.getWidth()),
jmax (1, bounds.getHeight()));
}
bool setSwapInterval (int numFramesPerSwap)
{
if (numFramesPerSwap == swapFrames)
return true;
PFNGLXSWAPINTERVALSGIPROC GLXSwapIntervalSGI
= (PFNGLXSWAPINTERVALSGIPROC) OpenGLHelpers::getExtensionFunction ("glXSwapIntervalSGI");
if (GLXSwapIntervalSGI != nullptr)
{
swapFrames = numFramesPerSwap;
GLXSwapIntervalSGI (numFramesPerSwap);
return true;
}
return false;
}
int getSwapInterval() const { return swapFrames; }
bool createdOk() const noexcept { return true; }
void* getRawContext() const noexcept { return renderContext; }
GLuint getFrameBufferID() const noexcept { return 0; }
struct Locker { Locker (NativeContext&) {} };
private:
GLXContext renderContext;
Window embeddedWindow;
int swapFrames;
Rectangle<int> bounds;
XVisualInfo* bestVisual;
void* contextToShareWith;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
};
//==============================================================================
bool OpenGLHelpers::isContextActive()
{
ScopedXLock xlock;
return glXGetCurrentContext() != 0;
}