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JUCE/modules/juce_opengl/native/juce_OpenGL_ios.h

257 lines
8.3 KiB
Objective-C

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
} // (juce namespace)
@interface JuceGLView : UIView
{
}
+ (Class) layerClass;
@end
@implementation JuceGLView
+ (Class) layerClass
{
return [CAEAGLLayer class];
}
@end
namespace juce
{
class OpenGLContext::NativeContext
{
public:
NativeContext (Component& component,
const OpenGLPixelFormat& pixFormat,
void* contextToShare,
bool multisampling)
: frameBufferHandle (0), colorBufferHandle (0), depthBufferHandle (0),
msaaColorHandle (0), msaaBufferHandle (0),
lastWidth (0), lastHeight (0), needToRebuildBuffers (false),
swapFrames (0), useDepthBuffer (pixFormat.depthBufferBits > 0),
useMSAA (multisampling)
{
JUCE_AUTORELEASEPOOL
{
ComponentPeer* const peer = component.getPeer();
jassert (peer != nullptr);
const Rectangle<int> bounds (peer->getComponent().getLocalArea (&component, component.getLocalBounds()));
lastWidth = bounds.getWidth();
lastHeight = bounds.getHeight();
view = [[JuceGLView alloc] initWithFrame: convertToCGRect (bounds)];
view.opaque = YES;
view.hidden = NO;
view.backgroundColor = [UIColor blackColor];
view.userInteractionEnabled = NO;
glLayer = (CAEAGLLayer*) [view layer];
glLayer.contentsScale = Desktop::getInstance().getDisplays().getMainDisplay().scale;
glLayer.opaque = true;
[((UIView*) peer->getNativeHandle()) addSubview: view];
context = [EAGLContext alloc];
const NSUInteger type = kEAGLRenderingAPIOpenGLES2;
if (contextToShare != nullptr)
[context initWithAPI: type sharegroup: [(EAGLContext*) contextToShare sharegroup]];
else
[context initWithAPI: type];
// I'd prefer to put this stuff in the initialiseOnRenderThread() call, but doing
// so causes myserious timing-related failures.
[EAGLContext setCurrentContext: context];
createGLBuffers();
deactivateCurrentContext();
}
}
~NativeContext()
{
[context release];
context = nil;
[view removeFromSuperview];
[view release];
}
void initialiseOnRenderThread (OpenGLContext&) {}
void shutdownOnRenderThread()
{
JUCE_CHECK_OPENGL_ERROR
freeGLBuffers();
deactivateCurrentContext();
}
bool createdOk() const noexcept { return getRawContext() != nullptr; }
void* getRawContext() const noexcept { return context; }
GLuint getFrameBufferID() const noexcept { return frameBufferHandle; }
bool makeActive() const noexcept
{
if (! [EAGLContext setCurrentContext: context])
return false;
glBindFramebuffer (GL_FRAMEBUFFER, useMSAA ? msaaBufferHandle
: frameBufferHandle);
return true;
}
bool isActive() const noexcept
{
return [EAGLContext currentContext] == context;
}
static void deactivateCurrentContext()
{
[EAGLContext setCurrentContext: nil];
}
void swapBuffers()
{
glBindRenderbuffer (GL_RENDERBUFFER, colorBufferHandle);
[context presentRenderbuffer: GL_RENDERBUFFER];
if (needToRebuildBuffers)
{
needToRebuildBuffers = false;
freeGLBuffers();
createGLBuffers();
makeActive();
}
}
void updateWindowPosition (const Rectangle<int>& bounds)
{
view.frame = convertToCGRect (bounds);
if (lastWidth != bounds.getWidth() || lastHeight != bounds.getHeight())
{
lastWidth = bounds.getWidth();
lastHeight = bounds.getHeight();
needToRebuildBuffers = true;
}
}
bool setSwapInterval (const int numFramesPerSwap) noexcept
{
swapFrames = numFramesPerSwap;
return false;
}
int getSwapInterval() const noexcept { return swapFrames; }
struct Locker { Locker (NativeContext&) {} };
private:
JuceGLView* view;
CAEAGLLayer* glLayer;
EAGLContext* context;
GLuint frameBufferHandle, colorBufferHandle, depthBufferHandle,
msaaColorHandle, msaaBufferHandle;
int volatile lastWidth, lastHeight;
bool volatile needToRebuildBuffers;
int swapFrames;
bool useDepthBuffer, useMSAA;
//==============================================================================
void createGLBuffers()
{
glGenFramebuffers (1, &frameBufferHandle);
glGenRenderbuffers (1, &colorBufferHandle);
glBindFramebuffer (GL_FRAMEBUFFER, frameBufferHandle);
glBindRenderbuffer (GL_RENDERBUFFER, colorBufferHandle);
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorBufferHandle);
bool ok = [context renderbufferStorage: GL_RENDERBUFFER fromDrawable: glLayer];
jassert (ok); (void) ok;
GLint width, height;
glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width);
glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height);
if (useMSAA)
{
glGenFramebuffers (1, &msaaBufferHandle);
glGenRenderbuffers (1, &msaaColorHandle);
glBindFramebuffer (GL_FRAMEBUFFER, msaaBufferHandle);
glBindRenderbuffer (GL_RENDERBUFFER, msaaColorHandle);
glRenderbufferStorageMultisampleAPPLE (GL_RENDERBUFFER, 4, GL_RGBA8_OES, width, height);
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, msaaColorHandle);
}
if (useDepthBuffer)
{
glGenRenderbuffers (1, &depthBufferHandle);
glBindRenderbuffer (GL_RENDERBUFFER, depthBufferHandle);
if (useMSAA)
glRenderbufferStorageMultisampleAPPLE (GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, width, height);
else
glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthBufferHandle);
}
jassert (glCheckFramebufferStatus (GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
JUCE_CHECK_OPENGL_ERROR
}
void freeGLBuffers()
{
JUCE_CHECK_OPENGL_ERROR
[context renderbufferStorage: GL_RENDERBUFFER fromDrawable: nil];
deleteFrameBuffer (frameBufferHandle);
deleteFrameBuffer (msaaBufferHandle);
deleteRenderBuffer (colorBufferHandle);
deleteRenderBuffer (depthBufferHandle);
deleteRenderBuffer (msaaColorHandle);
JUCE_CHECK_OPENGL_ERROR
}
static void deleteFrameBuffer (GLuint& i) { if (i != 0) glDeleteFramebuffers (1, &i); i = 0; }
static void deleteRenderBuffer (GLuint& i) { if (i != 0) glDeleteRenderbuffers (1, &i); i = 0; }
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
};
//==============================================================================
bool OpenGLHelpers::isContextActive()
{
return [EAGLContext currentContext] != nil;
}