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JUCE/modules/juce_opengl/juce_opengl.h

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C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_OPENGL_H_INCLUDED
#define JUCE_OPENGL_H_INCLUDED
#include "../juce_gui_extra/juce_gui_extra.h"
#undef JUCE_OPENGL
#define JUCE_OPENGL 1
#if JUCE_IOS || JUCE_ANDROID
#define JUCE_OPENGL_ES 1
#define JUCE_USE_OPENGL_FIXED_FUNCTION 0
#endif
#if JUCE_WINDOWS
#ifndef APIENTRY
#define APIENTRY __stdcall
#define CLEAR_TEMP_APIENTRY 1
#endif
#ifndef WINGDIAPI
#define WINGDIAPI __declspec(dllimport)
#define CLEAR_TEMP_WINGDIAPI 1
#endif
#include <gl/GL.h>
#ifdef CLEAR_TEMP_WINGDIAPI
#undef WINGDIAPI
#undef CLEAR_TEMP_WINGDIAPI
#endif
#ifdef CLEAR_TEMP_APIENTRY
#undef APIENTRY
#undef CLEAR_TEMP_APIENTRY
#endif
#elif JUCE_LINUX
#include <GL/gl.h>
#undef KeyPress
#elif JUCE_IOS
#include <OpenGLES/ES2/gl.h>
#elif JUCE_MAC
#include <OpenGL/gl.h>
#include "OpenGL/glext.h"
#elif JUCE_ANDROID
#include <GLES2/gl2.h>
#endif
#if ! defined (JUCE_USE_OPENGL_SHADERS)
#define JUCE_USE_OPENGL_SHADERS 1
#endif
#ifndef JUCE_USE_OPENGL_FIXED_FUNCTION
#define JUCE_USE_OPENGL_FIXED_FUNCTION 1
#endif
//=============================================================================
namespace juce
{
class OpenGLTexture;
class OpenGLFrameBuffer;
#include "native/juce_MissingGLDefinitions.h"
#include "opengl/juce_OpenGLHelpers.h"
#include "opengl/juce_Quaternion.h"
#include "opengl/juce_Matrix3D.h"
#include "opengl/juce_Draggable3DOrientation.h"
#include "opengl/juce_OpenGLPixelFormat.h"
#include "native/juce_OpenGLExtensions.h"
#include "opengl/juce_OpenGLRenderer.h"
#include "opengl/juce_OpenGLContext.h"
#include "opengl/juce_OpenGLFrameBuffer.h"
#include "opengl/juce_OpenGLGraphicsContext.h"
#include "opengl/juce_OpenGLHelpers.h"
#include "opengl/juce_OpenGLImage.h"
#include "opengl/juce_OpenGLRenderer.h"
#include "opengl/juce_OpenGLShaderProgram.h"
#include "opengl/juce_OpenGLTexture.h"
#include "opengl/juce_Vector3D.h"
}
#endif // JUCE_OPENGL_H_INCLUDED