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JUCE/extras/Introjucer/Source/ComponentEditor/ui/jucer_TestComponent.h

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C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef __JUCER_TESTCOMPONENT_JUCEHEADER__
#define __JUCER_TESTCOMPONENT_JUCEHEADER__
#include "../jucer_JucerDocument.h"
//==============================================================================
/**
*/
class TestComponent : public Component
{
public:
//==============================================================================
TestComponent (JucerDocument* const ownerDocument,
JucerDocument* const loadedDocument,
const bool alwaysFillBackground);
~TestComponent();
//==============================================================================
void setFilename (const String& fn);
const String& getFilename() const noexcept { return filename; }
void setConstructorParams (const String& newParams);
const String& getConstructorParams() const noexcept { return constructorParams; }
File findFile() const;
JucerDocument* getDocument() const noexcept { return loadedDocument; }
JucerDocument* getOwnerDocument() const noexcept { return ownerDocument; }
void setToInitialSize();
//==============================================================================
void paint (Graphics& g);
void resized();
static void showInDialogBox (JucerDocument& design);
// reloads any test comps that need to do so
static void reloadAll();
private:
JucerDocument* ownerDocument;
ScopedPointer<JucerDocument> loadedDocument;
String filename, constructorParams;
Time lastModificationTime;
LookAndFeel_V2 lookAndFeel;
const bool alwaysFillBackground;
void updateContents();
void reload();
};
#endif // __JUCER_TESTCOMPONENT_JUCEHEADER__