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https://github.com/juce-framework/JUCE.git
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119 lines
4.8 KiB
C++
119 lines
4.8 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef __JUCER_PAINTROUTINE_JUCEHEADER__
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#define __JUCER_PAINTROUTINE_JUCEHEADER__
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#include "paintelements/jucer_PaintElement.h"
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class JucerDocument;
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class PathPoint;
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//==============================================================================
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/**
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Contains a set of PaintElements that constitute some kind of paint() method.
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*/
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class PaintRoutine
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{
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public:
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//==============================================================================
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PaintRoutine();
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~PaintRoutine();
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//==============================================================================
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void changed();
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bool perform (UndoableAction* action, const String& actionName);
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//==============================================================================
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int getNumElements() const noexcept { return elements.size(); }
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PaintElement* getElement (const int index) const noexcept { return elements [index]; }
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int indexOfElement (PaintElement* e) const noexcept { return elements.indexOf (e); }
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bool containsElement (PaintElement* e) const noexcept { return elements.contains (e); }
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//==============================================================================
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void clear();
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PaintElement* addElementFromXml (const XmlElement& xml, const int index, const bool undoable);
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PaintElement* addNewElement (PaintElement* elementToCopy, const int index, const bool undoable);
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void removeElement (PaintElement* element, const bool undoable);
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void elementToFront (PaintElement* element, const bool undoable);
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void elementToBack (PaintElement* element, const bool undoable);
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const Colour getBackgroundColour() const noexcept { return backgroundColour; }
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void setBackgroundColour (Colour newColour) noexcept;
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void fillWithBackground (Graphics& g, const bool drawOpaqueBackground);
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void drawElements (Graphics& g, const Rectangle<int>& relativeTo);
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void dropImageAt (const File& f, int x, int y);
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//==============================================================================
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SelectedItemSet <PaintElement*>& getSelectedElements() noexcept { return selectedElements; }
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SelectedItemSet <PathPoint*>& getSelectedPoints() noexcept { return selectedPoints; }
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static const char* const clipboardXmlTag;
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void copySelectedToClipboard();
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void paste();
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void deleteSelected();
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void selectAll();
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void selectedToFront();
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void selectedToBack();
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void groupSelected();
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void ungroupSelected();
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void startDragging (const Rectangle<int>& parentArea);
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void dragSelectedComps (int dxFromDragStart, int dyFromDragStart, const Rectangle<int>& parentArea);
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void endDragging();
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void bringLostItemsBackOnScreen (const Rectangle<int>& parentArea);
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//==============================================================================
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void setDocument (JucerDocument* const doc) { document = doc; }
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JucerDocument* getDocument() const noexcept { return document; }
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//==============================================================================
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static const char* xmlTagName;
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XmlElement* createXml() const;
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bool loadFromXml (const XmlElement& xml);
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void fillInGeneratedCode (GeneratedCode& code, String& paintMethodCode) const;
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//==============================================================================
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private:
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OwnedArray <PaintElement> elements;
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SelectedItemSet <PaintElement*> selectedElements;
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SelectedItemSet <PathPoint*> selectedPoints;
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JucerDocument* document;
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Colour backgroundColour;
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friend class DeleteElementAction;
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friend class FrontOrBackElementAction;
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void moveElementZOrder (int oldIndex, int newIndex);
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};
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#endif // __JUCER_PAINTROUTINE_JUCEHEADER__
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