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JUCE/extras/Introjucer/Source/ComponentEditor/jucer_PaintRoutine.h
2013-09-26 18:15:45 +01:00

119 lines
4.8 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef __JUCER_PAINTROUTINE_JUCEHEADER__
#define __JUCER_PAINTROUTINE_JUCEHEADER__
#include "paintelements/jucer_PaintElement.h"
class JucerDocument;
class PathPoint;
//==============================================================================
/**
Contains a set of PaintElements that constitute some kind of paint() method.
*/
class PaintRoutine
{
public:
//==============================================================================
PaintRoutine();
~PaintRoutine();
//==============================================================================
void changed();
bool perform (UndoableAction* action, const String& actionName);
//==============================================================================
int getNumElements() const noexcept { return elements.size(); }
PaintElement* getElement (const int index) const noexcept { return elements [index]; }
int indexOfElement (PaintElement* e) const noexcept { return elements.indexOf (e); }
bool containsElement (PaintElement* e) const noexcept { return elements.contains (e); }
//==============================================================================
void clear();
PaintElement* addElementFromXml (const XmlElement& xml, const int index, const bool undoable);
PaintElement* addNewElement (PaintElement* elementToCopy, const int index, const bool undoable);
void removeElement (PaintElement* element, const bool undoable);
void elementToFront (PaintElement* element, const bool undoable);
void elementToBack (PaintElement* element, const bool undoable);
const Colour getBackgroundColour() const noexcept { return backgroundColour; }
void setBackgroundColour (Colour newColour) noexcept;
void fillWithBackground (Graphics& g, const bool drawOpaqueBackground);
void drawElements (Graphics& g, const Rectangle<int>& relativeTo);
void dropImageAt (const File& f, int x, int y);
//==============================================================================
SelectedItemSet <PaintElement*>& getSelectedElements() noexcept { return selectedElements; }
SelectedItemSet <PathPoint*>& getSelectedPoints() noexcept { return selectedPoints; }
static const char* const clipboardXmlTag;
void copySelectedToClipboard();
void paste();
void deleteSelected();
void selectAll();
void selectedToFront();
void selectedToBack();
void groupSelected();
void ungroupSelected();
void startDragging (const Rectangle<int>& parentArea);
void dragSelectedComps (int dxFromDragStart, int dyFromDragStart, const Rectangle<int>& parentArea);
void endDragging();
void bringLostItemsBackOnScreen (const Rectangle<int>& parentArea);
//==============================================================================
void setDocument (JucerDocument* const doc) { document = doc; }
JucerDocument* getDocument() const noexcept { return document; }
//==============================================================================
static const char* xmlTagName;
XmlElement* createXml() const;
bool loadFromXml (const XmlElement& xml);
void fillInGeneratedCode (GeneratedCode& code, String& paintMethodCode) const;
//==============================================================================
private:
OwnedArray <PaintElement> elements;
SelectedItemSet <PaintElement*> selectedElements;
SelectedItemSet <PathPoint*> selectedPoints;
JucerDocument* document;
Colour backgroundColour;
friend class DeleteElementAction;
friend class FrontOrBackElementAction;
void moveElementZOrder (int oldIndex, int newIndex);
};
#endif // __JUCER_PAINTROUTINE_JUCEHEADER__