mirror of
https://github.com/juce-framework/JUCE.git
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239 lines
7.7 KiB
C++
239 lines
7.7 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-7 by Raw Material Software ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the
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GNU General Public License, as published by the Free Software Foundation;
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either version 2 of the License, or (at your option) any later version.
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JUCE is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with JUCE; if not, visit www.gnu.org/licenses or write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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------------------------------------------------------------------------------
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If you'd like to release a closed-source product which uses JUCE, commercial
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licenses are also available: visit www.rawmaterialsoftware.com/juce for
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more information.
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==============================================================================
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*/
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#include "../jucedemo_headers.h"
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//==============================================================================
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// this is the listbox containing the draggable source components..
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class DragAndDropDemoSource : public ListBox,
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public ListBoxModel
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{
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public:
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//==============================================================================
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DragAndDropDemoSource()
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: ListBox (T("d+d source"), 0)
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{
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// tells the ListBox that this object supplies the info about
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// its rows.
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setModel (this);
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setMultipleSelectionEnabled (true);
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}
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~DragAndDropDemoSource()
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{
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}
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//==============================================================================
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// The following methods implement the necessary virtual functions from ListBoxModel,
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// telling the listbox how many rows there are, painting them, etc.
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int getNumRows()
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{
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return 30;
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}
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void paintListBoxItem (int rowNumber,
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Graphics& g,
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int width, int height,
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bool rowIsSelected)
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{
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if (rowIsSelected)
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g.fillAll (Colours::lightblue);
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g.setColour (Colours::black);
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g.setFont (height * 0.7f);
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g.drawText (T("Row Number ") + String (rowNumber + 1),
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5, 0, width, height,
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Justification::centredLeft, true);
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}
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const String getDragSourceDescription (const SparseSet<int>& selectedRows)
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{
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// for our drag desctription, we'll just make a list of the selected
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// row numbers - this will be picked up by the drag target and displayed in
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// its box.
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String desc;
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for (int i = 0; i < selectedRows.size(); ++i)
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desc << (selectedRows [i] + 1) << T(" ");
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return desc.trim();
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}
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//==============================================================================
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// this just fills in the background of the listbox
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void paint (Graphics& g)
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{
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g.fillAll (Colours::white.withAlpha (0.7f));
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}
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/*void listBoxItemClicked (int row, const MouseEvent& e)
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{
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PopupMenu m;
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m.addItem (1, "sdfsdfs");
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m.show();
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//AlertWindow::showMessageBox (AlertWindow::InfoIcon, "asdfsadfads", "srdfsdfa");
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DocumentWindow* dw = new DocumentWindow ("sfdsd", Colours::white, DocumentWindow::allButtons, true);
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dw->setBounds (100, 100, 500, 500);
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dw->setVisible (true);
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}*/
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};
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//==============================================================================
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// and this is a component that can have things dropped onto it..
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class DragAndDropDemoTarget : public Component,
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public DragAndDropTarget
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{
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bool somethingIsBeingDraggedOver;
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String message;
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public:
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//==============================================================================
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DragAndDropDemoTarget()
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{
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somethingIsBeingDraggedOver = false;
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message = T("Drag-and-drop some rows from the top-left box onto this component!");
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}
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~DragAndDropDemoTarget()
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{
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}
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//==============================================================================
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void paint (Graphics& g)
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{
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g.fillAll (Colours::green.withAlpha (0.2f));
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// draw a red line around the comp if the user's currently dragging something over it..
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if (somethingIsBeingDraggedOver)
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{
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g.setColour (Colours::red);
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g.drawRect (0, 0, getWidth(), getHeight(), 3);
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}
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g.setColour (Colours::black);
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g.setFont (14.0f);
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g.drawFittedText (message, 10, 0, getWidth() - 20, getHeight(), Justification::centred, 4);
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}
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//==============================================================================
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bool isInterestedInDragSource (const String& sourceDescription)
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{
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// normally you'd check the sourceDescription value to see if it's the
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// sort of object that you're interested in before returning true, but for
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// the demo, we'll say yes to anything..
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return true;
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}
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void itemDragEnter (const String& sourceDescription,
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Component* sourceComponent,
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int x, int y)
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{
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somethingIsBeingDraggedOver = true;
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repaint();
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}
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void itemDragMove (const String& sourceDescription,
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Component* sourceComponent,
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int x, int y)
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{
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}
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void itemDragExit (const String& sourceDescription,
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Component* sourceComponent)
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{
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somethingIsBeingDraggedOver = false;
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repaint();
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}
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void itemDropped (const String& sourceDescription,
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Component* sourceComponent,
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int x, int y)
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{
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message = T("last rows dropped: ") + sourceDescription;
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somethingIsBeingDraggedOver = false;
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repaint();
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}
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};
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//==============================================================================
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class DragAndDropDemo : public Component,
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public DragAndDropContainer
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{
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//==============================================================================
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DragAndDropDemoSource* source;
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DragAndDropDemoTarget* target;
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public:
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//==============================================================================
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DragAndDropDemo()
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{
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setName (T("Drag-and-Drop"));
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source = new DragAndDropDemoSource();
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addAndMakeVisible (source);
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target = new DragAndDropDemoTarget();
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addAndMakeVisible (target);
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}
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~DragAndDropDemo()
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{
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deleteAllChildren();
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}
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void resized()
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{
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source->setBounds (10, 10, 250, 150);
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target->setBounds (getWidth() - 260, getHeight() - 160, 250, 150);
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}
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//==============================================================================
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// (need to put this in to disambiguate the new/delete operators used in the
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// two base classes).
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juce_UseDebuggingNewOperator
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};
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//==============================================================================
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Component* createDragAndDropDemo()
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{
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return new DragAndDropDemo();
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}
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