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JUCE/src/audio/audio_sources/juce_BufferingAudioSource.cpp

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C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-9 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#include "../../core/juce_StandardHeader.h"
BEGIN_JUCE_NAMESPACE
#include "juce_BufferingAudioSource.h"
#include "../../threads/juce_ScopedLock.h"
#include "../../core/juce_Singleton.h"
#include "../../containers/juce_VoidArray.h"
#include "../../utilities/juce_DeletedAtShutdown.h"
#include "../../events/juce_Timer.h"
//==============================================================================
class SharedBufferingAudioSourceThread : public DeletedAtShutdown,
public Thread,
private Timer
{
public:
SharedBufferingAudioSourceThread()
: Thread ("Audio Buffer"),
sources (8)
{
}
~SharedBufferingAudioSourceThread()
{
stopThread (10000);
clearSingletonInstance();
}
juce_DeclareSingleton (SharedBufferingAudioSourceThread, false)
void addSource (BufferingAudioSource* source)
{
const ScopedLock sl (lock);
if (! sources.contains ((void*) source))
{
sources.add ((void*) source);
startThread();
stopTimer();
}
notify();
}
void removeSource (BufferingAudioSource* source)
{
const ScopedLock sl (lock);
sources.removeValue ((void*) source);
if (sources.size() == 0)
startTimer (5000);
}
private:
VoidArray sources;
CriticalSection lock;
void run()
{
while (! threadShouldExit())
{
bool busy = false;
for (int i = sources.size(); --i >= 0;)
{
if (threadShouldExit())
return;
const ScopedLock sl (lock);
BufferingAudioSource* const b = (BufferingAudioSource*) sources[i];
if (b != 0 && b->readNextBufferChunk())
busy = true;
}
if (! busy)
wait (500);
}
}
void timerCallback()
{
stopTimer();
if (sources.size() == 0)
deleteInstance();
}
SharedBufferingAudioSourceThread (const SharedBufferingAudioSourceThread&);
const SharedBufferingAudioSourceThread& operator= (const SharedBufferingAudioSourceThread&);
};
juce_ImplementSingleton (SharedBufferingAudioSourceThread)
//==============================================================================
BufferingAudioSource::BufferingAudioSource (PositionableAudioSource* source_,
const bool deleteSourceWhenDeleted_,
int numberOfSamplesToBuffer_)
: source (source_),
deleteSourceWhenDeleted (deleteSourceWhenDeleted_),
numberOfSamplesToBuffer (jmax (1024, numberOfSamplesToBuffer_)),
buffer (2, 0),
bufferValidStart (0),
bufferValidEnd (0),
nextPlayPos (0),
wasSourceLooping (false)
{
jassert (source_ != 0);
jassert (numberOfSamplesToBuffer_ > 1024); // not much point using this class if you're
// not using a larger buffer..
}
BufferingAudioSource::~BufferingAudioSource()
{
SharedBufferingAudioSourceThread* const thread = SharedBufferingAudioSourceThread::getInstanceWithoutCreating();
if (thread != 0)
thread->removeSource (this);
if (deleteSourceWhenDeleted)
delete source;
}
//==============================================================================
void BufferingAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate_)
{
source->prepareToPlay (samplesPerBlockExpected, sampleRate_);
sampleRate = sampleRate_;
buffer.setSize (2, jmax (samplesPerBlockExpected * 2, numberOfSamplesToBuffer));
buffer.clear();
bufferValidStart = 0;
bufferValidEnd = 0;
SharedBufferingAudioSourceThread::getInstance()->addSource (this);
while (bufferValidEnd - bufferValidStart < jmin (((int) sampleRate_) / 4,
buffer.getNumSamples() / 2))
{
SharedBufferingAudioSourceThread::getInstance()->notify();
Thread::sleep (5);
}
}
void BufferingAudioSource::releaseResources()
{
SharedBufferingAudioSourceThread* const thread = SharedBufferingAudioSourceThread::getInstanceWithoutCreating();
if (thread != 0)
thread->removeSource (this);
buffer.setSize (2, 0);
source->releaseResources();
}
void BufferingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
{
const ScopedLock sl (bufferStartPosLock);
const int validStart = jlimit (bufferValidStart, bufferValidEnd, nextPlayPos) - nextPlayPos;
const int validEnd = jlimit (bufferValidStart, bufferValidEnd, nextPlayPos + info.numSamples) - nextPlayPos;
if (validStart == validEnd)
{
// total cache miss
info.clearActiveBufferRegion();
}
else
{
if (validStart > 0)
info.buffer->clear (info.startSample, validStart); // partial cache miss at start
if (validEnd < info.numSamples)
info.buffer->clear (info.startSample + validEnd,
info.numSamples - validEnd); // partial cache miss at end
if (validStart < validEnd)
{
for (int chan = jmin (2, info.buffer->getNumChannels()); --chan >= 0;)
{
const int startBufferIndex = (validStart + nextPlayPos) % buffer.getNumSamples();
const int endBufferIndex = (validEnd + nextPlayPos) % buffer.getNumSamples();
if (startBufferIndex < endBufferIndex)
{
info.buffer->copyFrom (chan, info.startSample + validStart,
buffer,
chan, startBufferIndex,
validEnd - validStart);
}
else
{
const int initialSize = buffer.getNumSamples() - startBufferIndex;
info.buffer->copyFrom (chan, info.startSample + validStart,
buffer,
chan, startBufferIndex,
initialSize);
info.buffer->copyFrom (chan, info.startSample + validStart + initialSize,
buffer,
chan, 0,
(validEnd - validStart) - initialSize);
}
}
}
nextPlayPos += info.numSamples;
if (source->isLooping() && nextPlayPos > 0)
nextPlayPos %= source->getTotalLength();
}
SharedBufferingAudioSourceThread* const thread = SharedBufferingAudioSourceThread::getInstanceWithoutCreating();
if (thread != 0)
thread->notify();
}
int BufferingAudioSource::getNextReadPosition() const
{
return (source->isLooping() && nextPlayPos > 0)
? nextPlayPos % source->getTotalLength()
: nextPlayPos;
}
void BufferingAudioSource::setNextReadPosition (int newPosition)
{
const ScopedLock sl (bufferStartPosLock);
nextPlayPos = newPosition;
SharedBufferingAudioSourceThread* const thread = SharedBufferingAudioSourceThread::getInstanceWithoutCreating();
if (thread != 0)
thread->notify();
}
bool BufferingAudioSource::readNextBufferChunk()
{
bufferStartPosLock.enter();
if (wasSourceLooping != isLooping())
{
wasSourceLooping = isLooping();
bufferValidStart = 0;
bufferValidEnd = 0;
}
int newBVS = jmax (0, nextPlayPos);
int newBVE = newBVS + buffer.getNumSamples() - 4;
int sectionToReadStart = 0;
int sectionToReadEnd = 0;
const int maxChunkSize = 2048;
if (newBVS < bufferValidStart || newBVS >= bufferValidEnd)
{
newBVE = jmin (newBVE, newBVS + maxChunkSize);
sectionToReadStart = newBVS;
sectionToReadEnd = newBVE;
bufferValidStart = 0;
bufferValidEnd = 0;
}
else if (abs (newBVS - bufferValidStart) > 512
|| abs (newBVE - bufferValidEnd) > 512)
{
newBVE = jmin (newBVE, bufferValidEnd + maxChunkSize);
sectionToReadStart = bufferValidEnd;
sectionToReadEnd = newBVE;
bufferValidStart = newBVS;
bufferValidEnd = jmin (bufferValidEnd, newBVE);
}
bufferStartPosLock.exit();
if (sectionToReadStart != sectionToReadEnd)
{
const int bufferIndexStart = sectionToReadStart % buffer.getNumSamples();
const int bufferIndexEnd = sectionToReadEnd % buffer.getNumSamples();
if (bufferIndexStart < bufferIndexEnd)
{
readBufferSection (sectionToReadStart,
sectionToReadEnd - sectionToReadStart,
bufferIndexStart);
}
else
{
const int initialSize = buffer.getNumSamples() - bufferIndexStart;
readBufferSection (sectionToReadStart,
initialSize,
bufferIndexStart);
readBufferSection (sectionToReadStart + initialSize,
(sectionToReadEnd - sectionToReadStart) - initialSize,
0);
}
const ScopedLock sl2 (bufferStartPosLock);
bufferValidStart = newBVS;
bufferValidEnd = newBVE;
return true;
}
else
{
return false;
}
}
void BufferingAudioSource::readBufferSection (int start, int length, int bufferOffset)
{
if (source->getNextReadPosition() != start)
source->setNextReadPosition (start);
AudioSourceChannelInfo info;
info.buffer = &buffer;
info.startSample = bufferOffset;
info.numSamples = length;
source->getNextAudioBlock (info);
}
END_JUCE_NAMESPACE