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JUCE/src/juce_appframework/gui/components/juce_Desktop.cpp
2008-02-28 16:16:06 +00:00

329 lines
9.5 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-7 by Raw Material Software ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the
GNU General Public License, as published by the Free Software Foundation;
either version 2 of the License, or (at your option) any later version.
JUCE is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with JUCE; if not, visit www.gnu.org/licenses or write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
------------------------------------------------------------------------------
If you'd like to release a closed-source product which uses JUCE, commercial
licenses are also available: visit www.rawmaterialsoftware.com/juce for
more information.
==============================================================================
*/
#include "../../../juce_core/basics/juce_StandardHeader.h"
BEGIN_JUCE_NAMESPACE
#include "juce_Desktop.h"
#include "juce_ComponentDeletionWatcher.h"
#include "../graphics/geometry/juce_RectangleList.h"
extern void juce_updateMultiMonitorInfo (Array <Rectangle>& monitorCoords,
const bool clipToWorkArea) throw();
//==============================================================================
static Desktop* instance = 0;
Desktop::Desktop() throw()
: mouseListeners (2),
desktopComponents (4),
monitorCoordsClipped (2),
monitorCoordsUnclipped (2),
lastMouseX (0),
lastMouseY (0)
{
refreshMonitorSizes();
}
Desktop::~Desktop() throw()
{
jassert (instance == this);
instance = 0;
// doh! If you don't delete all your windows before exiting, you're going to
// be leaking memory!
jassert (desktopComponents.size() == 0);
}
Desktop& JUCE_CALLTYPE Desktop::getInstance() throw()
{
if (instance == 0)
instance = new Desktop();
return *instance;
}
//==============================================================================
void Desktop::refreshMonitorSizes() throw()
{
const Array <Rectangle> oldClipped (monitorCoordsClipped);
const Array <Rectangle> oldUnclipped (monitorCoordsUnclipped);
monitorCoordsClipped.clear();
monitorCoordsUnclipped.clear();
juce_updateMultiMonitorInfo (monitorCoordsClipped, true);
juce_updateMultiMonitorInfo (monitorCoordsUnclipped, false);
jassert (monitorCoordsClipped.size() > 0
&& monitorCoordsClipped.size() == monitorCoordsUnclipped.size());
if (oldClipped != monitorCoordsClipped
|| oldUnclipped != monitorCoordsUnclipped)
{
for (int i = ComponentPeer::getNumPeers(); --i >= 0;)
{
ComponentPeer* const p = ComponentPeer::getPeer (i);
if (p != 0)
p->handleScreenSizeChange();
}
}
}
int Desktop::getNumDisplayMonitors() const throw()
{
return monitorCoordsClipped.size();
}
const Rectangle Desktop::getDisplayMonitorCoordinates (const int index, const bool clippedToWorkArea) const throw()
{
return clippedToWorkArea ? monitorCoordsClipped [index]
: monitorCoordsUnclipped [index];
}
const RectangleList Desktop::getAllMonitorDisplayAreas (const bool clippedToWorkArea) const throw()
{
RectangleList rl;
for (int i = 0; i < getNumDisplayMonitors(); ++i)
rl.addWithoutMerging (getDisplayMonitorCoordinates (i, clippedToWorkArea));
return rl;
}
const Rectangle Desktop::getMainMonitorArea (const bool clippedToWorkArea) const throw()
{
return getDisplayMonitorCoordinates (0, clippedToWorkArea);
}
const Rectangle Desktop::getMonitorAreaContaining (int cx, int cy, const bool clippedToWorkArea) const throw()
{
Rectangle best (getMainMonitorArea (clippedToWorkArea));
double bestDistance = 1.0e10;
for (int i = getNumDisplayMonitors(); --i >= 0;)
{
const Rectangle rect (getDisplayMonitorCoordinates (i, clippedToWorkArea));
if (rect.contains (cx, cy))
return rect;
const double distance = juce_hypot ((double) (rect.getCentreX() - cx),
(double) (rect.getCentreY() - cy));
if (distance < bestDistance)
{
bestDistance = distance;
best = rect;
}
}
return best;
}
//==============================================================================
int Desktop::getNumComponents() const throw()
{
return desktopComponents.size();
}
Component* Desktop::getComponent (const int index) const throw()
{
return (Component*) desktopComponents [index];
}
Component* Desktop::findComponentAt (const int screenX,
const int screenY) const
{
for (int i = desktopComponents.size(); --i >= 0;)
{
Component* const c = (Component*) desktopComponents.getUnchecked(i);
int x = screenX, y = screenY;
c->globalPositionToRelative (x, y);
if (c->contains (x, y))
return c->getComponentAt (x, y);
}
return 0;
}
//==============================================================================
void Desktop::addDesktopComponent (Component* const c) throw()
{
jassert (c != 0);
jassert (! desktopComponents.contains (c));
desktopComponents.addIfNotAlreadyThere (c);
}
void Desktop::removeDesktopComponent (Component* const c) throw()
{
desktopComponents.removeValue (c);
}
void Desktop::componentBroughtToFront (Component* const c) throw()
{
const int index = desktopComponents.indexOf (c);
jassert (index >= 0);
if (index >= 0)
desktopComponents.move (index, -1);
}
//==============================================================================
// from Component.cpp
extern int juce_recentMouseDownX [4];
extern int juce_recentMouseDownY [4];
extern int juce_MouseClickCounter;
void Desktop::getLastMouseDownPosition (int& x, int& y) throw()
{
x = juce_recentMouseDownX [0];
y = juce_recentMouseDownY [0];
}
int Desktop::getMouseButtonClickCounter() throw()
{
return juce_MouseClickCounter;
}
//==============================================================================
void Desktop::addGlobalMouseListener (MouseListener* const listener) throw()
{
jassert (listener != 0);
if (listener != 0)
{
mouseListeners.add (listener);
resetTimer();
}
}
void Desktop::removeGlobalMouseListener (MouseListener* const listener) throw()
{
mouseListeners.removeValue (listener);
resetTimer();
}
//==============================================================================
void Desktop::addFocusChangeListener (FocusChangeListener* const listener) throw()
{
jassert (listener != 0);
if (listener != 0)
focusListeners.add (listener);
}
void Desktop::removeFocusChangeListener (FocusChangeListener* const listener) throw()
{
focusListeners.removeValue (listener);
}
void Desktop::triggerFocusCallback() throw()
{
triggerAsyncUpdate();
}
void Desktop::handleAsyncUpdate()
{
for (int i = focusListeners.size(); --i >= 0;)
{
((FocusChangeListener*) focusListeners.getUnchecked (i))->globalFocusChanged (Component::getCurrentlyFocusedComponent());
i = jmin (i, focusListeners.size());
}
}
//==============================================================================
void Desktop::timerCallback()
{
int x, y;
getMousePosition (x, y);
if (lastMouseX != x || lastMouseY != y)
sendMouseMove();
}
void Desktop::sendMouseMove()
{
if (mouseListeners.size() > 0)
{
startTimer (20);
int x, y;
getMousePosition (x, y);
lastMouseX = x;
lastMouseY = y;
Component* const target = findComponentAt (x, y);
if (target != 0)
{
target->globalPositionToRelative (x, y);
ComponentDeletionWatcher deletionChecker (target);
const MouseEvent me (x, y,
ModifierKeys::getCurrentModifiers(),
target,
Time::getCurrentTime(),
x, y,
Time::getCurrentTime(),
0, false);
for (int i = mouseListeners.size(); --i >= 0;)
{
if (ModifierKeys::getCurrentModifiers().isAnyMouseButtonDown())
((MouseListener*) mouseListeners[i])->mouseDrag (me);
else
((MouseListener*) mouseListeners[i])->mouseMove (me);
if (deletionChecker.hasBeenDeleted())
return;
i = jmin (i, mouseListeners.size());
}
}
}
}
void Desktop::resetTimer() throw()
{
if (mouseListeners.size() == 0)
stopTimer();
else
startTimer (100);
getMousePosition (lastMouseX, lastMouseY);
}
END_JUCE_NAMESPACE