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JUCE/modules/juce_opengl/native
reuk fcaf5adb25
OpenGL: Avoid displaying OpenGL window until a frame has been drawn
This avoids an issue where, when attaching an OpenGLContext as a child
of a window rendered with Direct2D, the area covered by the OpenGL
renderer would display as a white rectangle until the context had
drawn a frame. This only affected the Direct2D renderer; when the parent
window used the software renderer, no white rectangle was shown.
2024-10-24 20:43:09 +01:00
..
java/app/com/rmsl/juce Update licensing information 2024-04-16 11:39:35 +01:00
juce_OpenGL_android.h Update licensing information 2024-04-16 11:39:35 +01:00
juce_OpenGL_ios.h Update licensing information 2024-04-16 11:39:35 +01:00
juce_OpenGL_linux.h Update licensing information 2024-04-16 11:39:35 +01:00
juce_OpenGL_mac.h Platform: Remove compatibility checks for macOS 10.10 2024-07-02 18:06:27 +01:00
juce_OpenGL_windows.h OpenGL: Avoid displaying OpenGL window until a frame has been drawn 2024-10-24 20:43:09 +01:00
juce_OpenGLExtensions.h Update licensing information 2024-04-16 11:39:35 +01:00