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This avoids an issue where, when attaching an OpenGLContext as a child of a window rendered with Direct2D, the area covered by the OpenGL renderer would display as a white rectangle until the context had drawn a frame. This only affected the Direct2D renderer; when the parent window used the software renderer, no white rectangle was shown. |
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| .. | ||
| java/app/com/rmsl/juce | ||
| juce_OpenGL_android.h | ||
| juce_OpenGL_ios.h | ||
| juce_OpenGL_linux.h | ||
| juce_OpenGL_mac.h | ||
| juce_OpenGL_windows.h | ||
| juce_OpenGLExtensions.h | ||