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JUCE/examples/Demo/Source/Demos/CodeEditorDemo.cpp

178 lines
5.7 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
#include "../JuceDemoHeader.h"
//==============================================================================
class CodeEditorDemo : public Component,
private FilenameComponentListener
{
public:
CodeEditorDemo()
: fileChooser ("File", File(), true, false, false,
"*.cpp;*.h;*.hpp;*.c;*.mm;*.m", String(),
"Choose a C++ file to open it in the editor")
{
setOpaque (true);
// Create the editor..
addAndMakeVisible (editor = new CodeEditorComponent (codeDocument, &cppTokeniser));
editor->loadContent ("\n"
"/* Code editor demo!\n"
"\n"
" To see a real-world example of the code editor\n"
" in action, have a look at the Projucer!\n"
"\n"
"*/\n"
"\n");
// Create a file chooser control to load files into it..
addAndMakeVisible (fileChooser);
fileChooser.addListener (this);
lookAndFeelChanged();
}
~CodeEditorDemo()
{
fileChooser.removeListener (this);
}
void paint (Graphics& g) override
{
g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground,
Colours::lightgrey));
}
void resized() override
{
Rectangle<int> r (getLocalBounds().reduced (8));
fileChooser.setBounds (r.removeFromTop (25));
editor->setBounds (r.withTrimmedTop (8));
}
private:
// this is the document that the editor component is showing
CodeDocument codeDocument;
// this is a tokeniser to apply the C++ syntax highlighting
CPlusPlusCodeTokeniser cppTokeniser;
// the editor component
ScopedPointer<CodeEditorComponent> editor;
FilenameComponent fileChooser;
void filenameComponentChanged (FilenameComponent*) override
{
editor->loadContent (fileChooser.getCurrentFile().loadFileAsString());
}
void lookAndFeelChanged() override
{
if (auto* v4 = dynamic_cast<LookAndFeel_V4*> (&LookAndFeel::getDefaultLookAndFeel()))
{
auto useLight = v4->getCurrentColourScheme() == LookAndFeel_V4::getLightColourScheme();
editor->setColourScheme (useLight ? getLightCodeEditorColourScheme()
: getDarkCodeEditorColourScheme());
}
else
{
editor->setColourScheme (cppTokeniser.getDefaultColourScheme());
}
}
CodeEditorComponent::ColourScheme getDarkCodeEditorColourScheme()
{
struct Type
{
const char* name;
uint32 colour;
};
const Type types[] =
{
{ "Error", 0xffe60000 },
{ "Comment", 0xff72d20c },
{ "Keyword", 0xffee6f6f },
{ "Operator", 0xffc4eb19 },
{ "Identifier", 0xffcfcfcf },
{ "Integer", 0xff42c8c4 },
{ "Float", 0xff885500 },
{ "String", 0xffbc45dd },
{ "Bracket", 0xff058202 },
{ "Punctuation", 0xffcfbeff },
{ "Preprocessor Text", 0xfff8f631 }
};
CodeEditorComponent::ColourScheme cs;
for (auto& t : types)
cs.set (t.name, Colour (t.colour));
return cs;
}
CodeEditorComponent::ColourScheme getLightCodeEditorColourScheme()
{
struct Type
{
const char* name;
uint32 colour;
};
const Type types[] =
{
{ "Error", 0xffcc0000 },
{ "Comment", 0xff00aa00 },
{ "Keyword", 0xff0000cc },
{ "Operator", 0xff225500 },
{ "Identifier", 0xff000000 },
{ "Integer", 0xff880000 },
{ "Float", 0xff885500 },
{ "String", 0xff990099 },
{ "Bracket", 0xff000055 },
{ "Punctuation", 0xff004400 },
{ "Preprocessor Text", 0xff660000 }
};
CodeEditorComponent::ColourScheme cs;
for (auto& t : types)
cs.set (t.name, Colour (t.colour));
return cs;
}
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CodeEditorDemo)
};
// This static object will register this demo type in a global list of demos..
static JuceDemoType<CodeEditorDemo> demo ("10 Components: Code Editor");