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134 lines
5.9 KiB
C++
134 lines
5.9 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A speech-bubble component that displays a short message.
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This can be used to show a message with the tail of the speech bubble
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pointing to a particular component or location on the screen.
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@see BubbleComponent
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@tags{GUI}
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*/
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class JUCE_API BubbleMessageComponent : public BubbleComponent,
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private Timer
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{
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public:
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//==============================================================================
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/** Creates a bubble component.
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After creating one a BubbleComponent, do the following:
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- add it to an appropriate parent component, or put it on the
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desktop with Component::addToDesktop (0).
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- use the showAt() method to show a message.
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- it will make itself invisible after it times-out (and can optionally
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also delete itself), or you can reuse it somewhere else by calling
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showAt() again.
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*/
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BubbleMessageComponent (int fadeOutLengthMs = 150);
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/** Destructor. */
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~BubbleMessageComponent() override;
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//==============================================================================
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/** Shows a message bubble at a particular position.
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This shows the bubble with its stem pointing to the given location
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(coordinates being relative to its parent component).
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@param position the coords of the object to point to
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@param message the text to display
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@param numMillisecondsBeforeRemoving how long to leave it on the screen before removing itself
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from its parent component. If this is 0 or less, it
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will stay there until manually removed.
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@param removeWhenMouseClicked if this is true, the bubble will disappear as soon as a
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mouse button is pressed (anywhere on the screen)
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@param deleteSelfAfterUse if true, then the component will delete itself after
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it becomes invisible
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*/
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void showAt (const Rectangle<int>& position,
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const AttributedString& message,
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int numMillisecondsBeforeRemoving,
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bool removeWhenMouseClicked = true,
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bool deleteSelfAfterUse = false);
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/** Shows a message bubble next to a particular component.
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This shows the bubble with its stem pointing at the given component.
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@param component the component that you want to point at
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@param message the text to display
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@param numMillisecondsBeforeRemoving how long to leave it on the screen before removing itself
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from its parent component. If this is 0 or less, it
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will stay there until manually removed.
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@param removeWhenMouseClicked if this is true, the bubble will disappear as soon as a
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mouse button is pressed (anywhere on the screen)
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@param deleteSelfAfterUse if true, then the component will delete itself after
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it becomes invisible
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*/
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void showAt (Component* component,
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const AttributedString& message,
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int numMillisecondsBeforeRemoving,
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bool removeWhenMouseClicked = true,
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bool deleteSelfAfterUse = false);
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//==============================================================================
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/** @internal */
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void getContentSize (int& w, int& h) override;
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/** @internal */
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void paintContent (Graphics& g, int w, int h) override;
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/** @internal */
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void timerCallback() override;
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private:
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//==============================================================================
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int fadeOutLength, mouseClickCounter;
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TextLayout textLayout;
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int64 expiryTime;
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bool deleteAfterUse;
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void createLayout (const AttributedString&);
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void init (int, bool, bool);
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void hide (bool fadeOut);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BubbleMessageComponent)
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};
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} // namespace juce
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