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Reaper uses an undocumented version 0 of the fxbank struct, this could be handled by JUCE but instead this solution switches to using methods provided by the VST3 SDK to save and load VST2 states. This also has the added benefit of no longer requiring the VST2 SDK to build a VST3 plugin that supports saving and loading VST2 states.
172 lines
6.3 KiB
C++
172 lines
6.3 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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#pragma once
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#include <juce_audio_plugin_client/detail/juce_IncludeModuleHeaders.h>
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namespace juce::detail
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{
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struct PluginUtilities
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{
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PluginUtilities() = delete;
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static int getDesktopFlags (const AudioProcessorEditor& editor)
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{
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return editor.wantsLayerBackedView()
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? 0
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: ComponentPeer::windowRequiresSynchronousCoreGraphicsRendering;
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}
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static int getDesktopFlags (const AudioProcessorEditor* editor)
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{
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return editor != nullptr ? getDesktopFlags (*editor) : 0;
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}
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static void addToDesktop (AudioProcessorEditor& editor, void* parent)
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{
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editor.addToDesktop (getDesktopFlags (editor), parent);
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}
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static const PluginHostType& getHostType()
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{
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static PluginHostType hostType;
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return hostType;
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}
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// NB: Nasty old-fashioned code in here because it's copied from the Steinberg example code.
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static void getUUIDForVST2ID (bool forControllerUID, uint8 uuid[16])
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{
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#if JUCE_WINDOWS
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const auto juce_sprintf = [] (auto&& head, auto&&... tail) { sprintf_s (head, (size_t) numElementsInArray (head), tail...); };
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const auto juce_strcpy = [] (auto&& head, auto&&... tail) { strcpy_s (head, (size_t) numElementsInArray (head), tail...); };
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const auto juce_strcat = [] (auto&& head, auto&&... tail) { strcat_s (head, (size_t) numElementsInArray (head), tail...); };
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const auto juce_sscanf = [] (auto&&... args) { sscanf_s (args...); };
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#else
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const auto juce_sprintf = [] (auto&& head, auto&&... tail) { snprintf (head, (size_t) numElementsInArray (head), tail...); };
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const auto juce_strcpy = [] (auto&&... args) { strcpy (args...); };
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const auto juce_strcat = [] (auto&&... args) { strcat (args...); };
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const auto juce_sscanf = [] (auto&&... args) { sscanf (args...); };
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#endif
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char uidString[33];
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const int vstfxid = (('V' << 16) | ('S' << 8) | (forControllerUID ? 'E' : 'T'));
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char vstfxidStr[7] = { 0 };
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juce_sprintf (vstfxidStr, "%06X", vstfxid);
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juce_strcpy (uidString, vstfxidStr);
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char uidStr[9] = { 0 };
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juce_sprintf (uidStr, "%08X", JucePlugin_VSTUniqueID);
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juce_strcat (uidString, uidStr);
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char nameidStr[3] = { 0 };
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const size_t len = strlen (JucePlugin_Name);
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for (size_t i = 0; i <= 8; ++i)
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{
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juce::uint8 c = i < len ? static_cast<juce::uint8> (JucePlugin_Name[i]) : 0;
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if (c >= 'A' && c <= 'Z')
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c += 'a' - 'A';
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juce_sprintf (nameidStr, "%02X", c);
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juce_strcat (uidString, nameidStr);
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}
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unsigned long p0;
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unsigned int p1, p2;
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unsigned int p3[8];
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juce_sscanf (uidString, "%08lX%04X%04X%02X%02X%02X%02X%02X%02X%02X%02X",
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&p0, &p1, &p2, &p3[0], &p3[1], &p3[2], &p3[3], &p3[4], &p3[5], &p3[6], &p3[7]);
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union q0_u {
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uint32 word;
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uint8 bytes[4];
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} q0;
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union q1_u {
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uint16 half;
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uint8 bytes[2];
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} q1, q2;
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q0.word = static_cast<uint32> (p0);
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q1.half = static_cast<uint16> (p1);
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q2.half = static_cast<uint16> (p2);
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// VST3 doesn't use COM compatible UUIDs on non windows platforms
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#if ! JUCE_WINDOWS
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q0.word = ByteOrder::swap (q0.word);
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q1.half = ByteOrder::swap (q1.half);
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q2.half = ByteOrder::swap (q2.half);
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#endif
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for (int i = 0; i < 4; ++i)
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uuid[i+0] = q0.bytes[i];
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for (int i = 0; i < 2; ++i)
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uuid[i+4] = q1.bytes[i];
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for (int i = 0; i < 2; ++i)
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uuid[i+6] = q2.bytes[i];
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for (int i = 0; i < 8; ++i)
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uuid[i+8] = static_cast<uint8> (p3[i]);
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}
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#if JucePlugin_Build_VST
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static bool handleManufacturerSpecificVST2Opcode ([[maybe_unused]] int32 index,
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[[maybe_unused]] pointer_sized_int value,
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[[maybe_unused]] void* ptr,
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float)
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{
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#if JUCE_VST3_CAN_REPLACE_VST2
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if ((index == (int32) ByteOrder::bigEndianInt ("stCA") || index == (int32) ByteOrder::bigEndianInt ("stCa"))
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&& value == (int32) ByteOrder::bigEndianInt ("FUID") && ptr != nullptr)
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{
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uint8 fuid[16];
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getUUIDForVST2ID (false, fuid);
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::memcpy (ptr, fuid, 16);
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return true;
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}
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#endif
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return false;
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}
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#endif
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};
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} // namespace juce::detail
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