1
0
Fork 0
mirror of https://github.com/juce-framework/JUCE.git synced 2026-01-11 23:54:18 +00:00
JUCE/modules/juce_gui_basics/misc/juce_BubbleComponent.cpp

191 lines
6.2 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
BubbleComponent::BubbleComponent()
: side (0),
allowablePlacements (above | below | left | right),
arrowTipX (0.0f),
arrowTipY (0.0f)
{
setInterceptsMouseClicks (false, false);
shadow.setShadowProperties (5.0f, 0.35f, 0, 0);
setComponentEffect (&shadow);
}
BubbleComponent::~BubbleComponent()
{
}
//==============================================================================
void BubbleComponent::paint (Graphics& g)
{
int x = content.getX();
int y = content.getY();
int w = content.getWidth();
int h = content.getHeight();
int cw, ch;
getContentSize (cw, ch);
if (side == 3)
x += w - cw;
else if (side != 1)
x += (w - cw) / 2;
w = cw;
if (side == 2)
y += h - ch;
else if (side != 0)
y += (h - ch) / 2;
h = ch;
getLookAndFeel().drawBubble (g, arrowTipX, arrowTipY,
(float) x, (float) y,
(float) w, (float) h);
const int cx = x + (w - cw) / 2;
const int cy = y + (h - ch) / 2;
const int indent = 3;
g.setOrigin (cx + indent, cy + indent);
g.reduceClipRegion (0, 0, cw - indent * 2, ch - indent * 2);
paintContent (g, cw - indent * 2, ch - indent * 2);
}
//==============================================================================
void BubbleComponent::setAllowedPlacement (const int newPlacement)
{
allowablePlacements = newPlacement;
}
void BubbleComponent::setPosition (Component* componentToPointTo)
{
jassert (componentToPointTo != nullptr);
Point<int> pos;
if (getParentComponent() != nullptr)
pos = getParentComponent()->getLocalPoint (componentToPointTo, pos);
else
pos = componentToPointTo->localPointToGlobal (pos);
setPosition (Rectangle<int> (pos.x, pos.y, componentToPointTo->getWidth(), componentToPointTo->getHeight()));
}
void BubbleComponent::setPosition (const int arrowTipX_,
const int arrowTipY_)
{
setPosition (Rectangle<int> (arrowTipX_, arrowTipY_, 1, 1));
}
//==============================================================================
void BubbleComponent::setPosition (const Rectangle<int>& rectangleToPointTo)
{
Rectangle<int> availableSpace (getParentComponent() != nullptr ? getParentComponent()->getLocalBounds()
: getParentMonitorArea());
int x = 0;
int y = 0;
int w = 150;
int h = 30;
getContentSize (w, h);
w += 30;
h += 30;
const float edgeIndent = 2.0f;
const int arrowLength = jmin (10, h / 3, w / 3);
int spaceAbove = ((allowablePlacements & above) != 0) ? jmax (0, rectangleToPointTo.getY() - availableSpace.getY()) : -1;
int spaceBelow = ((allowablePlacements & below) != 0) ? jmax (0, availableSpace.getBottom() - rectangleToPointTo.getBottom()) : -1;
int spaceLeft = ((allowablePlacements & left) != 0) ? jmax (0, rectangleToPointTo.getX() - availableSpace.getX()) : -1;
int spaceRight = ((allowablePlacements & right) != 0) ? jmax (0, availableSpace.getRight() - rectangleToPointTo.getRight()) : -1;
// look at whether the component is elongated, and if so, try to position next to its longer dimension.
if (rectangleToPointTo.getWidth() > rectangleToPointTo.getHeight() * 2
&& (spaceAbove > h + 20 || spaceBelow > h + 20))
{
spaceLeft = spaceRight = 0;
}
else if (rectangleToPointTo.getWidth() < rectangleToPointTo.getHeight() / 2
&& (spaceLeft > w + 20 || spaceRight > w + 20))
{
spaceAbove = spaceBelow = 0;
}
if (jmax (spaceAbove, spaceBelow) >= jmax (spaceLeft, spaceRight))
{
x = rectangleToPointTo.getX() + (rectangleToPointTo.getWidth() - w) / 2;
arrowTipX = w * 0.5f;
content.setSize (w, h - arrowLength);
if (spaceAbove >= spaceBelow)
{
// above
y = rectangleToPointTo.getY() - h;
content.setPosition (0, 0);
arrowTipY = h - edgeIndent;
side = 2;
}
else
{
// below
y = rectangleToPointTo.getBottom();
content.setPosition (0, arrowLength);
arrowTipY = edgeIndent;
side = 0;
}
}
else
{
y = rectangleToPointTo.getY() + (rectangleToPointTo.getHeight() - h) / 2;
arrowTipY = h * 0.5f;
content.setSize (w - arrowLength, h);
if (spaceLeft > spaceRight)
{
// on the left
x = rectangleToPointTo.getX() - w;
content.setPosition (0, 0);
arrowTipX = w - edgeIndent;
side = 3;
}
else
{
// on the right
x = rectangleToPointTo.getRight();
content.setPosition (arrowLength, 0);
arrowTipX = edgeIndent;
side = 1;
}
}
setBounds (x, y, w, h);
}