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In the old implementation, because pushSample() could be called on the audio thread, and updated the levels array and the nextSample value non-atomically, other threads (e.g. the UI thread) were not guaranteed to see these updates in a consistent order. |
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|---|---|---|
| .. | ||
| audio_cd | ||
| gui | ||
| native | ||
| players | ||
| juce_audio_utils.cpp | ||
| juce_audio_utils.h | ||
| juce_audio_utils.mm | ||