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JUCE/Examples/AnimationAppExample/JuceLibraryCode/modules/juce_opengl/juce_opengl.h
2014-10-29 15:55:23 +00:00

149 lines
4.7 KiB
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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_OPENGL_H_INCLUDED
#define JUCE_OPENGL_H_INCLUDED
#include "../juce_gui_extra/juce_gui_extra.h"
#undef JUCE_OPENGL
#define JUCE_OPENGL 1
#if JUCE_IOS || JUCE_ANDROID
#define JUCE_OPENGL_ES 1
#endif
#if JUCE_WINDOWS
#ifndef APIENTRY
#define APIENTRY __stdcall
#define CLEAR_TEMP_APIENTRY 1
#endif
#ifndef WINGDIAPI
#define WINGDIAPI __declspec(dllimport)
#define CLEAR_TEMP_WINGDIAPI 1
#endif
#include <gl/GL.h>
#ifdef CLEAR_TEMP_WINGDIAPI
#undef WINGDIAPI
#undef CLEAR_TEMP_WINGDIAPI
#endif
#ifdef CLEAR_TEMP_APIENTRY
#undef APIENTRY
#undef CLEAR_TEMP_APIENTRY
#endif
#elif JUCE_LINUX
#include <GL/gl.h>
#undef KeyPress
#elif JUCE_IOS
#if defined (__IPHONE_7_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_7_0
#include <OpenGLES/ES3/gl.h>
#else
#include <OpenGLES/ES2/gl.h>
#endif
#elif JUCE_MAC
#if defined (MAC_OS_X_VERSION_10_7) && (MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_7)
#define JUCE_OPENGL3 1
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#else
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#endif
#elif JUCE_ANDROID
#include <GLES2/gl2.h>
#endif
#if GL_ES_VERSION_3_0
#define JUCE_OPENGL3 1
#endif
//=============================================================================
/** This macro is a helper for use in GLSL shader code which needs to compile on both OpenGL 2.1 and OpenGL 3.0.
It's mandatory in OpenGL 3.0 to specify the GLSL version.
*/
#if JUCE_OPENGL3
#if JUCE_OPENGL_ES
#define JUCE_GLSL_VERSION "#version 300 es"
#else
#define JUCE_GLSL_VERSION "#version 150"
#endif
#else
#define JUCE_GLSL_VERSION ""
#endif
//=============================================================================
#if JUCE_OPENGL_ES || defined (DOXYGEN)
/** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
these macros define the various precision keywords only on GLES.
*/
#define JUCE_MEDIUMP "mediump"
/** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
these macros define the various precision keywords only on GLES.
*/
#define JUCE_HIGHP "highp"
/** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
these macros define the various precision keywords only on GLES.
*/
#define JUCE_LOWP "lowp"
#else
#define JUCE_MEDIUMP
#define JUCE_HIGHP
#define JUCE_LOWP
#endif
//=============================================================================
namespace juce
{
class OpenGLTexture;
class OpenGLFrameBuffer;
class OpenGLShaderProgram;
#include "geometry/juce_Quaternion.h"
#include "geometry/juce_Matrix3D.h"
#include "geometry/juce_Vector3D.h"
#include "geometry/juce_Draggable3DOrientation.h"
#include "native/juce_MissingGLDefinitions.h"
#include "opengl/juce_OpenGLHelpers.h"
#include "opengl/juce_OpenGLPixelFormat.h"
#include "native/juce_OpenGLExtensions.h"
#include "opengl/juce_OpenGLRenderer.h"
#include "opengl/juce_OpenGLContext.h"
#include "opengl/juce_OpenGLFrameBuffer.h"
#include "opengl/juce_OpenGLGraphicsContext.h"
#include "opengl/juce_OpenGLHelpers.h"
#include "opengl/juce_OpenGLImage.h"
#include "opengl/juce_OpenGLRenderer.h"
#include "opengl/juce_OpenGLShaderProgram.h"
#include "opengl/juce_OpenGLTexture.h"
#include "utils/juce_OpenGLAppComponent.h"
}
#endif // JUCE_OPENGL_H_INCLUDED