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The new class hold a list of ChildProcesses and periodically checks their return value until they report termination. On Linux this check is necessary to avoid leaving zombie processes behind.
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 7 End-User License
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Agreement and JUCE Privacy Policy.
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End User License Agreement: www.juce.com/juce-7-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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/** Utility class wrapping a single non-null callback called by a Timer.
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You can use the usual Timer functions to start and stop the TimedCallback. Deleting the
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TimedCallback will automatically stop the underlying Timer.
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With this class you can use the Timer facility without inheritance.
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@see Timer
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@tags{Events}
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*/
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class TimedCallback final : private Timer
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{
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public:
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/** Constructor. The passed in callback must be non-null. */
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explicit TimedCallback (std::function<void()> callbackIn)
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: callback (std::move (callbackIn))
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{
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jassert (callback);
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}
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/** Destructor. */
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~TimedCallback() noexcept override { stopTimer(); }
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using Timer::startTimer;
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using Timer::startTimerHz;
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using Timer::stopTimer;
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using Timer::isTimerRunning;
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private:
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void timerCallback() override { callback(); }
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std::function<void()> callback;
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};
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} // namespace juce
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