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JUCE/extras/Projucer/Source/ComponentEditor/Documents/jucer_ComponentDocument.h
2024-01-30 11:37:30 +00:00

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2022 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 7 End-User License
Agreement and JUCE Privacy Policy.
End User License Agreement: www.juce.com/juce-7-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
#pragma once
#include "../jucer_JucerDocument.h"
//==============================================================================
class ComponentDocument : public JucerDocument
{
public:
ComponentDocument (SourceCodeDocument* cpp);
~ComponentDocument() override;
//==============================================================================
String getTypeName() const override;
JucerDocument* createCopy() override;
Component* createTestComponent (bool alwaysFillBackground) override;
int getNumPaintRoutines() const override { return 1; }
StringArray getPaintRoutineNames() const override { return StringArray ("Graphics"); }
PaintRoutine* getPaintRoutine (int index) const override { return index == 0 ? backgroundGraphics.get() : nullptr; }
ComponentLayout* getComponentLayout() const override { return components.get(); }
//==============================================================================
std::unique_ptr<XmlElement> createXml() const override;
bool loadFromXml (const XmlElement& xml) override;
void fillInGeneratedCode (GeneratedCode& code) const override;
void applyCustomPaintSnippets (StringArray&) override;
private:
std::unique_ptr<ComponentLayout> components;
std::unique_ptr<PaintRoutine> backgroundGraphics;
};