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JUCE/extras/Projucer/Source
2018-09-10 14:56:45 +01:00
..
Application Projucer: Only scan module paths on command-line when re-saving projects using global paths 2018-09-10 14:56:45 +01:00
BinaryData Added support for building Unity native audio plugins on desktop platforms 2018-05-10 16:32:30 +01:00
CodeEditor Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use 2018-06-26 14:06:52 +01:00
ComponentEditor Increased shadowing warning level, and fixed a few warnings that were generated 2018-06-14 14:54:32 +01:00
Licenses Added some methods to allow ReferenceCountedObjectPtrs to be constructed or copied from references as well as pointers - as well as increasing safety, this actually makes things a bit more efficient as it skips a nullptr check. Updated lots of places in the code that could take advantage of this 2018-07-03 11:51:13 +01:00
LiveBuildEngine Projucer: Refactored module scanning code and added AvailableModuleList class for asynchronous scanning 2018-08-23 14:15:28 +01:00
Project Projucer: Removed the jobNeedsRunningAgain logic from AvailableModuleList's ModuleScannerJob as it was causing the job to hang when the module was found in the root directory 2018-09-10 11:09:57 +01:00
ProjectSaving Projucer: Use a workaround to set the VS2017 Windows target platform option to the latest Windows 10 SDK installed on the build machine by default 2018-09-07 14:31:55 +01:00
Settings Projucer: Remove some unnecessary assertions from StoredSettings 2018-07-26 09:46:46 +01:00
Utility Projucer: Added a framework search path to the Xcode exporter 2018-09-06 20:02:24 +01:00
Wizards Projucer: Refactored module scanning code and added AvailableModuleList class for asynchronous scanning 2018-08-23 14:15:28 +01:00