mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-10 23:44:24 +00:00
861 lines
27 KiB
C++
861 lines
27 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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class OpenGLContext::CachedImage : public CachedComponentImage,
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public Thread
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{
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public:
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CachedImage (OpenGLContext& c, Component& comp,
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const OpenGLPixelFormat& pixFormat, void* contextToShare)
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: Thread ("OpenGL Rendering"),
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context (c), component (comp),
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scale (1.0),
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#if JUCE_OPENGL_ES
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shadersAvailable (true),
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#else
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shadersAvailable (false),
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#endif
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hasInitialised (false),
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needsUpdate (1)
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{
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nativeContext = new NativeContext (component, pixFormat, contextToShare);
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if (nativeContext->createdOk())
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context.nativeContext = nativeContext;
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else
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nativeContext = nullptr;
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}
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~CachedImage()
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{
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stop();
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}
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void start()
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{
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#if ! JUCE_ANDROID
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if (nativeContext != nullptr)
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startThread (6);
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#endif
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}
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void stop()
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{
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#if ! JUCE_ANDROID
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stopThread (10000);
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#endif
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hasInitialised = false;
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}
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//==============================================================================
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void paint (Graphics&)
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{
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if (ComponentPeer* const peer = component.getPeer())
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peer->addMaskedRegion (peer->getComponent().getLocalArea (&component, component.getLocalBounds()));
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}
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void invalidateAll()
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{
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validArea.clear();
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triggerRepaint();
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}
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void invalidate (const Rectangle<int>& area)
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{
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validArea.subtract (area);
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triggerRepaint();
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}
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void releaseResources() {}
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void triggerRepaint()
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{
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needsUpdate = 1;
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#if JUCE_ANDROID
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if (nativeContext != nullptr)
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nativeContext->triggerRepaint();
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#else
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notify();
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#endif
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}
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//==============================================================================
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bool ensureFrameBufferSize()
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{
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const int fbW = cachedImageFrameBuffer.getWidth();
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const int fbH = cachedImageFrameBuffer.getHeight();
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if (fbW != viewportArea.getWidth() || fbH != viewportArea.getHeight() || ! cachedImageFrameBuffer.isValid())
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{
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if (! cachedImageFrameBuffer.initialise (context, viewportArea.getWidth(), viewportArea.getHeight()))
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return false;
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validArea.clear();
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JUCE_CHECK_OPENGL_ERROR
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}
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return true;
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}
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void clearRegionInFrameBuffer (const RectangleList& list, const float scaleFactor)
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{
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glClearColor (0, 0, 0, 0);
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glEnable (GL_SCISSOR_TEST);
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const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
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cachedImageFrameBuffer.makeCurrentRenderingTarget();
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const int imageH = cachedImageFrameBuffer.getHeight();
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for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
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{
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const Rectangle<int> r ((i->toFloat() * scaleFactor).getSmallestIntegerContainer());
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glScissor (r.getX(), imageH - r.getBottom(), r.getWidth(), r.getHeight());
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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}
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glDisable (GL_SCISSOR_TEST);
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context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
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JUCE_CHECK_OPENGL_ERROR
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}
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bool renderFrame()
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{
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ScopedPointer<MessageManagerLock> mmLock;
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const bool isUpdating = needsUpdate.compareAndSetBool (0, 1);
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if (context.renderComponents && isUpdating)
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{
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mmLock = new MessageManagerLock (this); // need to acquire this before locking the context.
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if (! mmLock->lockWasGained())
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return false;
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}
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if (! context.makeActive())
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return false;
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NativeContext::Locker locker (*nativeContext);
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JUCE_CHECK_OPENGL_ERROR
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if (context.renderer != nullptr)
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{
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glViewport (0, 0, viewportArea.getWidth(), viewportArea.getHeight());
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context.renderer->renderOpenGL();
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clearGLError();
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}
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if (context.renderComponents)
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{
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if (isUpdating)
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{
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paintComponent();
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mmLock = nullptr;
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}
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glViewport (0, 0, viewportArea.getWidth(), viewportArea.getHeight());
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drawComponentBuffer();
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}
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context.swapBuffers();
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return true;
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}
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void updateViewportSize (bool canTriggerUpdate)
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{
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const double newScale = Desktop::getInstance().getDisplays()
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.getDisplayContaining (component.getScreenBounds().getCentre()).scale;
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Rectangle<int> newArea (roundToInt (component.getWidth() * newScale),
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roundToInt (component.getHeight() * newScale));
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if (scale != newScale || viewportArea != newArea)
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{
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scale = newScale;
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viewportArea = newArea;
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if (canTriggerUpdate)
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invalidateAll();
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}
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}
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void paintComponent()
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{
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// you mustn't set your own cached image object when attaching a GL context!
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jassert (get (component) == this);
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updateViewportSize (false);
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if (! ensureFrameBufferSize())
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return;
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RectangleList invalid (viewportArea);
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invalid.subtract (validArea);
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validArea = viewportArea;
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if (! invalid.isEmpty())
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{
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clearRegionInFrameBuffer (invalid, (float) scale);
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{
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ScopedPointer<LowLevelGraphicsContext> g (createOpenGLGraphicsContext (context, cachedImageFrameBuffer));
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g->addTransform (AffineTransform::scale ((float) scale));
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g->clipToRectangleList (invalid);
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paintOwner (*g);
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JUCE_CHECK_OPENGL_ERROR
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}
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if (! context.isActive())
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context.makeActive();
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}
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JUCE_CHECK_OPENGL_ERROR
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}
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void drawComponentBuffer()
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{
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#if ! JUCE_ANDROID
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glEnable (GL_TEXTURE_2D);
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clearGLError();
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#endif
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context.extensions.glActiveTexture (GL_TEXTURE0);
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glBindTexture (GL_TEXTURE_2D, cachedImageFrameBuffer.getTextureID());
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const Rectangle<int> cacheBounds (cachedImageFrameBuffer.getWidth(), cachedImageFrameBuffer.getHeight());
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context.copyTexture (cacheBounds, cacheBounds, cacheBounds.getWidth(), cacheBounds.getHeight(), false);
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glBindTexture (GL_TEXTURE_2D, 0);
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JUCE_CHECK_OPENGL_ERROR
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}
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void paintOwner (LowLevelGraphicsContext& llgc)
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{
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Graphics g (&llgc);
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#if JUCE_ENABLE_REPAINT_DEBUGGING
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g.saveState();
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#endif
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JUCE_TRY
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{
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component.paintEntireComponent (g, false);
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}
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JUCE_CATCH_EXCEPTION
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#if JUCE_ENABLE_REPAINT_DEBUGGING
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// enabling this code will fill all areas that get repainted with a colour overlay, to show
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// clearly when things are being repainted.
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g.restoreState();
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static Random rng;
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g.fillAll (Colour ((uint8) rng.nextInt (255),
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(uint8) rng.nextInt (255),
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(uint8) rng.nextInt (255),
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(uint8) 0x50));
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#endif
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}
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void handleResize()
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{
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updateViewportSize (true);
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#if JUCE_MAC
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if (hasInitialised)
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{
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[nativeContext->view update];
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renderFrame();
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}
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#endif
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}
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//==============================================================================
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void run()
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{
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{
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// Allow the message thread to finish setting-up the context before using it..
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MessageManagerLock mml (this);
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if (! mml.lockWasGained())
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return;
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}
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initialiseOnThread();
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hasInitialised = true;
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while (! threadShouldExit())
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{
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if (! renderFrame())
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wait (5); // failed to render, so avoid a tight fail-loop.
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}
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shutdownOnThread();
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}
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void initialiseOnThread()
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{
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// On android, this can get called twice, so drop any previous state..
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associatedObjectNames.clear();
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associatedObjects.clear();
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cachedImageFrameBuffer.release();
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context.makeActive();
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nativeContext->initialiseOnRenderThread (context);
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glViewport (0, 0, component.getWidth(), component.getHeight());
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context.extensions.initialise();
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nativeContext->setSwapInterval (1);
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#if JUCE_USE_OPENGL_SHADERS && ! JUCE_OPENGL_ES
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shadersAvailable = OpenGLShaderProgram::getLanguageVersion() > 0;
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#endif
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if (context.renderer != nullptr)
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context.renderer->newOpenGLContextCreated();
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}
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void shutdownOnThread()
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{
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if (context.renderer != nullptr)
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context.renderer->openGLContextClosing();
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cachedImageFrameBuffer.release();
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nativeContext->shutdownOnRenderThread();
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associatedObjectNames.clear();
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associatedObjects.clear();
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}
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//==============================================================================
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static CachedImage* get (Component& c) noexcept
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{
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return dynamic_cast<CachedImage*> (c.getCachedComponentImage());
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}
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//==============================================================================
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ScopedPointer<NativeContext> nativeContext;
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OpenGLContext& context;
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Component& component;
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OpenGLFrameBuffer cachedImageFrameBuffer;
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RectangleList validArea;
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Rectangle<int> viewportArea;
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double scale;
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StringArray associatedObjectNames;
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ReferenceCountedArray<ReferenceCountedObject> associatedObjects;
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WaitableEvent canPaintNowFlag, finishedPaintingFlag;
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bool shadersAvailable, hasInitialised;
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Atomic<int> needsUpdate;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
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};
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//==============================================================================
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#if JUCE_ANDROID
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void OpenGLContext::NativeContext::contextCreatedCallback()
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{
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isInsideGLCallback = true;
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if (CachedImage* const c = CachedImage::get (component))
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c->initialiseOnThread();
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else
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jassertfalse;
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isInsideGLCallback = false;
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}
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void OpenGLContext::NativeContext::renderCallback()
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{
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isInsideGLCallback = true;
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if (CachedImage* const c = CachedImage::get (component))
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c->renderFrame();
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isInsideGLCallback = false;
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}
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#endif
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//==============================================================================
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class OpenGLContext::Attachment : public ComponentMovementWatcher
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{
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public:
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Attachment (OpenGLContext& c, Component& comp)
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: ComponentMovementWatcher (&comp), context (c)
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{
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if (canBeAttached (comp))
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attach();
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}
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~Attachment()
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{
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detach();
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}
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void componentMovedOrResized (bool /*wasMoved*/, bool /*wasResized*/)
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{
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Component& comp = *getComponent();
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if (isAttached (comp) != canBeAttached (comp))
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componentVisibilityChanged();
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if (comp.getWidth() > 0 && comp.getHeight() > 0
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&& context.nativeContext != nullptr)
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{
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if (CachedImage* const c = CachedImage::get (comp))
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c->handleResize();
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context.nativeContext->updateWindowPosition (comp.getTopLevelComponent()
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->getLocalArea (&comp, comp.getLocalBounds()));
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}
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}
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void componentPeerChanged()
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{
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detach();
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componentVisibilityChanged();
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}
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void componentVisibilityChanged()
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{
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Component& comp = *getComponent();
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if (canBeAttached (comp))
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{
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if (! isAttached (comp))
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attach();
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}
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else
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{
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detach();
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}
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}
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#if JUCE_DEBUG || JUCE_LOG_ASSERTIONS
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void componentBeingDeleted (Component& component)
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{
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/* You must call detach() or delete your OpenGLContext to remove it
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from a component BEFORE deleting the component that it is using!
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*/
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jassertfalse;
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ComponentMovementWatcher::componentBeingDeleted (component);
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}
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#endif
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private:
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OpenGLContext& context;
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static bool canBeAttached (const Component& comp) noexcept
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{
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return comp.getWidth() > 0 && comp.getHeight() > 0 && isShowingOrMinimised (comp);
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}
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static bool isShowingOrMinimised (const Component& c)
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{
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if (! c.isVisible())
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return false;
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if (Component* p = c.getParentComponent())
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return isShowingOrMinimised (*p);
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return c.getPeer() != nullptr;
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}
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static bool isAttached (const Component& comp) noexcept
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{
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return comp.getCachedComponentImage() != nullptr;
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}
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void attach()
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{
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Component& comp = *getComponent();
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CachedImage* const newCachedImage = new CachedImage (context, comp,
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context.pixelFormat,
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context.contextToShareWith);
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comp.setCachedComponentImage (newCachedImage);
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newCachedImage->start(); // (must wait until this is attached before starting its thread)
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newCachedImage->updateViewportSize (true);
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}
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void detach()
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{
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Component& comp = *getComponent();
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#if JUCE_MAC
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[[(NSView*) comp.getWindowHandle() window] disableScreenUpdatesUntilFlush];
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#endif
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if (CachedImage* const oldCachedImage = CachedImage::get (comp))
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oldCachedImage->stop(); // (must stop this before detaching it from the component)
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comp.setCachedComponentImage (nullptr);
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context.nativeContext = nullptr;
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}
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};
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//==============================================================================
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OpenGLContext::OpenGLContext()
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: nativeContext (nullptr), renderer (nullptr), contextToShareWith (nullptr),
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renderComponents (true)
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{
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}
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OpenGLContext::~OpenGLContext()
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{
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detach();
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}
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void OpenGLContext::setRenderer (OpenGLRenderer* rendererToUse) noexcept
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{
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// This method must not be called when the context has already been attached!
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// Call it before attaching your context, or use detach() first, before calling this!
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jassert (nativeContext == nullptr);
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renderer = rendererToUse;
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}
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void OpenGLContext::setComponentPaintingEnabled (bool shouldPaintComponent) noexcept
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{
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// This method must not be called when the context has already been attached!
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// Call it before attaching your context, or use detach() first, before calling this!
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jassert (nativeContext == nullptr);
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renderComponents = shouldPaintComponent;
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}
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void OpenGLContext::setPixelFormat (const OpenGLPixelFormat& preferredPixelFormat) noexcept
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{
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// This method must not be called when the context has already been attached!
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// Call it before attaching your context, or use detach() first, before calling this!
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jassert (nativeContext == nullptr);
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pixelFormat = preferredPixelFormat;
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}
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void OpenGLContext::setNativeSharedContext (void* nativeContextToShareWith) noexcept
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{
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// This method must not be called when the context has already been attached!
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// Call it before attaching your context, or use detach() first, before calling this!
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jassert (nativeContext == nullptr);
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contextToShareWith = nativeContextToShareWith;
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}
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void OpenGLContext::attachTo (Component& component)
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{
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component.repaint();
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if (getTargetComponent() != &component)
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{
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detach();
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attachment = new Attachment (*this, component);
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}
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}
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void OpenGLContext::detach()
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{
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attachment = nullptr;
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nativeContext = nullptr;
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}
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bool OpenGLContext::isAttached() const noexcept
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{
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return nativeContext != nullptr;
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}
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Component* OpenGLContext::getTargetComponent() const noexcept
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{
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return attachment != nullptr ? attachment->getComponent() : nullptr;
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}
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static ThreadLocalValue<OpenGLContext*> currentThreadActiveContext;
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OpenGLContext* OpenGLContext::getCurrentContext()
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{
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return currentThreadActiveContext.get();
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}
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bool OpenGLContext::makeActive() const noexcept
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{
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OpenGLContext*& current = currentThreadActiveContext.get();
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if (nativeContext != nullptr && nativeContext->makeActive())
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{
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current = const_cast <OpenGLContext*> (this);
|
|
return true;
|
|
}
|
|
|
|
current = nullptr;
|
|
return false;
|
|
}
|
|
|
|
bool OpenGLContext::isActive() const noexcept
|
|
{
|
|
return nativeContext != nullptr && nativeContext->isActive();
|
|
}
|
|
|
|
void OpenGLContext::deactivateCurrentContext()
|
|
{
|
|
NativeContext::deactivateCurrentContext();
|
|
currentThreadActiveContext.get() = nullptr;
|
|
}
|
|
|
|
void OpenGLContext::triggerRepaint()
|
|
{
|
|
if (CachedImage* const cachedImage = getCachedImage())
|
|
cachedImage->triggerRepaint();
|
|
}
|
|
|
|
void OpenGLContext::swapBuffers()
|
|
{
|
|
if (nativeContext != nullptr)
|
|
nativeContext->swapBuffers();
|
|
}
|
|
|
|
unsigned int OpenGLContext::getFrameBufferID() const noexcept
|
|
{
|
|
return nativeContext != nullptr ? nativeContext->getFrameBufferID() : 0;
|
|
}
|
|
|
|
bool OpenGLContext::setSwapInterval (int numFramesPerSwap)
|
|
{
|
|
return nativeContext != nullptr && nativeContext->setSwapInterval (numFramesPerSwap);
|
|
}
|
|
|
|
int OpenGLContext::getSwapInterval() const
|
|
{
|
|
return nativeContext != nullptr ? nativeContext->getSwapInterval() : 0;
|
|
}
|
|
|
|
void* OpenGLContext::getRawContext() const noexcept
|
|
{
|
|
return nativeContext != nullptr ? nativeContext->getRawContext() : nullptr;
|
|
}
|
|
|
|
OpenGLContext::CachedImage* OpenGLContext::getCachedImage() const noexcept
|
|
{
|
|
if (Component* const comp = getTargetComponent())
|
|
return CachedImage::get (*comp);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool OpenGLContext::areShadersAvailable() const
|
|
{
|
|
CachedImage* const c = getCachedImage();
|
|
return c != nullptr && c->shadersAvailable;
|
|
}
|
|
|
|
ReferenceCountedObject* OpenGLContext::getAssociatedObject (const char* name) const
|
|
{
|
|
jassert (name != nullptr);
|
|
|
|
CachedImage* const c = getCachedImage();
|
|
|
|
// This method must only be called from an openGL rendering callback.
|
|
jassert (c != nullptr && nativeContext != nullptr);
|
|
jassert (getCurrentContext() != nullptr);
|
|
|
|
const int index = c->associatedObjectNames.indexOf (name);
|
|
return index >= 0 ? c->associatedObjects.getUnchecked (index) : nullptr;
|
|
}
|
|
|
|
void OpenGLContext::setAssociatedObject (const char* name, ReferenceCountedObject* newObject)
|
|
{
|
|
jassert (name != nullptr);
|
|
|
|
CachedImage* const c = getCachedImage();
|
|
|
|
// This method must only be called from an openGL rendering callback.
|
|
jassert (c != nullptr && nativeContext != nullptr);
|
|
jassert (getCurrentContext() != nullptr);
|
|
|
|
const int index = c->associatedObjectNames.indexOf (name);
|
|
|
|
if (index >= 0)
|
|
{
|
|
c->associatedObjects.set (index, newObject);
|
|
}
|
|
else
|
|
{
|
|
c->associatedObjectNames.add (name);
|
|
c->associatedObjects.add (newObject);
|
|
}
|
|
}
|
|
|
|
void OpenGLContext::copyTexture (const Rectangle<int>& targetClipArea,
|
|
const Rectangle<int>& anchorPosAndTextureSize,
|
|
const int contextWidth, const int contextHeight,
|
|
bool flippedVertically)
|
|
{
|
|
if (contextWidth <= 0 || contextHeight <= 0)
|
|
return;
|
|
|
|
JUCE_CHECK_OPENGL_ERROR
|
|
glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable (GL_BLEND);
|
|
|
|
#if JUCE_USE_OPENGL_SHADERS
|
|
if (areShadersAvailable())
|
|
{
|
|
struct OverlayShaderProgram : public ReferenceCountedObject
|
|
{
|
|
OverlayShaderProgram (OpenGLContext& context)
|
|
: program (context), builder (program), params (program)
|
|
{}
|
|
|
|
static const OverlayShaderProgram& select (OpenGLContext& context)
|
|
{
|
|
static const char programValueID[] = "juceGLComponentOverlayShader";
|
|
OverlayShaderProgram* program = static_cast <OverlayShaderProgram*> (context.getAssociatedObject (programValueID));
|
|
|
|
if (program == nullptr)
|
|
{
|
|
program = new OverlayShaderProgram (context);
|
|
context.setAssociatedObject (programValueID, program);
|
|
}
|
|
|
|
program->program.use();
|
|
return *program;
|
|
}
|
|
|
|
struct ProgramBuilder
|
|
{
|
|
ProgramBuilder (OpenGLShaderProgram& prog)
|
|
{
|
|
prog.addShader ("attribute " JUCE_HIGHP " vec2 position;"
|
|
"uniform " JUCE_HIGHP " vec2 screenSize;"
|
|
"varying " JUCE_HIGHP " vec2 pixelPos;"
|
|
"void main()"
|
|
"{"
|
|
"pixelPos = position;"
|
|
JUCE_HIGHP " vec2 scaled = position / (0.5 * screenSize.xy);"
|
|
"gl_Position = vec4 (scaled.x - 1.0, 1.0 - scaled.y, 0, 1.0);"
|
|
"}",
|
|
GL_VERTEX_SHADER);
|
|
|
|
prog.addShader ("uniform sampler2D imageTexture;"
|
|
"uniform " JUCE_HIGHP " float textureBounds[4];"
|
|
"uniform " JUCE_HIGHP " vec2 vOffsetAndScale;"
|
|
"varying " JUCE_HIGHP " vec2 pixelPos;"
|
|
"void main()"
|
|
"{"
|
|
JUCE_HIGHP " vec2 texturePos = (pixelPos - vec2 (textureBounds[0], textureBounds[1]))"
|
|
"/ vec2 (textureBounds[2], textureBounds[3]);"
|
|
"gl_FragColor = texture2D (imageTexture, vec2 (texturePos.x, vOffsetAndScale.x + vOffsetAndScale.y * texturePos.y));"
|
|
"}",
|
|
GL_FRAGMENT_SHADER);
|
|
prog.link();
|
|
}
|
|
};
|
|
|
|
struct Params
|
|
{
|
|
Params (OpenGLShaderProgram& prog)
|
|
: positionAttribute (prog, "position"),
|
|
screenSize (prog, "screenSize"),
|
|
imageTexture (prog, "imageTexture"),
|
|
textureBounds (prog, "textureBounds"),
|
|
vOffsetAndScale (prog, "vOffsetAndScale")
|
|
{}
|
|
|
|
void set (const float targetWidth, const float targetHeight, const Rectangle<float>& bounds, bool flippedVertically) const
|
|
{
|
|
const GLfloat m[] = { bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight() };
|
|
textureBounds.set (m, 4);
|
|
imageTexture.set (0);
|
|
screenSize.set (targetWidth, targetHeight);
|
|
|
|
vOffsetAndScale.set (flippedVertically ? 0.0f : 1.0f,
|
|
flippedVertically ? 1.0f : -1.0f);
|
|
}
|
|
|
|
OpenGLShaderProgram::Attribute positionAttribute;
|
|
OpenGLShaderProgram::Uniform screenSize, imageTexture, textureBounds, vOffsetAndScale;
|
|
};
|
|
|
|
OpenGLShaderProgram program;
|
|
ProgramBuilder builder;
|
|
Params params;
|
|
};
|
|
|
|
const GLshort left = (GLshort) targetClipArea.getX();
|
|
const GLshort top = (GLshort) targetClipArea.getY();
|
|
const GLshort right = (GLshort) targetClipArea.getRight();
|
|
const GLshort bottom = (GLshort) targetClipArea.getBottom();
|
|
const GLshort vertices[] = { left, bottom, right, bottom, left, top, right, top };
|
|
|
|
const OverlayShaderProgram& program = OverlayShaderProgram::select (*this);
|
|
program.params.set ((float) contextWidth, (float) contextHeight, anchorPosAndTextureSize.toFloat(), flippedVertically);
|
|
|
|
extensions.glVertexAttribPointer (program.params.positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 4, vertices);
|
|
extensions.glEnableVertexAttribArray (program.params.positionAttribute.attributeID);
|
|
JUCE_CHECK_OPENGL_ERROR
|
|
|
|
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
extensions.glUseProgram (0);
|
|
extensions.glDisableVertexAttribArray (program.params.positionAttribute.attributeID);
|
|
}
|
|
#if JUCE_USE_OPENGL_FIXED_FUNCTION
|
|
else
|
|
#endif
|
|
#endif
|
|
|
|
#if JUCE_USE_OPENGL_FIXED_FUNCTION
|
|
{
|
|
glEnable (GL_SCISSOR_TEST);
|
|
glScissor (targetClipArea.getX(), contextHeight - targetClipArea.getBottom(),
|
|
targetClipArea.getWidth(), targetClipArea.getHeight());
|
|
|
|
JUCE_CHECK_OPENGL_ERROR
|
|
glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
|
|
glDisableClientState (GL_COLOR_ARRAY);
|
|
glDisableClientState (GL_NORMAL_ARRAY);
|
|
glEnableClientState (GL_VERTEX_ARRAY);
|
|
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
OpenGLHelpers::prepareFor2D (contextWidth, contextHeight);
|
|
JUCE_CHECK_OPENGL_ERROR
|
|
|
|
const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f };
|
|
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
|
|
|
|
const GLshort left = (GLshort) anchorPosAndTextureSize.getX();
|
|
const GLshort right = (GLshort) anchorPosAndTextureSize.getRight();
|
|
const GLshort top = (GLshort) (contextHeight - anchorPosAndTextureSize.getY());
|
|
const GLshort bottom = (GLshort) (contextHeight - anchorPosAndTextureSize.getBottom());
|
|
const GLshort vertices[] = { left, bottom, right, bottom, left, top, right, top };
|
|
glVertexPointer (2, GL_SHORT, 0, vertices);
|
|
|
|
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
|
|
glDisable (GL_SCISSOR_TEST);
|
|
}
|
|
#endif
|
|
|
|
JUCE_CHECK_OPENGL_ERROR
|
|
}
|