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JUCE/modules/juce_audio_basics/sources/juce_ReverbAudioSource.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef __JUCE_REVERBAUDIOSOURCE_JUCEHEADER__
#define __JUCE_REVERBAUDIOSOURCE_JUCEHEADER__
#include "juce_AudioSource.h"
#include "../effects/juce_Reverb.h"
//==============================================================================
/**
An AudioSource that uses the Reverb class to apply a reverb to another AudioSource.
@see Reverb
*/
class JUCE_API ReverbAudioSource : public AudioSource
{
public:
/** Creates a ReverbAudioSource to process a given input source.
@param inputSource the input source to read from - this must not be null
@param deleteInputWhenDeleted if true, the input source will be deleted when
this object is deleted
*/
ReverbAudioSource (AudioSource* inputSource,
bool deleteInputWhenDeleted);
/** Destructor. */
~ReverbAudioSource();
//==============================================================================
/** Returns the parameters from the reverb. */
const Reverb::Parameters& getParameters() const noexcept { return reverb.getParameters(); }
/** Changes the reverb's parameters. */
void setParameters (const Reverb::Parameters& newParams);
void setBypassed (bool isBypassed) noexcept;
bool isBypassed() const noexcept { return bypass; }
//==============================================================================
void prepareToPlay (int samplesPerBlockExpected, double sampleRate);
void releaseResources();
void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill);
private:
//==============================================================================
CriticalSection lock;
OptionalScopedPointer<AudioSource> input;
Reverb reverb;
volatile bool bypass;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ReverbAudioSource)
};
#endif // __JUCE_REVERBAUDIOSOURCE_JUCEHEADER__