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80 lines
3.6 KiB
C++
80 lines
3.6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Represents the various properties of an OpenGL pixel format.
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@see OpenGLContext::setPixelFormat
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@tags{OpenGL}
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*/
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class JUCE_API OpenGLPixelFormat
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{
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public:
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//==============================================================================
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/** Creates an OpenGLPixelFormat.
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The default constructor just initialises the object as a simple 8-bit
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RGBA format.
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*/
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OpenGLPixelFormat (int bitsPerRGBComponent = 8,
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int alphaBits = 8,
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int depthBufferBits = 16,
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int stencilBufferBits = 0) noexcept;
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bool operator== (const OpenGLPixelFormat&) const noexcept;
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bool operator!= (const OpenGLPixelFormat&) const noexcept;
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//==============================================================================
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int redBits; /**< The number of bits per pixel to use for the red channel. */
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int greenBits; /**< The number of bits per pixel to use for the green channel. */
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int blueBits; /**< The number of bits per pixel to use for the blue channel. */
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int alphaBits; /**< The number of bits per pixel to use for the alpha channel. */
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int depthBufferBits; /**< The number of bits per pixel to use for a depth buffer. */
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int stencilBufferBits; /**< The number of bits per pixel to use for a stencil buffer. */
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int accumulationBufferRedBits; /**< The number of bits per pixel to use for an accumulation buffer's red channel. */
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int accumulationBufferGreenBits; /**< The number of bits per pixel to use for an accumulation buffer's green channel. */
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int accumulationBufferBlueBits; /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */
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int accumulationBufferAlphaBits; /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */
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uint8 multisamplingLevel; /**< The number of samples to use for full-scene multisampled anti-aliasing (if available). */
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};
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} // namespace juce
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