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https://github.com/juce-framework/JUCE.git
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This also fixes a bug where saving and restoring the framebuffer state could unexpectedly apply a vertical flip to the buffer content.
174 lines
6.1 KiB
C++
174 lines
6.1 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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class OpenGLFrameBufferImage final : public ImagePixelData
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{
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public:
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using Ptr = ReferenceCountedObjectPtr<OpenGLFrameBufferImage>;
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OpenGLFrameBufferImage (OpenGLContext& c, int w, int h)
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: ImagePixelData (Image::ARGB, w, h),
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context (c),
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pixelStride (4)
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{
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}
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bool initialise()
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{
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if (! frameBuffer.initialise (context, width, height))
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return false;
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frameBuffer.clear (Colours::transparentBlack);
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return true;
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}
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std::unique_ptr<LowLevelGraphicsContext> createLowLevelContext() override
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{
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sendDataChangeMessage();
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return createOpenGLGraphicsContext (context, frameBuffer);
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}
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std::unique_ptr<ImageType> createType() const override { return std::make_unique<OpenGLImageType>(); }
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ImagePixelData::Ptr clone() override
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{
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std::unique_ptr<OpenGLFrameBufferImage> im (new OpenGLFrameBufferImage (context, width, height));
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if (! im->initialise())
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return ImagePixelData::Ptr();
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Image newImage (im.release());
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Graphics g (newImage);
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g.drawImageAt (Image (*this), 0, 0, false);
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return ImagePixelData::Ptr (newImage.getPixelData());
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}
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void initialiseBitmapData (Image::BitmapData& bitmapData, int x, int y, Image::BitmapData::ReadWriteMode mode) override
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{
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bitmapData.pixelFormat = pixelFormat;
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bitmapData.pixelStride = pixelStride;
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auto releaser = std::make_unique<DataReleaser> (this, Rectangle { x, y, bitmapData.width, bitmapData.height }, mode);
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const auto unsignedLineStride = (((size_t) bitmapData.width * (size_t) bitmapData.pixelStride + 3) & ~((size_t) 3));
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bitmapData.lineStride = -((int) unsignedLineStride);
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bitmapData.size = (size_t) bitmapData.height * unsignedLineStride;
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// OpenGL mapped textures are stored in lines from bottom-to-top, but JUCE expects lines to
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// be ordered top-to-bottom.
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// The data pointer points to the beginning of the *last* line, and lineStride steps backwards
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// through the lines.
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bitmapData.data = (uint8*) releaser->data.get() + (ptrdiff_t) bitmapData.size + (ptrdiff_t) bitmapData.lineStride;
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bitmapData.dataReleaser = std::move (releaser);
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if (mode != Image::BitmapData::readOnly)
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sendDataChangeMessage();
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}
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OpenGLContext& context;
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OpenGLFrameBuffer frameBuffer;
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private:
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int pixelStride;
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struct DataReleaser final : public Image::BitmapData::BitmapDataReleaser
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{
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DataReleaser (Ptr selfIn, Rectangle<int> areaIn, Image::BitmapData::ReadWriteMode modeIn)
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: self (selfIn),
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data ((size_t) (areaIn.getWidth() * areaIn.getHeight())),
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area (areaIn),
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mode (modeIn)
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{
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if (mode != Image::BitmapData::writeOnly)
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self->frameBuffer.readPixels (data.get(), getArea(), order);
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}
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~DataReleaser() override
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{
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if (mode != Image::BitmapData::readOnly)
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self->frameBuffer.writePixels (data, getArea(), order);
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}
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Rectangle<int> getArea() const
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{
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return area.withBottomY (self->frameBuffer.getHeight() - area.getY());
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}
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Ptr self;
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HeapBlock<PixelARGB> data;
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Rectangle<int> area;
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Image::BitmapData::ReadWriteMode mode;
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static constexpr auto order = OpenGLFrameBuffer::RowOrder::fromBottomUp;
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};
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBufferImage)
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};
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//==============================================================================
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OpenGLImageType::OpenGLImageType() {}
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OpenGLImageType::~OpenGLImageType() {}
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int OpenGLImageType::getTypeID() const
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{
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return 3;
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}
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ImagePixelData::Ptr OpenGLImageType::create (Image::PixelFormat, int width, int height, bool /*shouldClearImage*/) const
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{
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OpenGLContext* currentContext = OpenGLContext::getCurrentContext();
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jassert (currentContext != nullptr); // an OpenGL image can only be created when a valid context is active!
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std::unique_ptr<OpenGLFrameBufferImage> im (new OpenGLFrameBufferImage (*currentContext, width, height));
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if (! im->initialise())
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return ImagePixelData::Ptr();
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return *im.release();
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}
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OpenGLFrameBuffer* OpenGLImageType::getFrameBufferFrom (const Image& image)
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{
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if (OpenGLFrameBufferImage* const glImage = dynamic_cast<OpenGLFrameBufferImage*> (image.getPixelData().get()))
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return &(glImage->frameBuffer);
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return nullptr;
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}
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} // namespace juce
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