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142 lines
5.8 KiB
C++
142 lines
5.8 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A component to allow editing of the keymaps stored by a KeyPressMappingSet
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object.
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@see KeyPressMappingSet
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@tags{GUI}
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*/
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class JUCE_API KeyMappingEditorComponent : public Component
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{
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public:
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//==============================================================================
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/** Creates a KeyMappingEditorComponent.
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@param mappingSet this is the set of mappings to display and edit. Make sure the
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mappings object is not deleted before this component!
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@param showResetToDefaultButton if true, then at the bottom of the list, the
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component will include a 'reset to defaults' button.
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*/
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KeyMappingEditorComponent (KeyPressMappingSet& mappingSet,
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bool showResetToDefaultButton);
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/** Destructor. */
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~KeyMappingEditorComponent() override;
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//==============================================================================
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/** Sets up the colours to use for parts of the component.
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@param mainBackground colour to use for most of the background
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@param textColour colour to use for the text
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*/
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void setColours (Colour mainBackground,
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Colour textColour);
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/** Returns the KeyPressMappingSet that this component is acting upon. */
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KeyPressMappingSet& getMappings() const noexcept { return mappings; }
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/** Returns the ApplicationCommandManager that this component is connected to. */
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ApplicationCommandManager& getCommandManager() const noexcept { return mappings.getCommandManager(); }
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//==============================================================================
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/** Can be overridden if some commands need to be excluded from the list.
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By default this will use the KeyPressMappingSet's shouldCommandBeVisibleInEditor()
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method to decide what to return, but you can override it to handle special cases.
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*/
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virtual bool shouldCommandBeIncluded (CommandID commandID);
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/** Can be overridden to indicate that some commands are shown as read-only.
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By default this will use the KeyPressMappingSet's shouldCommandBeReadOnlyInEditor()
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method to decide what to return, but you can override it to handle special cases.
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*/
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virtual bool isCommandReadOnly (CommandID commandID);
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/** This can be overridden to let you change the format of the string used
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to describe a keypress.
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This is handy if you're using non-standard KeyPress objects, e.g. for custom
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keys that are triggered by something else externally. If you override the
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method, be sure to let the base class's method handle keys you're not
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interested in.
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*/
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virtual String getDescriptionForKeyPress (const KeyPress& key);
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the editor.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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backgroundColourId = 0x100ad00, /**< The background colour to fill the editor background. */
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textColourId = 0x100ad01, /**< The colour for the text. */
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};
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//==============================================================================
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/** @internal */
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void parentHierarchyChanged() override;
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/** @internal */
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void resized() override;
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private:
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//==============================================================================
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KeyPressMappingSet& mappings;
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TreeView tree;
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TextButton resetButton;
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class TopLevelItem;
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class ChangeKeyButton;
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class MappingItem;
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class CategoryItem;
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class ItemComponent;
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std::unique_ptr<TopLevelItem> treeItem;
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ScopedMessageBox messageBox;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (KeyMappingEditorComponent)
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};
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} // namespace juce
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