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173 lines
7.1 KiB
C++
173 lines
7.1 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A component that lets the user choose a colour.
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This shows RGB sliders and a colourspace that the user can pick colours from.
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This class is also a ChangeBroadcaster, so listeners can register to be told
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when the colour changes.
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@tags{GUI}
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*/
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class JUCE_API ColourSelector : public Component,
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public ChangeBroadcaster
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{
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public:
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//==============================================================================
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/** Options for the type of selector to show. These are passed into the constructor. */
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enum ColourSelectorOptions
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{
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showAlphaChannel = 1 << 0, /**< if set, the colour's alpha channel can be changed as well as its RGB. */
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showColourAtTop = 1 << 1, /**< if set, a swatch of the colour is shown at the top of the component. */
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editableColour = 1 << 2, /**< if set, the colour shows at the top of the component is editable. */
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showSliders = 1 << 3, /**< if set, RGB sliders are shown at the bottom of the component. */
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showColourspace = 1 << 4 /**< if set, a big HSV selector is shown. */
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};
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//==============================================================================
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/** Creates a ColourSelector object.
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The flags are a combination of values from the ColourSelectorOptions enum, specifying
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which of the selector's features should be visible.
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The edgeGap value specifies the amount of space to leave around the edge.
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gapAroundColourSpaceComponent indicates how much of a gap to put around the
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colourspace and hue selector components.
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*/
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ColourSelector (int flags = (showAlphaChannel | showColourAtTop | showSliders | showColourspace),
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int edgeGap = 4,
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int gapAroundColourSpaceComponent = 7);
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/** Destructor. */
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~ColourSelector() override;
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//==============================================================================
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/** Returns the colour that the user has currently selected.
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The ColourSelector class is also a ChangeBroadcaster, so listeners can
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register to be told when the colour changes.
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@see setCurrentColour
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*/
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Colour getCurrentColour() const;
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/** Changes the colour that is currently being shown.
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@param newColour the new colour to show
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@param notificationType whether to send a notification of the change to listeners.
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A notification will only be sent if the colour has changed.
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*/
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void setCurrentColour (Colour newColour, NotificationType notificationType = sendNotification);
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//==============================================================================
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/** Tells the selector how many preset colour swatches you want to have on the component.
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To enable swatches, you'll need to override getNumSwatches(), getSwatchColour(), and
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setSwatchColour(), to return the number of colours you want, and to set and retrieve
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their values.
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*/
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virtual int getNumSwatches() const;
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/** Called by the selector to find out the colour of one of the swatches.
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Your subclass should return the colour of the swatch with the given index.
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To enable swatches, you'll need to override getNumSwatches(), getSwatchColour(), and
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setSwatchColour(), to return the number of colours you want, and to set and retrieve
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their values.
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*/
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virtual Colour getSwatchColour (int index) const;
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/** Called by the selector when the user puts a new colour into one of the swatches.
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Your subclass should change the colour of the swatch with the given index.
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To enable swatches, you'll need to override getNumSwatches(), getSwatchColour(), and
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setSwatchColour(), to return the number of colours you want, and to set and retrieve
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their values.
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*/
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virtual void setSwatchColour (int index, const Colour& newColour);
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the keyboard.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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backgroundColourId = 0x1007000, /**< the colour used to fill the component's background. */
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labelTextColourId = 0x1007001 /**< the colour used for the labels next to the sliders. */
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};
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private:
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//==============================================================================
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class SwatchComponent;
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class ColourSpaceView;
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class HueSelectorComp;
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class ColourPreviewComp;
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Colour colour;
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float h, s, v;
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std::unique_ptr<Slider> sliders[4];
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std::unique_ptr<ColourSpaceView> colourSpace;
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std::unique_ptr<HueSelectorComp> hueSelector;
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std::unique_ptr<ColourPreviewComp> previewComponent;
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OwnedArray<SwatchComponent> swatchComponents;
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const int flags;
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int edgeGap;
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void setHue (float newH);
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void setSV (float newS, float newV);
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void updateHSV();
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void update (NotificationType);
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void changeColour();
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void paint (Graphics&) override;
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void resized() override;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ColourSelector)
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};
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} // namespace juce
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